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Old 2004-01-27, 04:18 PM   [Ignore Me] #16
xmodum
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Originally Posted by LNS0388
Make the supressor the "SOPMOD" of Planetside. The only gun that initially, will accept attachments. Flashlights, laser sights, a scope... Make it a specialist gun. Swappable parts in the implant terminal.
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Old 2004-01-27, 04:21 PM   [Ignore Me] #17
DeadTeddy
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in AA:SF the m16/m4 has no tracers. you can only see one of 5 m249 bullets (don't worry, that's like 5 in 3 seconds) and the launched grenades. people still know where the shots are comming from.
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Old 2004-01-27, 04:28 PM   [Ignore Me] #18
Rbstr
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because of the sound of the gun firing, but with the SOPMOD supressor its very hard to tell.
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Old 2004-01-27, 04:57 PM   [Ignore Me] #19
BDMJ
First Sergeant
 


As long as %90 of the grunts have DL and cloakers die in under a second to any weapon, I don't think much could be done to make them overpowered. They already have the spiker, which is MUCH more potent than the suppressor could ever hope to be, yet no one complains.
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Old 2004-01-27, 05:15 PM   [Ignore Me] #20
Firefly
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Originally Posted by gonnagetyou
I purposely run around with nothing but a suppressor when I feel like challenging myself.
My outfit runs training operations where all we are wearing is Standard or Agile armor, and Suppressors or Punishers. It creates focus on sticking together and combining firepower.

The Suppressor is a great weapon if you're not a powergaming big-bang whore. It could be a little better, and drop the tracers and become a quiet silenced weapon, and then it would be an awesome commando weapon.
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Old 2004-01-27, 05:22 PM   [Ignore Me] #21
VivaLaNuBc4k3
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Originally Posted by Black
There are a lot of cloakers out there but most of them suck balls at being one
So many time have i seen the white outline of cloakers. Retards, WALK. it is slow but if you want to be 1337 ninja you gotta WALK teh WALK. and no talking cuz that will alert them where you are.
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Old 2004-01-27, 05:51 PM   [Ignore Me] #22
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Originally Posted by JakeLogan
You kidding me that would make cloakers "snipers" that gun has great accuracy at range (not trying to be a dick). besides that thing would make damn near every person in this game a cloaker.
EDIT: I use the gun for my 1 2 punch as a sniper if I'm at medium range but far enough out so that most weapons are useless I first hit with the bolt then finish them off withthe suppesor (Iknow the spelling is off)
I agree. /serious

Why not let cloakers run around with JH's? That would be fun, and balanced! /not

Edited for spacing.
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Old 2004-01-27, 05:54 PM   [Ignore Me] #23
Queensidecastle
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Why not let cloakers run around with JH's? That would be fun, and balanced! /not
I remember when they could do that. My favorite was shortly after release getting killed as a vanu MAX by a cloaker with a Decimator
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Old 2004-01-27, 05:55 PM   [Ignore Me] #24
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Originally Posted by Queensidecastle
I remember when they could do that. My favorite was shortly after release getting killed as a vanu MAX by a cloaker with a Decimator
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Old 2004-01-27, 05:58 PM   [Ignore Me] #25
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I can imagine people dying, and decimator flying, while your frantically looking around an empty screen, cursing you didn't have Darklight....
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Old 2004-01-27, 06:53 PM   [Ignore Me] #26
UncleDynamite
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Originally Posted by Firefly
The Suppressor is a great weapon if you're not a powergaming big-bang whore. It could be a little better, and drop the tracers and become a quiet silenced weapon, and then it would be an awesome commando weapon.
The Suprressor is a wonderful weapon. Certainly, it's not a close combat weapon, but as some of you said, it's like a machine gun variant of a sniper rifle. Because it's so accurate, you can move quite bit while still connecting all or most of your shots. However, if you want killing power, a standard MA is better.

Now, adding a silencer and removing the tracers would really make it appealing. It'd give it some CQ usage while making it a bit more equal to the other assault rifles.
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Old 2004-01-27, 08:42 PM   [Ignore Me] #27
Kaymon
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For a free assault rifle, I think it's good enough. That and it takes a full clip, not missing once, to take down an agile. (Or is it Rexo, it's been awhile since I tried that one)
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Old 2004-01-28, 12:59 AM   [Ignore Me] #28
noxious
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No tracers (or visibly reduced tracers)and no hit indicators is actually a very refreshing idea. I don't think it would overpower the weapon at all. it may even make it a viable option.
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Old 2004-01-28, 01:30 AM   [Ignore Me] #29
Acaila
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The hit indicator isn't meant to represent an on board targeting system which triangulates the direction of fire and visually projects it onto your retina. It represents getting hit with a bullet and knowing what part of you was the impact point. I don't think it is unreasonable that we keep this system that lets us know whatever is slamming into us and making us scream in pain, is hitting us in the back.
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Old 2004-01-28, 03:44 AM   [Ignore Me] #30
Warborn
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No hit indicator would greatly overpower the weapon in terms of its sniping potential. Being completely unaware of where you're being shot from is too much. You couldn't retaliate if the guy was a reasonable distance away, and if you can't retaliate, you can't exactly fight back, or even effectively take cover. There's a reason why Bolt Drivers have a big, orange tracer.

Alternatively, they could turn the Surpressor into a silenced SMG of sorts, like how it's suppose to be. Crank the clip up to 60 or so, reduce the damage per round, make it fire much faster, and make it less accurate or have a greater CoF bloom, while at the same time reducing the noise it makes when firing.

I personally always wanted the Surpressor to be a good weapon. You know, before I play PS. I envisioned it being useful for stealthy strike teams in Agile armor, infiltrating a base to do some sabotage or capture missions. I think it would be neat if it were made like that. Make it real quite and reasonably effective at close range. That'd also make people who spawn in a captured base/tower more effective, as they would have a weapon which is suitable for indoor environments.

Last edited by Warborn; 2004-01-28 at 03:50 AM.
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