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2003-06-17, 05:35 PM | [Ignore Me] #16 | ||
Inventor of Dirt
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rest assured, "that beta person" is neither of those.
yes, the NDA is still in effect but its said will be lifted shortly before release. No, its not a twitch game by any stretch of the imagination, so player skill in using a characters skill base effectively will be more important than good reflexes and a broadband connection. like I said, its not going to be for everyone to be sure.
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In God we trust. Everyone else, keep your hands where I can see them. |
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2003-06-17, 05:39 PM | [Ignore Me] #17 | |||
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2003-06-17, 05:58 PM | [Ignore Me] #18 | ||||
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2003-06-17, 06:09 PM | [Ignore Me] #19 | |||
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2003-06-17, 06:35 PM | [Ignore Me] #20 | ||
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Ignorance sure is bliss, eh?
SOE has already done press releases on why the NDA is still up. Their answers were logical, made good sence, and were met with overwhelming approval. Dont believe me? Go check the official site. Or go check a fan site. Just, for god sakes, get yourself informed. Please. |
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2003-06-17, 07:34 PM | [Ignore Me] #22 | ||||
As for reading the official reason for it being up, I also question your logic behind what you wrote in response to me. Quoth the SW:G forums, found here: "Essentially we don�t need negative press about some bug that won�t be present in the released version of the game. Is keeping the NDA in place the proper solution? That�s actually debatable. Some people would argue that we are trying to hide something by doing so. They are right, but not in the way they think. We�re not trying to hide a bad game as we have tons of people who are loving SWG. We just don�t feel it is appropriate to air our dirty laundry when we are in the process of getting it to the dry cleaners." So what they're saying is that today, 06/17, there are a lot of Bad Things to be found about SW:G on the Beta forums. By 06/26, all of these Bad Things will no longer exist. In nine days, they will have solved all of the problems that are currently plaguing the game. And there are no Americans in Baghdad, right guys? The fact of the matter is that you do not fix a game in nine days, especially one as complex as MMORPGs tend to be. If the game were ready for release, there wouldn't be a lot of crap for them to conceal from the public. There'd be a few minor gripes, as there were with PlanetSide, and a lot of other people answering the thread, calling the poster a "newb whiner fagort" for complaining about something which will be fixed soon. They are hiding bad press which wouldn't be there if the game was in good shape, plain and simple. If you choose not to understand that, so be it. Just try not to use the word ignorant when dealing with someone whose experience with the topic at hand you yourself do not know the extent of. History, as we all know, has a habit of repeating itself. |
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2003-06-17, 08:18 PM | [Ignore Me] #24 | |||
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2003-06-17, 09:01 PM | [Ignore Me] #27 | |||
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2003-06-17, 10:58 PM | [Ignore Me] #30 | |||
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Yes, they made their own engine. I dont care, so did the designers of Quake. Yes, they have server costs they need to pay. We all know (or at least we all SHOULD know) that this game requires 1/100 the server space of games like EverQuest, StarWarsGalaxies, and Asherons Call 1 & 2. 13 dollars a month for a game that doesnt warrant 6$ a month is pathetically greedy. $50 to get a handful of uninspired "futuristic" weaponry, 5 cookie cutter bases, 3 factions that are nothing but replicas of each other (ONE medium assault weapon each, ONE heavy assault weapon each, and ONE vehicle assault weapon each = laziness), and 2 faction specific vehicles? Then I have to pay 13$ for 2 pen sketch pictures of 2 common pool vehicles that took less than 4 hours for a programmer to think up and put in the game? No thank you. Yeah PS is MMORPG. But ive had bigger and better and cooler and faster and more intence battles in Tribes 1 and 2. Not to mention battles in Tribes 1 and 2 relied on skill and twitch, not whether your using this weapon or that weapon. No. In Tribes a plasma bolt to the face kills you just as fast as a disc launcher or a mortor or a laser bolt. They all took skill and a pro with a weapon had a chance against a pro with another weapon regardless of range (jackhammer can suck my dik you no skill newbs, try hitting someone with a disc laucnher flying 50 meters in the air at 90mph). Asherons Call 2 failed because Turbine made a pretty game with no content. SOE has made the same mistake with PS. Only thing that keeps PS from failing completely and utterly is that its got the title of "massively multiplayer" and suckers will continue paying, not realizing that whats the point of having 1000 people when you cant get 100 of them in a single battle. |
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