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Old 2003-10-04, 04:07 PM   [Ignore Me] #16
JetRaiden
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It only thing te pheonix truly owns at is takeing down maxes at range.
very true.
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Old 2003-10-04, 05:36 PM   [Ignore Me] #17
1024
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Originally posted by BDMJ
NC maxes still tend to lose at the game of being good.
they always have.

TR-Double RoF
VS-Boosters that let them get anywhere
NC-Shield that you can only activate while not firing....how does this help?oh wow you can survive longer but you cant hurt them without lettign down your shield....
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Old 2003-10-04, 07:33 PM   [Ignore Me] #18
Slice
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Everay I wasn't complaining about the Striker's lack of AA now I could care less about its uses against air I was just posting the mosquito stat as an example of the nerf it used to just take 3 to kill a mosquito. I'm just mad that you know have to survive TWICE as long to kill a max as before which was hard enough and the maxes have all been buffed and now if you reload the other missles won't hit. So basically the Striker will only kill injured maxes. guess its time to start filling my locked with phoenixes.
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Old 2003-10-05, 12:53 AM   [Ignore Me] #19
Kikinchikin
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or ditch AV
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Old 2003-10-05, 01:05 AM   [Ignore Me] #20
Rbstr
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ok the pheonix suckeed for all but a few situations like:
Max at a long range away
Max at med to long range behind some object
reaver siting still
skeeter siting still
ground units that are slowmoving or stoped
somplace were you have to shoot around somthing but not indoors it can't turn that fast

Now cases were it absolutly sucks:
Maxes indoors at all (the JH does a better job)
moveing skeeter or reaver including still reaver or skeeter that dicoverd you were shooting at him and decied to leave the area
Fast vechs
An you have to realize while it doe the most damage of the AV weps it has the worst reaload. you fire and guide it to the target (its not that fast by the way can barely catch up to a reaver) then reload only after it has detonated. then fire and travel time again. it very hard to get a reaver shot down, i shoot more reavers down with ap in the Jackhammer, or even with a vanguard cannon(although i have been practicing got 5 the other day).
And i'm sorry but realy the only reason i stil have AV was becuase i could use the striker and becuase the pheonix was slated for a minor buff.
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Old 2003-10-06, 10:08 AM   [Ignore Me] #21
Acaila
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The whole point of nerfing the Striker is that infantry is not supposed to pwn MAXs, aircraft and vehicles. 1 dude with a Striker should stand a very small chance against a MAX indoors, just like the other empires AV. Outdoors, well a MAX is free xp for anyone with an AV cert.
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Old 2003-10-06, 11:04 AM   [Ignore Me] #22
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Does anyone have the specifics on the damage the Jackhammer now does? I am most interested in point-blank how many shots to kill a standard/agile/reinforced...

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Old 2003-10-06, 11:43 AM   [Ignore Me] #23
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Tr: Drop Av And Get Special Assault, It Is Going To Rock With The New Thumper With Plasma Nades Stacking Damage. Try It!
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Old 2003-10-06, 12:04 PM   [Ignore Me] #24
Duffman
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If it takes 9 shots to kill a skeeter then what is the use of it anymore. Phenoxis can still find and kill ams' with ease but we cant even kill a skeeter. I dont really care about the fact we cant kill air vehicles we shouldnt really but then we cant kill ground vehicles or maxs. I dont like it. O well thats what the decimator is for right?
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Old 2003-10-06, 02:22 PM   [Ignore Me] #25
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People are opposed to change. There are some DEFINITE issues that need to be addressed, but, I think these changes are interesting.
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Old 2003-10-06, 03:03 PM   [Ignore Me] #26
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Just like with the forums, people hate change
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Old 2003-10-06, 03:08 PM   [Ignore Me] #27
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Actually the NC MAX shield ownz now. I do agree with the Recharge rate being way too slow however. The way you use the NC MAX shield now is turn it on and let the enemy attack you. Then when you can tell they are reloading, lay into them. When you need to reload your shield pops back on and you have some protection left. The NC MAX shield simply ownz now.

Also the Scatmax is a god at AV now. This will surely get nerfed as it was not the intended effect
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Old 2003-10-06, 04:14 PM   [Ignore Me] #28
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In the Vanus opinion....

Mag got nerfed, it has poor handling, and the turret isnt as good. The NC vanguards are going to have a much easier time. Lancer got nerfed. Its gonna be hard for infantry to kill vehicles now, comet has become decent so that is going to become more used, and is the only AV weaoin we have. Beamer is better but who cares, it sucks anyways. AI max is much better so i wont get owned as much. I'm glad the striker got nerfed. Only 2 infantry and my max is dead, it takes 2 shots. And people used this indoors alot. The AI max is going to have a much easier time killing other maxs. Today on the normal server i could kill any other max easily, with 100 armor left. So Vanu AI max may be overpowered now. Of course this really isnt gonna balance the patch. I thought the maxs were balanced pretty good, but when the new patch comes out Vanu AI max is overpowerd.
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Old 2003-10-06, 05:46 PM   [Ignore Me] #29
FireZ
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Originally Posted by Neon Apocalypse
In the Vanus opinion....

Mag got nerfed, it has poor handling, and the turret isnt as good. The NC vanguards are going to have a much easier time. Lancer got nerfed. Its gonna be hard for infantry to kill vehicles now, comet has become decent so that is going to become more used, and is the only AV weaoin we have. Beamer is better but who cares, it sucks anyways. AI max is much better so i wont get owned as much. I'm glad the striker got nerfed. Only 2 infantry and my max is dead, it takes 2 shots. And people used this indoors alot. The AI max is going to have a much easier time killing other maxs. Today on the normal server i could kill any other max easily, with 100 armor left. So Vanu AI max may be overpowered now. Of course this really isnt gonna balance the patch. I thought the maxs were balanced pretty good, but when the new patch comes out Vanu AI max is overpowerd.

all this stuff i a good thing....I will be glad to see 50 maxes in a courtyard vs 50 magmowers....oh and the TR will actually have a chance because we will use tanks with being pwned....Its kinda sad as an empire when you laugh and call ppl idiots when they hacked a prowler . I will be good to se ppl drop the striker and pick up say a pounder or a prowler. I think this will really work at balancing side. On the test server it does seem like the vanu maxes are overpowered but there also is several hundred ppl on there trying them out. I was in a battle where there was about 20 or som vs max's. It was a pretty site to see. Oh and not to mention the lightning pwns for the exception that they nerfed its acceleration. it really needs to have this back and it will be a great light tank.
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Old 2003-10-06, 07:50 PM   [Ignore Me] #30
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Originally Posted by Acaila
The whole point of nerfing the Striker is that infantry is not supposed to pwn MAXs, aircraft and vehicles. 1 dude with a Striker should stand a very small chance against a MAX indoors, just like the other empires AV. Outdoors, well a MAX is free xp for anyone with an AV cert.
Indeed, if he wants to own maxes up close and personal he needs to get SA and quit complaining. All three AV weapons are not designed for that, but the deci is.
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