Knife Idea - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Go to hell Alf!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-12, 04:24 PM   [Ignore Me] #16
Queensidecastle
Contributor
Major
 


I think if you get an enemy knife you should then be able to spend 1 cert point on Dual Wield
Queensidecastle is offline  
Reply With Quote
Old 2004-02-12, 04:27 PM   [Ignore Me] #17
lapaz
Private
 


i like the idea of the knife holster but not throwing!!!
lapaz is offline  
Reply With Quote
Old 2004-02-12, 04:36 PM   [Ignore Me] #18
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


The only time I can see this being truly useful is for the TR. The NC and VS knives actually blend into the background nicely if there is a decent amount of fire going on, or if there are a number of vehicles in the area. The TR knife is the Beamer of knives, announcing your presence before you have opportunity to truly use it.
Madcow is offline  
Reply With Quote
Old 2004-02-12, 04:37 PM   [Ignore Me] #19
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


There was a brief period during exclusive beta where I had a locker full of enemy knives and also REK ammo. It was the strangest thing, the knife took a 1 x 1 inventroy slot, but you couldn't equip it. Same with the REK ammo, a 1 x 1 slot with no numerical value assigned to it, just the text.
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2004-02-12, 08:23 PM   [Ignore Me] #20
Seer
Major
 


I think the point of the energized mode is to give away your location and intention. Looted knives would circumvent that.
__________________
-Seer
Seer is offline  
Reply With Quote
Old 2004-02-12, 08:35 PM   [Ignore Me] #21
Black
Lieutenant Colonel
 


Originally Posted by Seer
I think the point of the energized mode is to give away your location and intention. Looted knives would circumvent that.
true.
__________________
Black is offline  
Reply With Quote
Old 2004-02-12, 09:35 PM   [Ignore Me] #22
scarpas
Captain
 
scarpas's Avatar
 


i slap u lapaz for your bad ideas... BAD LAPAZ sry, just actually try out your "thoeries" before saying them...
__________________
scarpas is offline  
Reply With Quote
Old 2004-02-13, 12:19 AM   [Ignore Me] #23
Fenrys
Major
 
Fenrys's Avatar
 


I would LOVE to be able to use an nme knife.

As a VS Infiltrator, I take advantage of every opportunity to use the nmes pistol against them because less people will do a DL sweep upon hearing a distinctivly friendly-sounding gun.

Since the rexo buff, I only cary a pistol if I'm expecting to meet nme infils, and either boomer or meleeB stab everyone else. I think people might be a little slower to react to the sound of their own empires' knife on power mode.
Fenrys is offline  
Reply With Quote
Old 2004-02-13, 12:49 AM   [Ignore Me] #24
BadAsh
First Lieutenant
 
BadAsh's Avatar
 


Originally Posted by Seer
I think the point of the energized mode is to give away your location and intention. Looted knives would circumvent that.
Um, well that rule only applies to the knife... I can loot all other empire weapons and have this audio advantage... Jack, MCG, Lasher, Cycler, Gauss, Pulsar, Scatter Pistol, Repeater, Beamer, Phoenix, Striker, and Lancer...

Why does the knife need to be the only empire weapon with an audio "nerf" ?
__________________
BadAsh is offline  
Reply With Quote
Old 2004-02-13, 01:51 AM   [Ignore Me] #25
Seer
Major
 


Because, imo, that's part of how the energized mode is balanced. Aural cues, while important, are a lot less important with other weapons.
__________________
-Seer
Seer is offline  
Reply With Quote
Old 2004-02-13, 01:55 AM   [Ignore Me] #26
Dharkbayne
Lieutenant General
 
Dharkbayne's Avatar
 


The infils need something going for 'em, lootable knives would be nice.
__________________
[Sig removed by forums changing color. Ph34r the design change.]

+200 Cool Pts
Dharkbayne is offline  
Reply With Quote
Old 2004-02-13, 03:13 AM   [Ignore Me] #27
BadAsh
First Lieutenant
 
BadAsh's Avatar
 


Originally Posted by Seer
Because, imo, that's part of how the energized mode is balanced. Aural cues, while important, are a lot less important with other weapons.
I'd agree about your balance idea if knife kills were not such a small part of the game. I think I've gotten about 30 or so knife kills out of over 6,000 kills and that whole time have only been knifed about 10 times total. Also, it's not like a looted knife would be silent, it would just have a different sound...

What I wanna see in game play...

Setting: the cliffs surrounding a zerged enemy base camp:

A NC sniper and his trusty sidekick are lookin for some kills...

"Whowwannn!!" *sound of magnetic attack activation*

Peeking through his sniper scope our hero does not know he is in danger.

Billy Joe Bob- "Dang it Jim Buck! I thought I dun tole you not to go a messin around with that fancy powered knife of yours! There's enemy a'foot in these parts, now turn dat thing off and keep quiet!

Jim Buck *no reply*

Billy Joe Bob senses something is amiss and the hairs on the back of his neck stand up on end...

Billy Joe Bob- "Jim Buck? Jim *stab* *stab* Buuuu..."

Hehe
__________________
BadAsh is offline  
Reply With Quote
Old 2004-02-13, 03:28 AM   [Ignore Me] #28
Seer
Major
 


You guys are right. I'm thinking in the past and there really is nothing wrong with this.

My only reservation is that there could be a lot of tricky coding to do and it would be easier to improve infils in other, more substansive ways if the devs really wanted to.
__________________
-Seer
Seer is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:27 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.