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PSU: Will Wolfenstein 3D prepare me well for PlanetSide?
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2004-07-17, 03:00 PM | [Ignore Me] #1 | ||
Staff Sergeant
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I find being a sniper when your empire is on the offensive is a lot easier than being a sniper while on the defensive. This is simply because your choices of cover are more limited than that of an offensive sniper who has the numerous trees, rocks, ditches and such to hide in. So during one tower battle, where the enemy had about 2 snipers for our 1, I began trying new tactics. Here is what I found:
1. Get away from the tower. Just because the tower is close, and a lot of friendlies are neaby, doesnt make the tower safe. In fact, it's probably more dangerous to be in the tower because every sniper will have his or her bolt driver trained on you and your friendlies, and picking out snipers from grunts is as easy as telling a person who's crouching from a person who's running. 2. Find a nice spot. Okay, so you've escaped the hellish battle, now you want to take out those snipers. Enemy snipers are easy targets for counter-sniping once you are out of the tower. Get in a position where you won't get detected by grunts or cloakers, but also gives you a nice clean shot of as many snipers as possible. In short, flank the enemy, be parralel to the snipers. Don't go for the highest peak you can find, because then you become a giant ass target for every sniper below you. 3. Taking the shot. If you have advance targeting, you can pick off the weak ones first. But really it doesn't matter because an average sniper will usually keep themself as healthy as possible. Snipers tend to congregate, and because not many snipers speak to each other directly, you can usually take down two or three without much trouble from the other snipers on the hill. But after that, they start to get smart and start looking for you. Most snipers will run away, some will stay and try to look for you after being shot, and others have such tunnel vision that they don't notice getting shot, making a second shot pretty easy. Eventually after killing enough snipers and grunts, friendly snipers will be able to breath and some will come to join you. But don't hang around too long, because a group of snipers is a great target for snipers (as we learned) and cloakers, and grunts, and vehicles, and blah blah blah blah. Basically your grop is now a giant "Hey, look, I'm an easy kill if you get close enough" It doesn't hurt to have a friendly cloaker follow you and use you as bait when there are a lot of cloakers in the area. When you start to have a group around you, begin thinking about moving to a new local. Remember as a sniper your jobs include, but are not limited to: Counter-sniping Sniping grunts Demoralize the enemy (by hitting a target, even though it may not be a kill shot) Scouting A sniper is truly at home out in the field, not cooped up in a base. |
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2004-07-17, 07:47 PM | [Ignore Me] #6 | ||
Staff Sergeant
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Yea, defensive sniping is fun for me too for the same reason. But it stops getting fun when you get swamped by enemy snipers.
Oh and when I said that: Snipers are truly at home...blah blah blah, I was not using any historical reference or anything, I based this statement off of how I viewed the game and sniping in this game. Buildings have all these little nooks and crannies that a base in Planetside simply does not. However, in the field, there are tons of trees, rocks, land formations, destroyed vehicles, everything to give you cover. |
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2004-07-17, 11:44 PM | [Ignore Me] #9 | ||
First Lieutenant
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I find the best place to snipe from while defending a tower is the corners of the rooftop I can usually get between 5-10 kills before being taken out while countersniping, however if you are pinned inside you shouldn't be trying to get out to go snipe you should store your bolt driver and protect the CC, and as soon as even one person comes to your spot to snipe with you move don't wait until their is a group and after two shots always always move even if it is just behind a rock nearby for a min or two
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2004-07-18, 08:34 AM | [Ignore Me] #11 | ||
Private
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I was just wondering what would be the best implants for a sniper who snipes from a distance. I guessed that enhanced targeting would be good, and so would range magnifier, but would darklight be useful, since it's only useful against cloakers, and they normally stay close to bases, right?
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