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Old 2004-01-16, 11:01 PM   [Ignore Me] #16
Rbstr
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its kinda true, the only exception is the striker
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Old 2004-01-16, 11:10 PM   [Ignore Me] #17
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ok but it is also the same for then other 2 empires
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Old 2004-01-16, 11:12 PM   [Ignore Me] #18
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Originally Posted by Doppler
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.

Someone had to take the vanu's job.
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Old 2004-01-16, 11:26 PM   [Ignore Me] #19
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Every empire complains about being underpowered (except the NC), and I normally don't agree. But in the case of the TR MAXes I do agree.

I've had plenty of experience with the VS and NC max units, and now I'm playing TR. Almost every character I have has at least 1 max cert. I started my TR character off with Uni-max, which lasted all of 2 days. They simply suck. The burster can't hit anything at high altitude. The DC is not that effective because it gets over powered by the tanks, and the other vehicles are too fast for you to be able to take advantage of the lock down ability. The pounder simply can not be used inside during base raids. If you want to get lots of grief without trying, the pounder is the way to go. The VS and NC AI maxes are easy to use inside because they are pretty much direct fire with no splash damage. There's a reason the DC max used to be the AI max for TR. But back in beta, people were complaining that the pounder was not effective as an AV weapon because the grenades would start to fall off too quickly. So instead of changing the projectile trajectory of the pounder - like people with brains would do - the stupid devs decided they should just switch the pounder to AI and the DC to AV.

They should just put their egos aside and admit that it was stupid to switch the roles of the pounder and DC. They should switch them back and give the pounder's grendades a flatter trajectory like they should have done in the first place.
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Old 2004-01-16, 11:31 PM   [Ignore Me] #20
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Originally Posted by Doppler
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.
NC Motto: We have the best of everything so STFU or we will get nerfed!
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Old 2004-01-17, 12:05 AM   [Ignore Me] #21
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Doppler,

You don't understand game balance at all, now do ya?
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Old 2004-01-17, 12:30 AM   [Ignore Me] #22
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Your B? Too lazy to type "ad"?
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Old 2004-01-17, 02:04 AM   [Ignore Me] #23
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Originally Posted by Doppler
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.
Worst

Post

Evar

Take the foot out of your mouth and proceed to kick your own ass with it.
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Old 2004-01-17, 02:23 AM   [Ignore Me] #24
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Originally Posted by Veteran
Doppler,

You don't understand game balance at all, now do ya?
Oh i do, i just find it extremely amusing when TR max's used to be disgustingly powerfull, they finnaly got whacked with a much needed nerf bat, along with their disgustingly powerfull striker (they went overboard on that but then again i think all AV needs help) and suddenly even after their MCG gets a very nice buff to where it has the same TTK as the Jack people still complain, their max gets changed where you actualy can slip up on it while its reloading they complain endlessly, you guys call game balance, i see the game as very well balanced in reguards to the infantry weapons. TR's MA is the best in the game, their pistol is the best around, their HA is very well balanced (HA will never be totaly balanced because of the difrences in style) their Max special is still the best, they still have the only max that can shoot around corners, they still can hold towers and bases far longer then the other empires can, but as has been proved over and over, they have the most agressive lobby. Remember right after the striker got nerfed, the NC (and everyone else but the Phoenix got the most love from it) were shaving almost a full second or 2 off their reload time by using a where if you put your gun away while reloading and pulled it back out it'd be reloaded. A couple of the major TR outfits just spammed the hell otu of the forums and next patch it got changed. Now i'm all for bug fixes dont get me wrong, but with so many other big fish to fry that had been around a lot longer that one went from unknown to fixed in record time. TR has seen the most changes, then revisions then changes again. You guys like to point out that we have the highest kill percentage, perhaps this is because, our tank and our buggy are two seaters, while yours are three, that skews the numbers right there, the vanu i can explain by the fact that their buggy sucks so badly. (their tank by comparisson IMHO is the best in the game)
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Old 2004-01-17, 03:27 AM   [Ignore Me] #25
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Originally Posted by Doppler
their Max special is still the best

You are smoking something real bad if you think that, I guess being immoble and Deci-bait is your idea of a good special ability.
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Old 2004-01-17, 03:50 AM   [Ignore Me] #26
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Originally Posted by Doppler
Oh i do, i just find it extremely amusing when TR max's used to be disgustingly powerfull, they finnaly got whacked with a much needed nerf bat, along with their disgustingly powerfull striker (they went overboard on that but then again i think all AV needs help) and suddenly even after their MCG gets a very nice buff to where it has the same TTK as the Jack people still complain, their max gets changed where you actualy can slip up on it while its reloading they complain endlessly, you guys call game balance, i see the game as very well balanced in reguards to the infantry weapons. TR's MA is the best in the game, their pistol is the best around, their HA is very well balanced (HA will never be totaly balanced because of the difrences in style) their Max special is still the best, they still have the only max that can shoot around corners, they still can hold towers and bases far longer then the other empires can, but as has been proved over and over, they have the most agressive lobby. Remember right after the striker got nerfed, the NC (and everyone else but the Phoenix got the most love from it) were shaving almost a full second or 2 off their reload time by using a where if you put your gun away while reloading and pulled it back out it'd be reloaded. A couple of the major TR outfits just spammed the hell otu of the forums and next patch it got changed. Now i'm all for bug fixes dont get me wrong, but with so many other big fish to fry that had been around a lot longer that one went from unknown to fixed in record time. TR has seen the most changes, then revisions then changes again. You guys like to point out that we have the highest kill percentage, perhaps this is because, our tank and our buggy are two seaters, while yours are three, that skews the numbers right there, the vanu i can explain by the fact that their buggy sucks so badly. (their tank by comparisson IMHO is the best in the game)
Its a pure myth that the TR bases are the hardest ones to crack, it used to be that way but since the balance pass we've been fielding mostly a squishy (read non MAX) army. The reason is quite simple, the TR MAX suits are simply not up to par. I read some numbers earlier (they might be off, havn't checked myself, doubt they are) and they showed that for the TR MAX suits to get the same TTK as the other they have to be locked down. If you can't see how simply out of whack that is then well its pointless to argue. Locking down, useless as it leaves you immobile.

And Doppler, people are NOT complaining about the TTK on the jackhammer when its used pointblank in primary fire mode. It has the same TTK as the MCG then, the problem people have whit the jackhammer is the combination of surge, warping and the 4th barrel effect you get from combining the primary and secondary fire functions. As you undoubtly know, the end result of that is instant death whitout the bloody chance to even fight back.

As for the repeater and Cycler over the magscatter and gauss, they're mainly based on preference. As an inf i'd rather have the magscatter but as a grunt i prefer the cycler over the gauss.
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Old 2004-01-17, 04:01 AM   [Ignore Me] #27
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Thottbot speaks louder than words. Just look at how few TR cert their MAXs:

http://www.thottbot.com/planetside/2004-01-11/1/

Also, look at how many more br20s are NC, it's pretty amazing:

http://www.thottbot.com/planetside/2004-01-11/BR/

These are the cold, hard numbers. TR isn't 'full of whiners' because no empire can be accurately portrayed by sweeping generalizations, especially since so many people play two or three empires.

The numbers win. No board-whoring here.
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Old 2004-01-17, 04:04 AM   [Ignore Me] #28
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I think the MAXs are fine. Its not taht hard to be good with a deci, and pretty much any MAX moves slow enough so that a decent deci-holder can hit them from quite a distance.

And the TR ability is NOT crap. Double RoF when you have splash weapons? thats like: You get 3 pounders/bursters Watching the backdoor from the inside = almost impossible to get through.
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Old 2004-01-17, 04:07 AM   [Ignore Me] #29
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I love the TR MAXs.
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Old 2004-01-17, 10:40 AM   [Ignore Me] #30
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Originally Posted by 1024
I think the MAXs are fine. Its not taht hard to be good with a deci, and pretty much any MAX moves slow enough so that a decent deci-holder can hit them from quite a distance.

And the TR ability is NOT crap. Double RoF when you have splash weapons? thats like: You get 3 pounders/bursters Watching the backdoor from the inside = almost impossible to get through.
You just don't get it, do you? The "double" RoF is the only way for a TR MAX to have a balanced time-to-kill vs other MAX units. Put on any of the TR suits and see how long it takes to down an agile without locking down. Nearly twice as long as a Quasar or ScatMAX.

Oh great, what a great fucking ability, that's super!
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