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PSU: Tribes aint got shit on us!
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2002-11-08, 06:44 PM | [Ignore Me] #33 | ||
Sergeant
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I have no clue yet. But Im thinkg NC. NC has the best shielding in the game. MAX has shield, + shield implant + big weapon will rule...Course, Vanu MAX + shield implant will be good too.
Whoever said the TR has zoom function on wep, you realize theres an implant with 4X 8X and 12X zoom (I think those are the zooms) Weps will be stealable, and the majority I like are common pool anyway. Only question I have is: on the AX can you use any wep, or are you limited to whats built in? (I gotta work with my sig still)
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http://www.geocities.com/tamashadow/ Last edited by glsauron; 2002-11-08 at 06:46 PM. |
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2002-11-08, 06:59 PM | [Ignore Me] #36 | ||
It's extremely unlikely a MAX will be able to use infantry weapons, and you'd know why if you've ever seen what they look like. Not only are their hands far too large, but their overall arm length and the breadth of their torso would make holding a rifle impossible. In fact, the hand on one of the MAX's I saw reminded me a lot of the Powerfits that Warhammer 40k Terminator suits had built into them -- a fist that served as a powerful melee weapon for bashing heavily armored targets.
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2002-11-08, 07:31 PM | [Ignore Me] #37 | ||
I'm with Warborn on this one.
I seem to recall that MAXes have quite a bit of inventory space, but cannot make use of it themselves (storage for the rest of your squad). I'd like to know if you can use any of the standard equipment, such as the medic or eng tools, or the hacking device. I wouldn't be suprised to find that they're trading their massive armor and firepower for mobility and versitility (no standard weapons or vehicles). Out in the open, they can easily be outclassed by various vehicles (I would think a 1-man tank should do the trick), but just about anything a MAX runs into inside a building is gonna get mulched (save another MAX). That's quite a plus... so you've got to balance things out with a minus somewhere. So I figure the MAXes won't be good at much besides killing people. Speaking of MAXes, I'm really not looking forward to finding out what kind of LAG a group of TR MAXes will cause when they plant themselves and open fire. That's a LOT of bullets flying around. |
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2002-11-08, 07:59 PM | [Ignore Me] #39 | ||
Actually, I wouldn't be suprised to find that they cheat a bit in that case... They KNOW the bullet source isn't moving, and they KNOW how many rounds per second they're spewing.
They could just send out the burst start and burst end times, along with a random number seed. Everyone who gets that info can then determine their own bullet spreads, and an algorithm could allow them to all come up with the same bullet trajectories. That little description doesn't take facing changes into account, but I'm sure it could be done. You could even allow for movement I suppose. I'd rather they expected to get packet data on the individual rounds, rather than start and end times. One lost packet and you either never stop firing until you're empty, or (even worse) never started firing in the first place. That way a lost packet is only going to get a couple rounds, rather than the entire burst. But that would mean that your traffic will go up with your ROF, rather than staying pretty much level on a per-person basis. There are even ways around that if you work at it. Every update could include when the current burst started, so if you loose a packet, you can reconstruct the attack after the fact. Ditto on when you let up on the trigger. You might get an extra 50ms of firing (for a single lost packet), but that shouldn't make a noticable difference... maybe a couple bullets one way or the other. |
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2002-11-08, 09:21 PM | [Ignore Me] #41 | |||
Fuck, i just lost my post for the second time, so i'm making this short.
I think the TR will pwn. The basic infantry weapon has the longest effective range, allowing TR infantry to mow down the enemy before they can even respond. The MAX suits will use leapfrog tactics outdoors and indoors they will camp key corridors, making them effectively impassible, although they will most likely suffer in manuver warfare. Prowlers will lay waste in groups, but will be vulnerable to Reavers and will most likely need a large infantry escort. All in all i think the TR will excel at seige tactics and defense and battling on the flat contenents, but will suffer once they are forced into corridors and on hilly contenents, as they won't be able to bring there firepower to bear before the enemy is well within there effective range. Edit: this didn't really deserve a new post
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{BOHICA} Last edited by Incompetent; 2002-11-08 at 09:31 PM. |
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2002-11-08, 09:29 PM | [Ignore Me] #42 | |||
Contributor Old War Horse
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I thought about an answer to the original question posed here... I submit my humble thoughts on the subject:
The best? They are the best that fight when winning isn't possible; They are the best that follow when following appears to be certain death; They are the best that fight when honor is not the apparent goal but the true outcome; They are the best that fight when all others would not; They are the best that fight with integrity, fidelity and unflinching bravery even when nobody else will ever know if you did not. The medal pinned upon a warrior's chest by another, is not nearly as beautiful as the mettle formed from within the warrior's chest on his own. Who is best? They that fight with honor, whatever banner they may bear.
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2002-11-09, 01:44 AM | [Ignore Me] #43 | ||
Sergeant
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looking through the screenshots and does look pretty fixed weps. Course, there may be dif options, can choose the MAX with hands to get normal infantry weps. I wish there was a Heavy Exosuit that used standard weps, not mechanized.
Stealth->vest->light exo->midium exo->heavy exo->Mech Exo stealth has only a pistol, vest-heavy exo used infantry weps, MAX uses it's fixed would be cool.
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