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Old 2002-12-18, 10:51 PM   [Ignore Me] #46
BLuE_ZeRO
l33t Whore
#manlove op
 
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You might see quite a few when the game first comes out but it will very likely drift back to the neccesity of teams idea that the game was based on soon after that.
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Old 2002-12-18, 11:04 PM   [Ignore Me] #47
diluted
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ya its a natural law for things to balance themselves out.
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Old 2002-12-18, 11:08 PM   [Ignore Me] #48
Jinxmasta
Second Lieutenant
 
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I for one can't wait to meet a few lone wolves when my squad and I are going to attack an enemy base... easy kills
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Old 2002-12-25, 12:00 AM   [Ignore Me] #49
Coliostro
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Sounds like an effective system. I can't wait to use it.
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Old 2002-12-31, 09:29 AM   [Ignore Me] #50
sPooT
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I would be very strongly against a system with kill-to-death ratio displayed. As said before I'm very sure this would lead to statwhoring very fast. I'm afraid people start playing very defensive just because they're afraid to look bad in their stats.

I also believe #BEP is enough info, it should give you a fair estimate of how much experience a certain character has.
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Old 2003-01-24, 03:40 PM   [Ignore Me] #51
Zanzibar
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yeh i agree cus i hate the way in say renegade that it has on the front page ure kills death ratio n im always like well it s pointless neway cus im always getting kiled cus of lag. so half of those deaths dont count or when ure playig a sniper only game n sum1 cums on in a flame tank n totally busts you. thats what spoils games. peeps who ignore the hosyts or admins/devs
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