Thoughts on the new-and-improved Lasher - PlanetSide Universe
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Old 2003-07-14, 11:16 AM   [Ignore Me] #1
Ghost06
First Sergeant
 
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Thoughts on the new-and-improved Lasher


I think it's borderline overpowered, but not overpowered. What I think makes it borderline is it's new ability to kill MAX suits quicker than before, which was still mighty quick I might add. I don't mind it being the new indoor killing king of whine threads, just more thumper/rocklet meat for me, but c'mon, a hall way of lashing blue orbs of MAX suit death (I believe < 20 shots = dead MAX)? I hope it doesn't go live like this.

What are your thoughts?
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Old 2003-07-14, 12:05 PM   [Ignore Me] #2
Jarlo
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23 shots= dead max. I have tested this.

20 shots will strip all its armor off then 3 shots for health.
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Old 2003-07-14, 12:55 PM   [Ignore Me] #3
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excuse my 3 shot error
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Old 2003-07-14, 12:56 PM   [Ignore Me] #4
Cease
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Hmm, and how does that compare to the other HA weapons vs Maxes? I never tested it when I was HA. I know it takes 100 AP rounds from a Cycler to drop a Max(2 clips).
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Old 2003-07-14, 01:00 PM   [Ignore Me] #5
NightWalker XI
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I knwo for a fact that it takes much longer with other weapons:

1. You have to swap to AP ammo which takes the reload time
2. Not as much damage, it took me over 20 shots with the Jackhammer...actually it may have been around 30 on primary fire mode
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Old 2003-07-14, 01:07 PM   [Ignore Me] #6
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At the new rate the lasher can shoot at (blah blah one extra orb I know, but it adds up), I think the damage vs. MAX and armor should be proportionally decreased.
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Old 2003-07-14, 01:20 PM   [Ignore Me] #7
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Originally posted by Ghost06
At the new rate the lasher can shoot at (blah blah one extra orb I know, but it adds up), I think the damage vs. MAX and armor should be proportionally decreased.
I concur.
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Old 2003-07-14, 01:55 PM   [Ignore Me] #8
Katanaboy
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Cease, cycler is Medium Assault...I'm sure you meant MiniChainGun.

Anyway, on the subject of the lasher, i believe it may be abit overpowered. I am fine with the old rate of fire, i just want faster projectiles (ones that cant be dodged so easily). But the one thing i'm happy with is the fact that they reimplemented the lash, and that the lash does more damage now (10-15 indirect lashes to kill a reinforced)

Last edited by Katanaboy; 2003-07-14 at 01:57 PM.
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Old 2003-07-14, 02:12 PM   [Ignore Me] #9
MJBuddy
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obviously they didnt make it faster projectile for a reason, its a spray gun, just like AT NC MAX..just shoot in the general direction...do u know how bad accurracy is while running back and forth?
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Old 2003-07-14, 02:13 PM   [Ignore Me] #10
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Before the change, it was 7.667 sec + 3 seconds for reload (? - not 100% positive on the 3 second reload time...its in that range) = 10.667 seconds to kill a max. Now, its 5.75 sec + 3 seconds for reload = 8.75 seconds to kill a max. It now takes 82% of what it use to take to kill a max. 8.75 seconds is in eternity in PS. I think the worse part is that we will be blowing through a clip every 5 seconds =P. Last I checked with the JH, it was just over one AP clip to tear through a max as well (18-ish shots at point blank). And I also believe that the previous poster is correct, its two clips from a cycler with AP ammo, a.k.a. medium assault. You don�t see many cycler kills because umm�we have all hear of the striker, no? Heh if someone is gonna dance around a max for 8.75 seconds and hit them with 23 shots, not only does he deserve to loot your med kits, you should send him a tell asking for lessions =P.

The VS community wanted faster projectiles, so they could hit what they shoot at without watching them dodge too frequently. The lasher already rocks at hitting non-moving or very slow moving targets at distance. The VS community got more shots per second, so more projectiles should be harder to dodge. So now they have harder projectiles to dodge and 33% more damage over time! I�ll pull no punches, its gonna hurt. If you meet up with a coordinated lasher squad inside a building, surge and run the other way.
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Old 2003-07-14, 02:26 PM   [Ignore Me] #11
Deadfist
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Originally posted by Katanaboy
Cease, cycler is Medium Assault...I'm sure you meant MiniChainGun.

Anyway, on the subject of the lasher, i believe it may be abit overpowered. I am fine with the old rate of fire, i just want faster projectiles (ones that cant be dodged so easily). But the one thing i'm happy with is the fact that they reimplemented the lash, and that the lash does more damage now (10-15 indirect lashes to kill a reinforced)
I think you hit the nail on the head.
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Old 2003-07-14, 02:35 PM   [Ignore Me] #12
Ghost06
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From my observations on the test server: JH > Lasher in a duel. 2 Lashers > small squad. Now the above results of course didn't happen 100% of the time, but I'd be safe to say mostly. BTW, for the plainly inevitable counter-attacks I'm going to get, don't forget to include human unpredictability/inconsistencies into your BS arguments .
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Old 2003-07-14, 02:37 PM   [Ignore Me] #13
Bismarck
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Nerf the lasher, wtf are Soe thinking. Did they upgrade the MCG?

That damn lasher killed me more than anything. It will take down a skeeter in 3 shots. If they upgraded the MCG then I won't complain, but if TR is getting left out I'm jumping ship. I don't know why the SOE ppl hate TR so much but they do.
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Old 2003-07-14, 03:27 PM   [Ignore Me] #14
Zentenk VA
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They are so helping out TR, they are giving MCG the ability to shoot through walls.
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Old 2003-07-14, 04:07 PM   [Ignore Me] #15
Jarlo
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You got killed with a lasher in a mosq in 3 shots? That is a flat out lie. You cannot kill a normal infantry in 3 shots with a lasher.

Now if you are talking about the LANCER, that is also a lie. It takes at least a full 6 shots to take a mosq with the lancer. Lancer is AV, Lasher is Hvy Assault.

Friggin TR noobs...

Try flying against TR, Strikers > all other weapons for anti air.
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