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2003-07-08, 11:46 PM | [Ignore Me] #16 | ||
Sergeant Major
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Personally, I think it's the best game I've played since MOHAA....but I always love WW2 games so....
I like it becuase you don't have to just kill people, you can hack or engie or medic too. I was never very good at killing people beyond my sniper scope so I mainly just mess around with vehicles and stuff. I've only been playing for like 1 1/2 weeks now but it's getting better and better. And as far as if I'm going to play it in the future, I'll put it this way. I tried to calculate how much time I've spent online with with MOHAA.....it was over 1000 hours, mostly spent during summer when the waves sucked....which is very often unfortunatley . And the community is awsome and I like how they are set barriers, I'm Terran and always will be, other people are NC or VS and are dedicated. I love that aspect, because now I can hate a person for who his is intead of just what he's like
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2003-07-08, 11:52 PM | [Ignore Me] #17 | ||
Registered User
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Planetside is my first MMO game ever, and I LOOOOOVE IT! It's honestly only my third CPU game ever as well . I was more of a console gamer until about 2 years ago, when i picked up age of empires, started a clan and got hooked on online gaming. well newayz, planetside is undoubtedly the best game i've ever played, and i will continue playing for at least another 5-6 months probably longer. Along with the obvious MMO element that i've never xperienced, the gameplay is fun and engaging. The variety in the roles u can be is also a big plus, as opposed to BF 1942 where u had 5 or 6 roles.
I think planetside will continue to fluorish as the bugs are worked out. Sure i become frustrated many times and feel like choking forkfire, but i realize that its such a huge game and considering the new content they are adding, its gonna need time to fix. OVerall this game gets a 9.5 outta 10 from me. |
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2003-07-09, 12:05 AM | [Ignore Me] #18 | ||
Private
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I've only owned PS for about a week now, but the time I've spent playing it has been genuinely fun. Really, really fun.
Planetside definately has great potential. BUT however, server stability issues/packet problems can really ruin one's experience (i.e. flying a mosquito one second, lagging out, then logging back in to find your corpse amidst a flaming wreck). Regardless, I'm confident that this game still has longevity to it- I know I'll be playing as long as it's fun. |
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2003-07-09, 02:05 AM | [Ignore Me] #21 | |||
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2003-07-09, 02:29 AM | [Ignore Me] #23 | ||
Master Sergeant
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Only had the game for 5 days now, so I'm not the best judge on it... but I think it will succede. The game 'works' at the current population levels (2 dots most of the time) so unless there is another playerbase dropoff it should be fine.
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2003-07-09, 03:20 AM | [Ignore Me] #24 | ||
Sergeant
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It could go either way.
The game is fun, but bases need to be defended, more weapons are needed and the CoF on all weapons need to be reduced. Also, they have to make coordinating large groups easier. PLatoons is a start. Need better channels of communication. |
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2003-07-09, 04:34 AM | [Ignore Me] #25 | ||
First Sergeant
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Really hard to tell at this point. I'm not really waiting for anything as much as I am interested to see how dedicated the dev team is.
The problem I would imagine is having the manpower to address the bugs AND add new content. And while I can understand its incredibly difficult to do. The fact is this game won't float if its not done. This game is a diamond in the rough. Its just going to depend on how well they cut it. I really like the concept of this game. But, in all honesty I'm not too impressed with the dev teams ability to address the major bugs still outstanding in the game up to this point. |
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2003-07-09, 04:46 AM | [Ignore Me] #26 | ||
Private
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hi everyone, i like the concept of this game very much. i love the fact that you can go straight into the frey and kill people. i came from Dark Age Of Nerfsalot and hated that i would have 2 months just fight real people. however, as was addressed earlier, this game gets VERY tedious quickly. you raid a base, you hack the base, you secure the base, you move to the next, do it again and then run back to base #1 because its under a hack.... rinse and repeat for 6-8 hrs. i also think that they need to give us a reason to defend a base and not just zerg across a cont. like say you succesfully defend a base for 20 mins then you get 10,000 xp kinda thing. i also think that they should make it easier to defend a base and harder to raid it. one way of doing that would be to put doors on the bases(also mentioned ealier) i think that would also make people work together more if they can't jsut spawn and run in and die and do it again. also i would like to see the total # of bases on a cont decreases, down to like 4 or 5 max per cont. that would also make the battle bigger and nastier
Also my 2 cents. DK |
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2003-07-09, 05:31 AM | [Ignore Me] #27 | ||
Lieutenant Colonel
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we dont need LESS bases that would make 56k unplayable think here we are with 5 bases on 1 cont. with 3! warp gates that would not work out noooo wayyy we need better base layouts because at this point i know where everything is in whatever base i go into. but if u check next month and beyond on sony then you will see they are mixing up gameply blah blah
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2003-07-09, 06:01 AM | [Ignore Me] #28 | |||
Colonel
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2003-07-09, 08:59 AM | [Ignore Me] #29 | ||
Staff Sergeant
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the release of ass-tastic SWG (may the game rot and burn in hell) really hurt PS' population. you can see there is a massive population drop off every time you log on. wasn't emerald a horribly over populated laggy crap fest just a week ago? what is it now, a single yellow dot during prime time?
just have to hope people figure out how craptacular SWG is and come back to where the fun is.
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2003-07-09, 09:38 AM | [Ignore Me] #30 | ||
Contributor Private
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I have to agree, Sum, I was miraculously dissappointed with SWG. The Devs for SWG continued to talk about 'content', but when I started playing I was like, 'where's the content'? By content do they mean cookie-cutter missions that have no relevance to anything in the game? Or do they mean standing in one spot doing the same thing over and over and over and over again to get your crafting skill up so you can actually make something someone MIGHT want to buy? I'm not sure. But, anyway, my points is that SWG ISN'T fun, and PS IS FUN. That's generally important for a "Game".
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