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Old 2004-08-11, 12:44 AM   [Ignore Me] #46
Cauldron Borne
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we need to get ddbq in here. The master of all that is Burster can set all this strait. In a world where only one AA max requires any sort of aiming skill, ddbq is KING! BWUAAHAHAHAHAHAHA!
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Old 2004-08-11, 07:18 AM   [Ignore Me] #47
Lartnev
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AA MAXs should not be the end all in AA defence. Until this point they were for the VS and NC, and now you have to think about using more than just your trusty StarFires and Sparrows to engage air targets.

Whilst I understand your "if they designed something that couldn't hit the flight ceiling it'd be retarded" statements, I still think that when you compare the AA MAX to the AV MAX, the AA MAX users still get it a lot easier.

The best thing to counter a vehicle is another vehicle. The best way to attack a Tank is with another tank. The best way to attack aircraft is with another aircraft, or a AA vehicle. MAXs are second best, a guy with an AV cert is in third.
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Old 2004-08-11, 07:37 AM   [Ignore Me] #48
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The vs' only easy route is AA(its also the most needed since Air is our biggest weakness if you take AA away). The rest take skill and work when in the light of what comes at us in a head on battle. It fits into our weapons design too. We need to get the air off in some way so we can concetrate on our other weapons types. This is ontop of the fact the from the vs side we ahve two empires that can kill our maxs with ease(One who can remain hidden, and the other with lockon), so our strong AA is a max. Hence its balance. As for the nc thats a different story but they have enough shitty stuff besides the jackhammer. It does get boring as hell using any of their stuff after 5 minutes. 8)

Last edited by Ait'al; 2004-08-11 at 08:04 AM.
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Old 2004-08-11, 01:18 PM   [Ignore Me] #49
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Well in response to Ait, your tank makes a pretty spiffy anti air platform itself. AA max's for any empire have never been the be all and end all defense. It is not unusual these days for a shielded reaver to burst up to AA max and rocket spam it to death before it can be killed (yet another issue i have with reavers) or just come up behind it in a large melee (maybe i just suck but this seems to happen a lot to me since reavers are just shy of run quiet.

The skyguard is an ok platform, but is afflicted by being fragile (its a buggy) ammo issues (what were they thinking) being big (can we say target) and having flak, which means it doesnt hit a highpseed moving target for crap, and thats what it need to do to combat aircraft. Given these choices i'd almost rather have my max for static defenses.
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Old 2004-08-11, 04:37 PM   [Ignore Me] #50
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Well let's ask the devs to give the Skyguard some love
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Old 2004-08-11, 05:15 PM   [Ignore Me] #51
Madcow
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My only real issue with the Skyguard is the light armor. I'd say up the armor significantly, take away the machine gun and keep the high speed. You'd have a true AA platform which could do only minimal damage to troops/ground vehicles but could survive in the field a bit longer, wouldn't be so allergic to mines and could still have the speed to track or outrun aircraft.
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Old 2004-08-11, 06:10 PM   [Ignore Me] #52
Lartnev
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Originally Posted by Madcow
which could do only minimal damage to troops/ground vehicles
The flak gun is better against infantry than the machine gun

The rest I agree with
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Old 2004-08-11, 10:40 PM   [Ignore Me] #53
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Originally Posted by Lartnev
The flak gun is better against infantry than the machine gun

The rest I agree with
Thats what I never understood. If the Bursters' troop killing capability was nerfed why wasan't the skyguards? same weapon system after all.
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Old 2004-08-12, 12:33 AM   [Ignore Me] #54
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3 Certs, two gunners, requires a tech plant. Not saying its makes sense, but i do understand it from a balance prospect.
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Old 2004-08-13, 08:00 PM   [Ignore Me] #55
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The devs could fix this by just giveing the TR A lock on missle like 50 tiny missles fly out at once. The max would have lock on and lockdown to fire like a hundred of the tiny missles no more grumbleing about "the NC and VS have lock on while we have the Burster Max that cant lock on and cant improvise to kill infantry!"

Then Everyone would be happy for a while
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Old 2004-08-13, 10:09 PM   [Ignore Me] #56
Meursault00
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I like the idea, small payload, short refire rate, lock on, long reload time. Seems ideal for the TR.

I feel that the time for painting a target should be longer than the Sparrow though.
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Old 2004-08-13, 11:50 PM   [Ignore Me] #57
Peacemaker
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I just played for the first time since they implemented the 350 range. I must say this buff is absolute BULLSHIT. You cant go anywhere NEAR an NC or VS base without getting shot down. Even at a nice 200m you cant get awaay from the proj with full burners. The AA maxs for NC and VS are now HEAVILY over powered. Like Lasher 2.0 overpowered. ANything at low alt cant get NEAR a base. The high alt is all you can use now.
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Old 2004-08-14, 01:06 AM   [Ignore Me] #58
Cauldron Borne
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Unless yer me !

I spent the day using my Kamikazi Mosquito to great effect:
Come SCREAMING into an AA max, Bail at last possible second. The mossie kills the aa max, I pull out my Striker and kill his buddy on my way down. Then I kill a cloaker and get owned by a Lasher..... WOO FRIGGIN HOO YOU VANU BASTARDS! BWUAHAHAHAHAHAHA!
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Old 2004-08-14, 12:15 PM   [Ignore Me] #59
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Errr what buff dude? Did i miss a buff?

Originally Posted by Peacemaker
I just played for the first time since they implemented the 350 range. I must say this buff is absolute BULLSHIT. You cant go anywhere NEAR an NC or VS base without getting shot down. Even at a nice 200m you cant get awaay from the proj with full burners. The AA maxs for NC and VS are now HEAVILY over powered. Like Lasher 2.0 overpowered. ANything at low alt cant get NEAR a base. The high alt is all you can use now.
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Old 2004-08-15, 07:28 PM   [Ignore Me] #60
KIAsan
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Hmm, I think this may have been rolled back. I flew extensively in my lib (at max altitude) on multiple continents, and was getting locked on and shot by NC and VS maxes (and I was more than 350 meters considering altitude and distance).
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