Do's and Don'ts for Generators. - PlanetSide Universe
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Old 2003-08-07, 02:30 AM   [Ignore Me] #1
Eliaas_Demens
First Sergeant
 
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Do's and Don'ts for Generators.


There seems to be some confusion on what kind of actions should or should not be taken around enemy generators. So to hopefully advise a few of you, I've thought up a little list of things to keep in mind.

Do:
- Use Boomers, Decimators, or MAX units to kill generators. These do a lot of damage in a short period of time, leaving any enemies very little time to stop you.
- Repair the generator as soon as you gain control of the base. This saves NTUs, and saves you the hassle of suffering through dozens of "Repair our generator!" voice macros spamming the SOI.
- Plant a Motion Sensor in the Generator room to detect enemies inside your gen room.
- Get out of the generator room as soon as the power goes out when blown. There will soon be a second explosion that will waste anything inside that door.
- Kill the generator when spawning troops and vehicles inside are pushing back your force. Losing a small amount of XP when hacking a base is much more favorable than not being able to hack the base at all.
- Watch the door when having finished blowing an enemy gen. Those who come down to repair will often be alone, ripe for shooting in the back.

Do NOT:
- Knife a friendly generator. This just pisses your allies off. I've killed people for being this damn annoying.
- Use smaller arms on the generator. This will do nothing but call attention to your actions.
- Kill an enemy generator just because it's not already been destroyed. Sure this will stop the spawns inside, but this also renders all terminals useless to hackers inside the base.
- Run while inside an enemy generator room. Audio Amp can pick up your footsteps.
- Knife a friendly generator. This was already stated once on this list. But people who do that seriously tweak my nuts. I'll kill you with severe prejudice for this.
- Knock out a generator too early. Some people prefer to go on solo jobs, knocking out several base generators in a row. Not only does this do very little to hender the owners of those bases, but it gives them little doubt of which bases you plan on heading to next.
- Again, don't knife the friggin' generator.
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Old 2003-08-07, 03:57 AM   [Ignore Me] #2
Mejwell
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Well done. I'd like to add that you SHOULDN'T destroy a generator on a neutral base that under a friendly hack. I mean, come on. It's common sense.
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Old 2003-08-07, 05:50 AM   [Ignore Me] #3
Doppler
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- Knock out a generator too early. Some people prefer to go on solo jobs, knocking out several base generators in a row. Not only does this do very little to hender the owners of those bases, but it gives them little doubt of which bases you plan on heading to next.
I dont understand the logic of this. Thanks to the latice system can the enemy really have that much doubt where your going next? Not only that denying the enemy a base spawn and their vehicle terms can have a dramatic affect on their ability to counter attack a abase your hacking. But all this is open to playing style. I tend to think that any one who has the foresite to go on ahead destroying gens knows exactly what their doing.
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Old 2003-08-07, 07:57 AM   [Ignore Me] #4
RedArrow
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They can spawn at a bace with the Gen down. Bringing down the gen dose not stop the spawn process. Most of the time taking out the gen hurts the attacking army more then the defending. This is how to take out a bace by the book. Take the tower. then Go after the Spawn tubes (Screw spawn camping, oooo you get kills, yea for 1 exp then 7 kill you and one of them get 70 exp off you.) and destroy the tubes quickly. hack the bace and then send some on to go hack the veh term get an ams and deploy it outside yet close to the bace or in the cortyard depending onw how much power you have with you, I prefer it out side of the bace.

Ok here is what we just did without blowing the GEN. netrulized all the spawn points in the area for the oposing army. Gave our squad 2 points of spawning (Tower and AMS), one a stable point where maxes can be obtained (Tower), and one for back up and quick re-entry to the bace (AMS), incase you die and need to back to the CC fast so they don't stop your hack. We have the gen still up so we can hack terms in the bace to gain Vehicles (isn't this prowler nice, we can kill many other vehicles with this, if the gen was down we wouldn't have it). We can also switch out armors from hacked terms with in the bace too.

I see the Gen as a last ditch effort to hurt the users of a bace, be it a group hacking the bace or the owners defending the bace. SO IF YOU HAVE CONTROLL OVER THE BACE DON'T BLOW THE GEN.

THE MORAL IS STOP BLOWING UP THE GEN WHEN WE HAVE CONTROLL IT HURTS US!!!!!!

Last edited by RedArrow; 2003-08-07 at 08:04 AM.
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Old 2003-08-07, 08:27 AM   [Ignore Me] #5
Doppler
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No.....your wrong


Killing the gen does indeed stop the spawn process, if you dont believe me try it yourself.
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Old 2003-08-07, 08:34 AM   [Ignore Me] #6
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>>Killing the gen does indeed stop the spawn process, if you dont believe me try it yourself.<<
Incorrect. It is entirely possible to spawn at a base where the gens are smashed, as long as the base is yours (i.e., the SOI is your colour). Smashing the gens disables all other equipment in the base.
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Old 2003-08-07, 09:01 AM   [Ignore Me] #7
Veteran
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Awesome advice for what is a grey-area to probably 90% of the player population. I'd also like to see some good guidelines for when to destroy terminals, which terminals to destroy and when to destroy spawn-tubes.
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Old 2003-08-07, 11:07 AM   [Ignore Me] #8
RedArrow
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Destroying the Gen used too stop the spawn process. But once they put in that patch where you can spawn at a hacked bace you can now spawn at a bace with the gen down. Try it out and see. They can't use terminals or even hack them like they can when they pop out in a hacked bace.
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Old 2003-08-11, 06:26 PM   [Ignore Me] #9
Doppler
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I checked just because i thought you guys were wrong, maybe it was like that for a time immediatly after a patch but as of right now you cnanot spawn at a base that the gens have been blown, making killing a gen in a heavily contested base a good tactic, note i mean conteste,d not locked down tighter then a bank vault waiting for hack timer
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Old 2003-08-11, 07:17 PM   [Ignore Me] #10
Lonehunter
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WRONG. The base you are trying to spawn at is either neutral or the spaw tubes are down.
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Old 2003-08-11, 07:58 PM   [Ignore Me] #11
Eliaas_Demens
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Try it out. If the Gen is down, the spawn tubes don't work. Trust me.
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Old 2003-08-11, 10:58 PM   [Ignore Me] #12
BDMJ
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Truth, it will set you free... to destroy generators


Smashing the generator does in fact stop spawning! Try it the next time you are attacking an enemy bio lab, as the generator there is easy to get into.
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Old 2003-08-12, 12:21 AM   [Ignore Me] #13
Revolver
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Generator. Stops. Spawning. I waited today during a big fight on the spawn select map, waiting for gen to blow. As soon as the generator dead icon appeared the little flashing circle that marks a respawn point disappeared, too.
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Old 2003-08-12, 07:40 AM   [Ignore Me] #14
BattleAngeI
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Ya don't stand around them when they go
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Old 2003-08-12, 10:06 AM   [Ignore Me] #15
Aegis
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I still prefer taking out the spawn tubes, seems to cost less NTUs and therefore less need for Ants, and nobody in their right mind wants to drive an ant
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