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Old 2003-10-29, 03:23 AM   [Ignore Me] #16
Ait'al
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just make you crawl after you try to move when neiling and take away your ability to fire weapons(all of only when you do it near one, and in the right sized armor). But let you go a decent speed so you can get in the things fast enough to not get neccesarily always be killed by regular bullet fire/or not.
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Old 2003-10-29, 07:30 AM   [Ignore Me] #17
Cider_Ownz
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Actually I think that passing theru walls is a bit extreme (it just has this sound of overpoweredness in it. Argh, the OF rot my brain ).

Maybe they could just walk on walls,C and actually being able to walk on the ceiling is a damm cool idea.

Might need some adjusments (how fast will he be able to climb the wall? how visible? will he be able to shoot during it? stamina drain perhaps?), but it is a nice way to balance them, or add something cool into PlanetSide .
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Old 2003-10-29, 10:39 AM   [Ignore Me] #18
Jagd
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The radar is not the end of the world for infiltrators. All you have to do is crouch and the spitfires stop shooting.
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Old 2003-10-29, 11:51 AM   [Ignore Me] #19
Madcow
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...unless they have an interlink facility...
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Old 2003-10-29, 12:15 PM   [Ignore Me] #20
Firefly
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Crouch and stop moving. The radar icon disappears.
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Old 2003-10-29, 08:45 PM   [Ignore Me] #21
Ait'al
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this is only a suggestion for if they added alot more radar and made it alot more affective. To the point where you might not always be able to crouch and not have a guy coming down on you. And as a future implant with plenty of limitations.8) I like the wall climbing thing though. it would be interesting if both were available. Each for more useful for different situations. (Heavy hostile Situations and General Infaltration. Maybe they could make it only effective if the bases have something active in htem to interact with so it works, So it really can only be used in realy hostile environments and only above ground bases, no CC use. And cant be active with sheild Implant so you cant do it without dieing with a damage module because you would take damage befoer you were entirely in hte wall. And maybe a charge after each wall with a timer.8)Albeit not to long of one. Just enough so if your discovered you may have to dodge bullets before you can go through again. And still risk being killed while your initially still sticking out of the wall part way.

And only if they allow you to be hit while your being sucked through the wall and have the same affect while coming out. And no control over it besides activating it and beig sucked through the wall. I think i havent put all the limitations i was thinking of putting in it.

Last edited by Ait'al; 2003-10-29 at 08:52 PM.
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Old 2003-10-30, 12:36 AM   [Ignore Me] #22
Flammey
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Dude, that is not good. IF YOU WANT TO NOT BE SEEN BY RADAR, GET SILENT RUN IMPLANT
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Old 2003-10-30, 01:03 AM   [Ignore Me] #23
Entra
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Infiltrators can use another pistol slot. It'll give them more options to defend themselves with (like have an ace/med ap + amp, amp + rek setup, etc.).
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Old 2003-10-30, 01:31 AM   [Ignore Me] #24
Happy lil Elf
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Picked up infil suit again tonight to do some forward spotting along a shreline nowhere near an enemy base. Got killed by the same guy while crouching zooming in and out and scanning for targets. Out of the numerous times he killed me the three or four times I saw him coming he didn't have darklight on. He just ran straihgt for me with a sweeper out and opened up. I asked him how he was seeing me and got no response.

Is there some sort of graphics glitch that lets people see infiltrators or something? Sneaking from a tower to the enemy frontline repeatedly got a bit annoying :\
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Old 2003-10-30, 02:45 AM   [Ignore Me] #25
Entra
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When not preoccupied it's easy to spot a moving cloaker off a distance especially against a colored background. At shorter range the empire colors can give them off as well. Maybe he saw you, closed in and flickered his dl?
Don't think it can be audio amp since it doesn't work too well outside.. An inf I killed once said he didn't see my dl icon go up even though I had it on for a few seconds. Graphics glitch? That can be a possibility.
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Old 2003-10-30, 03:32 AM   [Ignore Me] #26
gonnagetyou
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I've gotten so used to spotting the cloakers faint outline, I rarely have to use darklight anymore. Even crouched, they tend to give off a slight shimmer. For some reason it is actually easier to spot them from a distance and I have no problems making them jump around with my pulsar.
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Old 2003-10-30, 10:27 AM   [Ignore Me] #27
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Elf, it's one of two things. Either he actually was using DL, but it wasn't showing on your screen which is extemely common, or it was the graphics glitch which does exist on some video cards. There are people who have no idea why they can see cloakers (just their vid card), and there are people who tweak their video cards in order to get the extra advantage because they can't actually play the game.
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Old 2003-10-30, 10:34 AM   [Ignore Me] #28
Happy lil Elf
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Hrm.

Well then, I think I'll probably just drop it until they get some fixes done Back to ye old Sparrow Max I guess.
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Old 2003-10-30, 11:38 AM   [Ignore Me] #29
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Originally Posted by Happy lil' Elf
Hrm.

Well then, I think I'll probably just drop it until they get some fixes done Back to ye old Sparrow Max I guess.
Good luck on that, those have existed since launch I believe. Neither is a game killer, but they're both annoying.
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Old 2003-10-30, 12:14 PM   [Ignore Me] #30
Happy lil Elf
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Eh that's ok. From my experience last night I think I'd e better off spotting targets in agile so I can at least defend myself
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