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2004-06-19, 02:34 PM | [Ignore Me] #1 | ||
Corporal
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Anti-Infantry
Maelstrom Max Two Whip-Lash Cannons (1 on each Arm) Maybe even the grenades Anti-Armor Spiker Max Two Spiker Cannons (1 on each Arm) Pretty Much like the spiker but alot stronger against vehicles. Anti-Air Dont no what to call it Four Spiker Cannons (2 on each arm) kinda like TR anti-Air Shoots Spiker bullets alot faster. -Not really sure about anti-air Dunno about the capacitor special thing...any ideas? |
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2004-06-19, 04:55 PM | [Ignore Me] #5 | |||
Sergeant Major
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Last edited by FatalLight; 2004-06-19 at 04:57 PM. |
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2004-06-20, 05:23 AM | [Ignore Me] #9 | ||
I think there should be only one AT max. And it should have a cool power up shot ability and be kinda all situational. Though differnt damage to all 3 types of targets. All of which is in a non overpowering sort of way. Of course!
Last edited by Ait'al; 2004-06-20 at 05:25 AM. |
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2004-06-20, 10:06 AM | [Ignore Me] #10 | |||
Major General
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I had that once with a comet max. hahah.
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2004-06-20, 01:00 PM | [Ignore Me] #11 | ||
Captain
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Anyone else notice that TR (maybe the other ma's too) MAXs sometimes stop working? They spit out ammo, and waste ammo just as fast, but cant reload and the gun does no damage to the enemy?
THAT needs to be fixed before they ad an AT max. It is so frustrating to hear 'aww crap, my max is useless again' over TS and know that the bullet sponge that is supposed to be guarding my back while I hack is now just a big locked down, defensless wall that will die to 2 deci shots. |
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