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Old 2004-10-26, 10:11 PM   [Ignore Me] #31
Kam
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In addition to those, each empire should have one flagship that only high level people can opperate. If it is downed it would have to be rebuilt in the sanc shipyards.
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Old 2004-10-26, 10:13 PM   [Ignore Me] #32
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I would tie Flagships into Alliances and basically make them to Alliances what an Airship is to an Outfit.
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Old 2004-10-27, 06:36 PM   [Ignore Me] #33
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I want more opinions and/or criticism
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Old 2004-10-29, 06:15 PM   [Ignore Me] #34
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About the Flagship thing Kam, did you have any more ideas on it?
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Old 2004-10-30, 12:05 AM   [Ignore Me] #35
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this has been suggested 9999999 times can we please drop it?

Edit: Im not saying they are good ideas but to many people have said it.
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Old 2004-10-30, 01:08 AM   [Ignore Me] #36
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How many is too many?
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Old 2004-10-31, 08:39 PM   [Ignore Me] #37
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OK, been thinking this over...

For the VS outfit cruiser, you could have cloaking and keep a fair advantage by making it so that you can't fire weapons between cloaking and decloaking, which would take some time (say, one minute each.) That way, suddenly popping out of nowhere and taking on some poor other cruiser point blank isn't really a valid strategy, but you can still use it to secure a tactical advantage by using it to approach them from afar in one of their blind spots, thus saving precious thousands of HP.

Some name ideas:

TR: Nemesis, Imperator, Emperor. This is gonna be the biggest thing out there, so it deserves a position of authority :P
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Old 2004-10-31, 08:43 PM   [Ignore Me] #38
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Oh yeah, and I was going to mention Cruise Engines, to make trips over empty space a little quicker (this is an FPS, it's intention is to be a bit more fast-paced than other games anyway.) That way you could expend extra NTU to cover distances at a faster rate, say, double speed, (60-70kph) but I'd figure you'd need another charge time (45-90s?) to make sure folks can't use it to run away. Maybe you'd want to disable some guns during that time, too, so that you wouldn't want to be caught cruising...

Last edited by Zorg; 2004-10-31 at 08:49 PM.
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Old 2004-11-01, 09:14 PM   [Ignore Me] #39
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I am already compiling Airships VI, mostly with things from this thread and making it in a better format. I'll post it when my machine is fixed.
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