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2004-02-17, 04:49 PM | [Ignore Me] #1 | |||
PSU Code Monkey
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Spork posted this.
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2004-02-17, 04:52 PM | [Ignore Me] #2 | ||
Looks like every day will be Halloween for PS' ghosts.
edit: this is a good thing... I think cloakers should pose a constant threat.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired Last edited by Veteran; 2004-02-17 at 04:58 PM. |
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2004-02-17, 05:17 PM | [Ignore Me] #4 | ||
Colonel
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Well, I'm not an infiltrator, but I think this should only be a start to more buffs. As it is, Infiltrators don't particularly frighten my grunt right now: If I see even the barest hint of movement, I just flick DL and unload. Infiltrators should be a full-time worry for every soldier.
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2004-02-17, 05:24 PM | [Ignore Me] #5 | |||
As it is, short of removing Darklight altogether, there is no way to make a guy with no armor and only a pistol with limited inventory capacity pose a serious threat to infantry. Thus they need to give them a different job to do. |
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2004-02-17, 05:38 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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A lot of this falls under the wait and see category. Tweaking visibility could be just as much nerf as love, we won't know until we see the result. I'm not pleased about increasing visibility while using the REK, it's freaking hard as hell to jack a vehicle that's being guarded now. I don't even want to think about trying to jack one after becoming even more visible.
Love the mossy change, getting pinned down by a patient mossy pilot is not a fun way to spend the day. Plus, this allows infil to possibly be helpful during base defense from a siege as all it currently takes is one hovering mossy to neuter us completely. I can't wait to see Silent Run, but if it's cancelling the radar signature I'm curious about the stamina drain. The SOI is rather large, and you'd pretty much have to activate it at the outer portion to have any chance of survival. That's a long run. For the most part looks like good, positive minor love tho. |
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2004-02-17, 05:41 PM | [Ignore Me] #7 | ||
Colonel
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I don't agree, to an extent. Infiltrators should be a threat to infantry, just not all of them. For example, Infiltrators should very often pose a threat to snipers, as illustrated last night when my little brother cleared an entire cliff face of snipers and spiked MAXes with his knife and Boomers . However, I agree that infiltrators should not pose much of a threat to twitch-addict Rambos, who are far more paranoid than most an generally good at close range fighting. So, in short, Infiltrators should be a threat to people who are more stationary, but should bugger off if they try to take down a Surgile-type guy.
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2004-02-17, 06:03 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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It's all in how you play the game. Drop a spitfire near one of those surgemonkeys, and watch them turn into a statue as they try to keep from getting cut down by your deployable. Add a Magscatter to the temple. Choices? Run from the pistol, death by spitfire, or spin in place trying to take out the infiltrator and most likely get offed anyhow.
An open field, an infil suit and aces counteract surging nicely. |
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2004-02-17, 06:28 PM | [Ignore Me] #13 | ||
Sergeant
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I am saying that if they want to be on the leaderboard its possible but what infils are made for, they arent very good at.
Like mosquitos made for scouting, who does that. Like the lasher being versatile, only withing 80 meters of a non-moving target Like CC being a great ex-pack,[sarcasm] so many people in the caverns [/sarcasm] |
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