Knife Idea - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Why are you ignoring me?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-12, 02:39 PM   [Ignore Me] #1
lapaz
Private
 
Knife Idea


i think they should make it to where you can steal the enemys knifes (like how you can steal guns)

What do you think?

i know they do the same damage but so do the the beamer,mag-scatter, and the repeater but you can steal them

plz only post about the idea and not in the day!!!!!
and plz dont SPAM

Last edited by lapaz; 2004-02-12 at 03:07 PM.
lapaz is offline  
Reply With Quote
Old 2004-02-12, 02:40 PM   [Ignore Me] #2
Black
Lieutenant Colonel
 


Originally Posted by lapaz
i think they should make it to where you can steal the enemys knifes (like how you can steal guns)

What do you think?
they all do the same damage why bother.
__________________
Black is offline  
Reply With Quote
Old 2004-02-12, 02:41 PM   [Ignore Me] #3
JakeLogan
Major
 


I think back in the day in beta you actually could.
JakeLogan is offline  
Reply With Quote
Old 2004-02-12, 02:46 PM   [Ignore Me] #4
Black
Lieutenant Colonel
 


Originally Posted by JakeLogan
I think back in the day in beta you actually could.
not in open beta cause i dont remember doin that
__________________
Black is offline  
Reply With Quote
Old 2004-02-12, 02:52 PM   [Ignore Me] #5
Augustus
Private
 


In beta you could loot knives but couldn't use them.
Augustus is offline  
Reply With Quote
Old 2004-02-12, 02:56 PM   [Ignore Me] #6
JakeLogan
Major
 


Yeah it was some kind of a bug if I remember correctly. I remember walking up to some corpses (back then they were these coffin like thingy ) and seeing a knife sitting there you could pick it up and everything not sure if you could use them though.
JakeLogan is offline  
Reply With Quote
Old 2004-02-12, 02:58 PM   [Ignore Me] #7
Black
Lieutenant Colonel
 


Originally Posted by lapaz

i know they do the same damage but so do the the beamer,mag-scatter, and the repeater but you can steal them
WRONG again......
__________________
Black is offline  
Reply With Quote
Old 2004-02-12, 02:59 PM   [Ignore Me] #8
BunBun
Private
 


on a shot-per-shot basis, I don't think the beamer/repeater/magscatter do the same damage. The magscatter is much more powerful up close, but the beamer and repeater have a much longer range.

Picking up knives would be interesting, but it might be just one more thing to get you killed wihle looting a backpack, lol.
__________________
BunBun is offline  
Reply With Quote
Old 2004-02-12, 03:00 PM   [Ignore Me] #9
Black
Lieutenant Colonel
 


your sig is gonna ass raped bunbun
__________________
Black is offline  
Reply With Quote
Old 2004-02-12, 03:16 PM   [Ignore Me] #10
lapaz
Private
 


Originally Posted by BunBun
on a shot-per-shot basis, I don't think the beamer/repeater/magscatter do the same damage. The magscatter is much more powerful up close, but the beamer and repeater have a much longer range.

Picking up knives would be interesting, but it might be just one more thing to get you killed wihle looting a backpack, lol.
no you are wrong the beamer/repeater/magscatter are all at the same range you can take this link if you dont belive me
http://planetside.station.sony.com/howto/weapons.jsp

the only real differents is that the beamer refire rate is slower than the magscatter and repeater

Last edited by lapaz; 2004-02-12 at 03:21 PM.
lapaz is offline  
Reply With Quote
Old 2004-02-12, 03:34 PM   [Ignore Me] #11
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


Originally Posted by lapaz
no you are wrong the beamer/repeater/magscatter are all at the same range you can take this link if you dont belive me
http://planetside.station.sony.com/howto/weapons.jsp

the only real differents is that the beamer refire rate is slower than the magscatter and repeater
No, that's not true. Anybody that has used the weapons is aware of the difference in how many shots it takes to kill somebody. The pistols are absolutely not equal damage, TTK is different as well. Sorry, you've been misled.
Madcow is offline  
Reply With Quote
Old 2004-02-12, 03:37 PM   [Ignore Me] #12
Kikinchikin
Registered User
 
Kikinchikin's Avatar
 


no you're wrong. Mag scatter i think 3 shots a Rexo at point blank. try 3 shotting a rexo at point blank with a repeater or a beamer. wont happen.
Edit: this is directed to lapaz
Kikinchikin is offline  
Reply With Quote
Old 2004-02-12, 04:05 PM   [Ignore Me] #13
Queensidecastle
Contributor
Major
 


Looting a knife would be cool if you could then use 2 at once

..and for reference it takes 14 bullets and about 5 seconds to kill a Rexo at point blank with a Repeater. If they are one of the typical exploiters that binds a health kit to jump or if they have second wind, your a dead man. Hell your a dead man if you try that to someone that isnt AFK anyways
Queensidecastle is offline  
Reply With Quote
Old 2004-02-12, 04:16 PM   [Ignore Me] #14
lapaz
Private
 


enough of the guns what about the idea that is the only thing this is really about
lapaz is offline  
Reply With Quote
Old 2004-02-12, 04:20 PM   [Ignore Me] #15
BadAsh
First Lieutenant
 
BadAsh's Avatar
 


Well if you ignore Lapaz�s inaccurate pistol analysis and focus on his knife idea it�s not actually that bad. I like this idea simply for the coolness effect it would have as well as a minor practical effect it would have. True, all knives do equal damage but each empire knife has a distinctive sound when in secondary �energized� mode. Nothing alerts the enemy like the sound of an energized enemy knife in the area. If a cloaker could loot an enemy knife and then use it against them it might afford a split second of extra stabbing time because the enemy would hear a �friendly� knife energize and might think it just a teammate messing around.

Currently, if you energize your knife every enemy nearby knows you are near. Having the ability to loot knives would take away this certainty.

To implement this I�d make the interface plain and simple. When you loot a body an inventory window pops open to display the remaining items in that back pack. I�d just add a knife icon in that windows toolbar for swapping your knife out with the enemies. Just color the knife icon to indicate what empire�s knife is currently in the pack. In this way only 1 knife per corpse could be looted and it would not take up inventory. The knife is a non-inventory item and I�d like to see that stay the same.

If not then maybe make it a small inventory item that is stored in a special knife holster. You can move it to your inventory if you want but nothing else fits in the knife holster. You could then purchase these at terminals, drop them on the ground, and store them in your locker. This would require a bit more coding I think but would be a more complete way of making this change.

Then of course if you can have them in your inventory then perhaps the idea of throwing knives could be implemented so that now looting and throwing knives would be possible. Now that would be useful and fun
__________________
BadAsh is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:20 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.