Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I'll just refresh one more time, I'm sure they replied.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-01-01, 12:37 PM | [Ignore Me] #1 | ||
Private
|
As the topic states, I'm curious about how good the ingame physics engine is. Skidding and sliding is a very real part of driving a vehicle and add grealty to the realism and fun when in one. So does rolling, doing 180/360 and other fung stuff too. In many FPS games the vehicles are handled in a simpler way, since they are not the in focus as much as the single soldier. Even in games with much focus the vehicles are handled in a very simple way (the jeeps in Battlefield 1942).
I really hope that the vehicle physics are as good, or nearly as good as in Halo, where you can do anything with your vehicles, and it looks and feels real.
__________________
"Random rox!" Zartax in SC-BW and WC3. |
||
|
2003-01-01, 02:32 PM | [Ignore Me] #5 | ||
Contributor PSU Staff
Code Hound |
I don't think complex vehicle physics would lag the server. It should should take a tad more cpu power... It's pretty hard to code physics like that though. It's even hard to have a turret aim at a moving target.
__________________
powdahound.com |
||
|
2003-01-01, 05:31 PM | [Ignore Me] #7 | ||
First Sergeant
|
It's more the actual feel of the weapons and running about that bothers me. I think games like Half-Life and Tribes 2 pulled it off nicely, but Battlefield 1942 and such failed - in my opinion.
I hope this game doesn't have weapons that feel like pop guns and running that makes you feel like a ballet dancer, heh. |
||
|
2003-01-01, 06:22 PM | [Ignore Me] #9 | |||
Private
|
Jumping should be smooth and not take away any of the speed the player has, since it then feels unnatural. Also, they should allow jumping directly after the first jump to speed things up. This is what I've found to give the best feeling. Edit: Where do you get the movies?
__________________
"Random rox!" Zartax in SC-BW and WC3. Last edited by Zartax; 2003-01-01 at 06:36 PM. |
|||
|
2003-01-01, 07:03 PM | [Ignore Me] #12 | ||
I think they mentioned that the physics engine will be something like the one that is in UT2003 whit it's "points on game model" thing.... If you've ever played bomb run mission in UT2003 and fallen down the lazer grid and down the shafts you'll know what i mean. Or just fallen down some stairs. It's a pretty cool and realisict system if tweaked right =)
|
|||
|
2003-01-01, 09:54 PM | [Ignore Me] #15 | ||
Hang on a sec, are you guys talking about the ragdoll physics? I was pretty sure that was *not* the case. Hamma would know. He died a few times. What's it look like when you drown hamma?
__________________
You First. No more Pearl Harbors. Vist www.bohicagaming.com because we're better than you. Apply|Contact|Forum |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|