Ingame physics engine, how good is it? - PlanetSide Universe
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Old 2003-01-01, 12:37 PM   [Ignore Me] #1
Zartax
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Ingame physics engine, how good is it?


As the topic states, I'm curious about how good the ingame physics engine is. Skidding and sliding is a very real part of driving a vehicle and add grealty to the realism and fun when in one. So does rolling, doing 180/360 and other fung stuff too. In many FPS games the vehicles are handled in a simpler way, since they are not the in focus as much as the single soldier. Even in games with much focus the vehicles are handled in a very simple way (the jeeps in Battlefield 1942).

I really hope that the vehicle physics are as good, or nearly as good as in Halo, where you can do anything with your vehicles, and it looks and feels real.
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Old 2003-01-01, 12:42 PM   [Ignore Me] #2
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I hope for the same, but i wouldn't put any money on it.
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Old 2003-01-01, 12:48 PM   [Ignore Me] #3
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Considering this is an MMOFPS, that might cause too much lag on the server. They'll try to do things that reduce lag, but still offer a fun and fast paced game.
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Old 2003-01-01, 12:56 PM   [Ignore Me] #4
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Vehicle control in Halo is great. i did a triple front flip in a warthog yesterday
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Old 2003-01-01, 02:32 PM   [Ignore Me] #5
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I don't think complex vehicle physics would lag the server. It should should take a tad more cpu power... It's pretty hard to code physics like that though. It's even hard to have a turret aim at a moving target.
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Old 2003-01-01, 05:24 PM   [Ignore Me] #6
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From what I've seen so far, the physics engine is actually pretty good. In all the movies they showed (the Gamespot ones), the vehicles seemed to drive and slide in a very realistic manner.
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Old 2003-01-01, 05:31 PM   [Ignore Me] #7
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It's more the actual feel of the weapons and running about that bothers me. I think games like Half-Life and Tribes 2 pulled it off nicely, but Battlefield 1942 and such failed - in my opinion.

I hope this game doesn't have weapons that feel like pop guns and running that makes you feel like a ballet dancer, heh.
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Old 2003-01-01, 06:04 PM   [Ignore Me] #8
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Just from watching the videos, it reminds me of C&C Renegade.
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Old 2003-01-01, 06:22 PM   [Ignore Me] #9
Zartax
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Originally posted by Thrik
It's more the actual feel of the weapons and running about that bothers me. I think games like Half-Life and Tribes 2 pulled it off nicely, but Battlefield 1942 and such failed - in my opinion.

I hope this game doesn't have weapons that feel like pop guns and running that makes you feel like a ballet dancer, heh.
This is also mostly based on physics. If the player accelerates into his runningspeed it feels better than if he just start and reaches the runningspeed directly. This is the same foor strafing.

Jumping should be smooth and not take away any of the speed the player has, since it then feels unnatural. Also, they should allow jumping directly after the first jump to speed things up. This is what I've found to give the best feeling.

Edit: Where do you get the movies?
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Last edited by Zartax; 2003-01-01 at 06:36 PM.
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Old 2003-01-01, 06:57 PM   [Ignore Me] #10
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If you're willing to pay, you can get them from gamespot.
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Old 2003-01-01, 07:02 PM   [Ignore Me] #11
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What if I just spent all my money upgrading my comp, although it was already a beast I wanted to make this game look good. Is there a way to get some movies for free?
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Old 2003-01-01, 07:03 PM   [Ignore Me] #12
Zatrais
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I think they mentioned that the physics engine will be something like the one that is in UT2003 whit it's "points on game model" thing.... If you've ever played bomb run mission in UT2003 and fallen down the lazer grid and down the shafts you'll know what i mean. Or just fallen down some stairs. It's a pretty cool and realisict system if tweaked right =)
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Old 2003-01-01, 07:06 PM   [Ignore Me] #13
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Dying in odd ways is the best part of that game.
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Old 2003-01-01, 07:52 PM   [Ignore Me] #14
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Dying in odd ways or landing dead on the ground in an odd position? The floaty cadavers option is awsome.

Last edited by CDaws; 2003-01-01 at 07:55 PM.
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Old 2003-01-01, 09:54 PM   [Ignore Me] #15
Navaron
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Hang on a sec, are you guys talking about the ragdoll physics? I was pretty sure that was *not* the case. Hamma would know. He died a few times. What's it look like when you drown hamma?
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