Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Don't bring a gun to a Lasher fight.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-05-23, 09:53 PM | [Ignore Me] #16 | |||
Staff Sergeant
|
|
|||
|
2004-05-23, 11:50 PM | [Ignore Me] #17 | |||
Corporal
|
__________________
-Keam |
|||
|
2004-05-23, 11:57 PM | [Ignore Me] #18 | |||
Member
Contributor |
I think if you've been playing MMORPG's for long enough (like played everything from UO, AC, EQ to SWG, DAoC, AO, and SB) you can easily tell if a MMORPG is going to be good simply by reading the FAQ. CoH has nothing I find interesting enough to keep me involved in it. Tribes: Vengeance looks like it has more depth. |
|||
|
2004-05-24, 01:10 AM | [Ignore Me] #20 | |||
|
||||
|
2004-05-24, 01:37 AM | [Ignore Me] #21 | |||
Member
Contributor |
The impression i got was that you could swing your sword 1 million times and not get one bit better at swordsmanship, but as soon as you level up your more powerful. That's the impression I got, and I refuse to buy any MMORPG that used that kindergarden level system instead of a skill based system (use a sword, get better at using a sword). |
|||
|
2004-05-24, 03:13 AM | [Ignore Me] #22 | ||
Lieutenant Colonel
|
By the way, my main (Gravedigger) on Freedom is now level 12 so anybody level 7 or below feel free to send me a tell and I can sidekick you to get you some easier xp. Or, I can sidekick you and take you into my missions and see if you make it out. One of those two would probably be more fun for me than you, but hey.
|
||
|
2004-05-24, 02:18 PM | [Ignore Me] #25 | |||
Sergeant Major
|
|
|||
|
2004-05-24, 02:42 PM | [Ignore Me] #26 | |||
So I think we can now both agree that FAQs are misleading. Out of curiosity, though, why do you believe a level system is inferior to a purely skills based system? |
||||
|
2004-05-24, 03:00 PM | [Ignore Me] #27 | ||||
Member
Contributor |
Tell me, is there a limit to the amount different things you can get points in? Like.. if say I get 60 points of 1h sword, will that count towards my cap, meaning I can't max out 2h sword, archery, and 5 different types of magery as well?
In games like EQ and DAoC where level based systems are used you can have 2 different charachters: 1. A frail high elf mage that has never picked up anything heavier than a staff his entire life. He has never used a sword once. He is level 50 2. A human warrior who has used a sword since he could first lift one. He has used it, and nothing else. He is level 25. That high elf mage could pick up a rusty sword and proceed to beat the living shit out of that level 25 warrior who is using the best sword he can find. This makes ZERO sence and I hate it. |
||||
|
2004-05-24, 03:03 PM | [Ignore Me] #28 | ||
Member
Contributor |
Oh, and one other thing I didn't like was that WoW seemed to be a class based system, unlike SWG or UO which were TRUE skill based system.
In SWG or UO you could mix and match skills, creating infinite possibilities of charachter types. In a class based system, even one that involves skill advancement, all the warriors will be very similar. All the rangers will be very similar. All the mages will be very similar. The differences would be small - 1 warrior uses a sword, another uses a mace. One mage uses fire magic, one mage uses ice magic. In a skill based system I could choose to advance my sword skill, have some archery, have a decent amount of buffing magic, and have a bit of hide skill too. No class based system can allow you to do anything REMOTELY close to that level of charachter customization. |
||
|
2004-05-24, 03:25 PM | [Ignore Me] #29 | |||||
It should be mentioned though that a 25 Warrior vs a 50 Mage in a regular fight wouldn't stand a chance. In a PvP situation the 25 Warrior could absolutely contribute, but you wouldn't want to attract any attention to yourself. edit:
WoW, in fact, has more individual customization. Or, had, anyway. The Talents system we had before let you do all kinds of stuff, but it was removed to be reworked and will be in the next patch (this week hopefully). Basically, Talents let you buff certain attributes, or specialize in certain weapons, or specialize against certain enemies (Undead Slayer), get even more in-depth against certain enemies (Undead Tracking), enhance your resistance against stuff, and increase your damage or lower your mana cost with whatever spells you may have, assuming you have any. The new Talents system will reportedly kick the crap out of the old one, having all that plus more distinct specialization lines, with spells and abilities that can only be unlocked through the Talents system. It's difficult to describe, but the old system plus the new one will ideally make characters extremely unique. Moreso than the skill based games. Last edited by Warborn; 2004-05-24 at 03:30 PM. |
||||||
|
2004-05-24, 03:29 PM | [Ignore Me] #30 | ||
Member
Contributor |
So lemme see if I understand this. You get skill points, which you use to unlock a skill, which can then be raised by using the skill and gaining skill xp? In addition, certain classes can only unlock certain skills?
Sounds decent, although i don't like the limiting effect from classes. I'd rather be able to have the option of doing anything and using my skill points to unlock the skills i want to make the charachter i want to make. Like AC, UO, or SWG. As for your second part, i'm glad that levels don't affect combat as they do in DAoC and EQ. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|