Dev Interview Question - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I have got to get me one of these!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-02-10, 01:44 AM   [Ignore Me] #1
Galhagar
Private
 
Dev Interview Question


In the interview they ask about ragtype (or something along those lines) physics. I was wondering what that is. Thanks!
Galhagar is offline  
Reply With Quote
Old 2003-02-10, 01:48 AM   [Ignore Me] #2
OmnipotentKiwi
Lieutenant Colonel
 
OmnipotentKiwi's Avatar
 


Ragdoll physics is what gives you the real cool looking death sequence in Unreal Tournament 2003
OmnipotentKiwi is offline  
Reply With Quote
Old 2003-02-10, 01:50 AM   [Ignore Me] #3
Incompetent
Contributor
InComa
 
Incompetent's Avatar
 


It's where when you die, there isn't any animation, you body does what it would have really done, so if you got shot near a wall, instead of falling through the wall, you would slump up against it. UT2k3 is a good example of it ragdoll physics.
__________________
{BOHICA}
Incompetent is offline  
Reply With Quote
Old 2003-02-10, 10:42 AM   [Ignore Me] #4
Sputty
Banned
 
Sputty's Avatar
 


It's also a little unrealistic in some ways in UT2K3 where to bodies will go flying and such. FOr now there's only death animations in PS. BTW, the animation site where you can download some videos and different animations like people getting in and out of vehicles and a TR MAX anchoring. I think the one with the TR MAX anchoring shows him dying right after anchoring. If someone can get a link to that site then hew could download that
Sputty is offline  
Reply With Quote
Old 2003-02-10, 11:02 AM   [Ignore Me] #5
Squeeky
Contributor
Teh Masturbator
 
Squeeky's Avatar
 


I love the ragdoll pysichs in Hitman 2:SIlent Assasin. The karma engine is great for ragdoll pysichs, pump a shotgun round into someone, they fly across the room
Squeeky is offline  
Reply With Quote
Old 2003-02-10, 11:05 AM   [Ignore Me] #6
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


that movie is on this site
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-02-10, 11:10 AM   [Ignore Me] #7
Kyonye
Contributor
General
 


i would understand a grenade going off and a person flying back 5 feet. if they make it that you get a shotgun shell in the chest and you fly back, it would stupid. that doesn't happen in reality.. maybe in the movies but not in reality.
__________________




<Smaug> omg kyonye is hot
Kyonye is offline  
Reply With Quote
Old 2003-02-10, 11:27 AM   [Ignore Me] #8
Nomikahn
Corporal
 
Nomikahn's Avatar
 


Actually, if you took a shot from the jackhammer in real life, and especially if you were wearing armor, you would be lifted and thrown back quite a bit. Without armor it would have the chance of not stopping the projectiles and having to move the torque from the bullet to you. So...yea, flying back like 3-5 ft. when getting shot from a shotgun would be realistic.
Nomikahn is offline  
Reply With Quote
Old 2003-02-10, 11:28 AM   [Ignore Me] #9
Kyonye
Contributor
General
 


true but there talking about being lifted far and thrown back hard against a wall.
__________________




<Smaug> omg kyonye is hot
Kyonye is offline  
Reply With Quote
Old 2003-02-10, 11:30 AM   [Ignore Me] #10
Nomikahn
Corporal
 
Nomikahn's Avatar
 


Bah, I'm too tired to be reading the forums...sorry, well then yea. That wouldn't be realistic.
Nomikahn is offline  
Reply With Quote
Old 2003-02-10, 11:33 AM   [Ignore Me] #11
Kyonye
Contributor
General
 


NP. realism is what i'm hoping for in this game and it seems that is what there giving us.
__________________




<Smaug> omg kyonye is hot
Kyonye is offline  
Reply With Quote
Old 2003-02-10, 11:36 AM   [Ignore Me] #12
Nomikahn
Corporal
 
Nomikahn's Avatar
 


Yea, I'm really happy with the realism:futuristic balance. I just hope they don't go and totally do something to turn it all around and destroy our dreams. The only thing I would ask for right now, is a prone position
Nomikahn is offline  
Reply With Quote
Old 2003-02-10, 11:37 AM   [Ignore Me] #13
Mopo
Contributor
Corporal
 


Play Dave Mirra 2 for PS2. Crash into stuff, and those are ragdoll physics =)

Ragdoll physics is the best, funny as hell.
__________________

Mopo is offline  
Reply With Quote
Old 2003-02-10, 11:38 AM   [Ignore Me] #14
Nomikahn
Corporal
 
Nomikahn's Avatar
 


Dave Mirra 2's Ragdoll physics is just wrong, I mean, one time I managed to crash and land the bike upside down onto a grind. You think they would at least tweak the mod a bit? Heh.
Nomikahn is offline  
Reply With Quote
Old 2003-02-10, 11:39 AM   [Ignore Me] #15
Kyonye
Contributor
General
 


Ragdoll physics is probably what will make the game even better. when most people play the game, even if its a great game, people would like to see good graphics, physics, the likes. they don't want to see someone die and magically fall through a wall.
__________________




<Smaug> omg kyonye is hot
Kyonye is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:35 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.