Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Why are you ignoring me?
Forums | Chat | News | Contact Us | Register | PSU Social |
2004-02-12, 02:39 PM | [Ignore Me] #1 | ||
Private
|
i think they should make it to where you can steal the enemys knifes (like how you can steal guns)
What do you think? i know they do the same damage but so do the the beamer,mag-scatter, and the repeater but you can steal them plz only post about the idea and not in the day!!!!! and plz dont SPAM Last edited by lapaz; 2004-02-12 at 03:07 PM. |
||
|
2004-02-12, 02:59 PM | [Ignore Me] #8 | ||
Private
|
on a shot-per-shot basis, I don't think the beamer/repeater/magscatter do the same damage. The magscatter is much more powerful up close, but the beamer and repeater have a much longer range.
Picking up knives would be interesting, but it might be just one more thing to get you killed wihle looting a backpack, lol.
__________________
|
||
|
2004-02-12, 03:16 PM | [Ignore Me] #10 | |||
Private
|
http://planetside.station.sony.com/howto/weapons.jsp the only real differents is that the beamer refire rate is slower than the magscatter and repeater Last edited by lapaz; 2004-02-12 at 03:21 PM. |
|||
|
2004-02-12, 03:34 PM | [Ignore Me] #11 | |||
Lieutenant Colonel
|
|
|||
|
2004-02-12, 04:05 PM | [Ignore Me] #13 | ||
Contributor Major
|
Looting a knife would be cool if you could then use 2 at once
..and for reference it takes 14 bullets and about 5 seconds to kill a Rexo at point blank with a Repeater. If they are one of the typical exploiters that binds a health kit to jump or if they have second wind, your a dead man. Hell your a dead man if you try that to someone that isnt AFK anyways |
||
|
2004-02-12, 04:20 PM | [Ignore Me] #15 | ||
First Lieutenant
|
Well if you ignore Lapaz�s inaccurate pistol analysis and focus on his knife idea it�s not actually that bad. I like this idea simply for the coolness effect it would have as well as a minor practical effect it would have. True, all knives do equal damage but each empire knife has a distinctive sound when in secondary �energized� mode. Nothing alerts the enemy like the sound of an energized enemy knife in the area. If a cloaker could loot an enemy knife and then use it against them it might afford a split second of extra stabbing time because the enemy would hear a �friendly� knife energize and might think it just a teammate messing around.
Currently, if you energize your knife every enemy nearby knows you are near. Having the ability to loot knives would take away this certainty. To implement this I�d make the interface plain and simple. When you loot a body an inventory window pops open to display the remaining items in that back pack. I�d just add a knife icon in that windows toolbar for swapping your knife out with the enemies. Just color the knife icon to indicate what empire�s knife is currently in the pack. In this way only 1 knife per corpse could be looted and it would not take up inventory. The knife is a non-inventory item and I�d like to see that stay the same. If not then maybe make it a small inventory item that is stored in a special knife holster. You can move it to your inventory if you want but nothing else fits in the knife holster. You could then purchase these at terminals, drop them on the ground, and store them in your locker. This would require a bit more coding I think but would be a more complete way of making this change. Then of course if you can have them in your inventory then perhaps the idea of throwing knives could be implemented so that now looting and throwing knives would be possible. Now that would be useful and fun
__________________
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|