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Old 2004-04-21, 08:41 AM   [Ignore Me] #31
Hayoo
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Originally Posted by Rbstr
damn i like this idea, can you elaborate on the Sallary system?
I'll have to go into that later, but I'll draw up the charts for it so you'll have visual reference.

Thanks for your support guys and for continuing the discussion.

Later
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Old 2004-04-21, 02:21 PM   [Ignore Me] #32
Doppler
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It seems to me that this just makes it that much easier to besiege defenders and cut off there supply lines, as not only will they have to defend the base, but sally forth to hold your "Urban" combat areas.
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Old 2004-04-21, 03:43 PM   [Ignore Me] #33
GeistX
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These are some very interesting ideas! Good job!
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Old 2004-04-21, 09:13 PM   [Ignore Me] #34
GreyFox
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YEY! This is what I want!

I love this sorta thing in games. Red Alert and the original Command & Conquer had this sort of maps between the missions (although simpler), and you could see your progress as a color on the map. LOVE IT!

Brings forward the strategic bent on world domination maniac in me!

AH WORLD DOMINATION! Look I've taken this area. Yey its my color. Mhuhahahah! I spread like a virus.

Thumbs up!
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Old 2004-04-22, 04:41 PM   [Ignore Me] #35
GreyFlcn
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So SolidAzure was mentioning I should try to see if we could mix my BWG idea with this.

My basic concept was that if you own a base next a warpgate, you gain access to both sides of the warp.

This way if you own both sides of the warp, you drastically cut down the incoming speed of enemy troops.

Together with this idea, I think it would make for some VERY interesting gameplay.
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Old 2004-04-22, 05:45 PM   [Ignore Me] #36
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that is just too good, man.

*gets post bot*

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