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PSU: And now for something completely different.
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2004-10-31, 08:39 PM | [Ignore Me] #37 | ||
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OK, been thinking this over...
For the VS outfit cruiser, you could have cloaking and keep a fair advantage by making it so that you can't fire weapons between cloaking and decloaking, which would take some time (say, one minute each.) That way, suddenly popping out of nowhere and taking on some poor other cruiser point blank isn't really a valid strategy, but you can still use it to secure a tactical advantage by using it to approach them from afar in one of their blind spots, thus saving precious thousands of HP. Some name ideas: TR: Nemesis, Imperator, Emperor. This is gonna be the biggest thing out there, so it deserves a position of authority :P |
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2004-10-31, 08:43 PM | [Ignore Me] #38 | ||
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Oh yeah, and I was going to mention Cruise Engines, to make trips over empty space a little quicker (this is an FPS, it's intention is to be a bit more fast-paced than other games anyway.) That way you could expend extra NTU to cover distances at a faster rate, say, double speed, (60-70kph) but I'd figure you'd need another charge time (45-90s?) to make sure folks can't use it to run away. Maybe you'd want to disable some guns during that time, too, so that you wouldn't want to be caught cruising...
Last edited by Zorg; 2004-10-31 at 08:49 PM. |
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