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Old 2004-07-19, 02:49 AM   [Ignore Me] #106
BizSAR
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All I can say is I hope they damn well better balance the thing.

It still doesn't seem like it would belong in the game.
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Old 2004-07-19, 03:39 AM   [Ignore Me] #107
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Originally Posted by oddfish
negative.

destroy their medical facilities.



I personally think that this upgrade, along with some kind of towable artillery and deployable manned Anti-armor and anti-infantry weaponry would make it so that transports and MA would be just as useful..

fact is, not everyone can drive one of those puppies, and also, you get enough infantry you can really take 'em down. BUT, you need infantry to defend 'em as well. MA goes apeshit. 1337 squad warfare and Midrange combat.

Also, the deployables mean more locations around the map that need assaulted/destroyed/overtaken. I don't know if they'll include that with this Mech upgrade as well, but they should. It's the only true way to balance the new PS secenario out. IMO
Riiiiight, and people said Loadstars would be handy and useful when the devs put them in game. Now look at how many people actually use them .
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Old 2004-07-19, 04:16 AM   [Ignore Me] #108
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Originally Posted by BizSAR
All I can say is I hope they damn well better balance the thing.

It still doesn't seem like it would belong in the game.
Well, Planetside is technically a sci-fi based shooter. I'd imagine the devs'll find a way to make it fit.
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Old 2004-07-19, 04:34 AM   [Ignore Me] #109
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MA will not become useless. Remember Counter-Strike? The Mac-10? The UMP? The TMP? The Scout (okay, maybe not a good example as it really is a widely used weapon). The Sig552? The G3? In CS, everyone basically kept to the AK, Colt, AUG, Sig550, Awp, and Deagle.

Think of those more commonly used weapons as the HA weapons of Counter Strike. They were great for killing, they were easy to use, easy to understand, basically it was a newbie's dream.

The Mac10, the TMP, the UMP and so forth are like the MA weapons of Counter-Strike. Those weapons take time, and skill to master. But when they are mastered, they become bringers of death. Learn the tools that you are given, and ultimately you will be rewarded. MA in the right person's hands will become a deadly weapon. Any weapon in the right hands will be a deadly weapon. Even a REK

The Lodester is different from the BFRs and to compare the two would not give the BFRs justice. BFRs are walking peices of destruction. They are made to destroy. The Lode is not. It is a transport vehicle, and naturally transport certs are not widely carried by people. Generally, people only pick up these certs at higher BR levels because they no longer have the need to gain BEP. The Lode has two flaws, one dramatic, the other not so much.

1. Lode has no weapons (meh)
2. Lode can only carry ONE vehicle regardless of size (!!!!)
3. The Lode is THE slowest air vehicle ever (hey wow, it's a third I just thought of)

With the information gathered from the article, BFRs are built to decimate the enemy. It will strike fear in its opponents.

The BFR is an assault vehicle.
The Lode is a TRANSPORT vehicle (not a good one at that)

Let the devs worry about balancing the BFRs before the launch, then we shall complain, rant and rave, blah de blah blah, until we get our way. And then we will rant and rave about how it should be changed back, and then there will be more despair, blah blah blah.
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Old 2004-07-19, 04:37 AM   [Ignore Me] #110
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Lame you have to pay for it though, CC owners get the robots, but what, have to pay another $13 a month to use these things?
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Old 2004-07-19, 07:05 AM   [Ignore Me] #111
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i personally think planetside should stick to what its good at, a very cool in depth fps with rpg elements. they should add more areas and spaces for combat (battle islands was such a cool idea) not throw in totally random waalking deathh bots that will in my opinion unbalance the sides i mean imagine if one side had one and the other didnt
the only way i think it could work is by making them not so good very hard to aquire and that people make sure that there brought down quickly, go infantry
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Old 2004-07-19, 07:14 AM   [Ignore Me] #112
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I can see it now:
  1. The TR Mech will require 43 and a half troops to man, all of them getting a 2-shot bow and arrow that fires real fast. But if you have less than the 43 and a half troops, your damage degradation is considerable.
  2. The NC Mech will require 2 troops to man and will insta-gib whole squads.
  3. The VS Mech will require 2 troops to man and will shoot from one continent to another accurately and will insta-gib whole squads.
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Old 2004-07-19, 07:51 AM   [Ignore Me] #113
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ph34r the uber bow and arrow
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Old 2004-07-19, 08:50 AM   [Ignore Me] #114
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no way

just...no way, this has to be a hoax

I can't with a sane mind, believe that the developers have been wasting so much time making GIANT FUCKING ROBOTS for a game that is so unbalanced/buggy/broken.

and then I thought...

damn, I hafta get me one of these
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Old 2004-07-19, 09:14 AM   [Ignore Me] #115
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I'd imagine if they were to turn Planetside into a FPS mech game it would be a lot of battletech/mechwarrior/robotech/*insert giant robot anime or video game name here* lover's dream game. A mech game where the infantry is actually on the ground and useful, with a lot of other vehicles and a lot more going on than just other mechs. Yeah, I'm sure the focus wouldn't shift that much, but if it did it could be a smart thing for SOE to do financially. When's the last time there was a good mech game for PC? It's been a few years hasn't it? Xbox has stuff like Mech Assault and Steel Battalion, and PS has a few franchises too, but Mech Warrior 4 came out in... What, 2001? Just a random thought... But SOE surely knows it can't let Planetside stagnate. The fact that it's still around probably means that someone high up is pushing for it to do better which is good news for us Planetside fans who don't fear change.
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Old 2004-07-19, 09:41 AM   [Ignore Me] #116
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Originally Posted by MasterCalaelen
Lame you have to pay for it though, CC owners get the robots, but what, have to pay another $13 a month to use these things?
You don't have to pay extra money per month with core combat.
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Old 2004-07-19, 10:22 AM   [Ignore Me] #117
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Originally Posted by I Hate Pants
Riiiiight, and people said Loadstars would be handy and useful when the devs put them in game. Now look at how many people actually use them .
I see quite a few being used actually... yesterday on Amerish one dropped a sunderer in front of me... and I saw atleast 4 or 5 more...

As to the mechs... well... they can keep this in testing for a year to make sure it is PERFECT or just scrap it all together... if it is not balanced (and I mean truely balanced none of that 'Damage over time' crap) then the project needs to be thrown out... this has the potential to make or break the game and sadly SOEs track record with balancing leans towards the latter...
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Old 2004-07-19, 11:14 AM   [Ignore Me] #118
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Y'all are getting to worked up. Its a vertical tank. It cant go inside.


*rips the roof off of the amp station* RAWR
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Old 2004-07-19, 11:20 AM   [Ignore Me] #119
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To Fragmatic: He means $13 for the subcription of one month, not the game Core Combat itself (which I got for $10 Mwahahhaa)

It would be very difficult for Sony to scrap the BFRs after development. It's like putting all your hard work into making a chair, only to have a fat person come in, sit on it, and break it.

But indeed, it is a possible action for Sony, though one I doubt they would take.

Yea I do admit one think about the BFRs that bug me is the nature of them. A lot of people like anime (god I loathe it so much) and I feel mechs in Planetside would be unnatural. It wouldn't fit, it wouldn't add up. I hope their designs are too far fetched (I don't want tp ouke all over myself).

Manitou: LOL
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Old 2004-07-19, 11:27 AM   [Ignore Me] #120
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Planetside is supposed to be like in the year 4000 or something. It dosent feel that futureistic aside from vanu weapons.
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