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Old 2003-02-19, 01:06 AM   [Ignore Me] #16
Derfud
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I am very current with the BF1942 modding community, and for now they can't make guided missiles without the SDK (software developement kit), Desert Combat is still in beta stages, they actually already had a B1-B in Desert Combat, it's just not in any maps becuase it drops like a million bombs without limit. In the next relese they will be adding a AC-130, a Nighthawk, a Hind Gunship, SU-25 (Iraqi A-10 equivalent), Howitzers, mortars, and a buttload of other stuff. Some other great mods worth checkingout are the Eve of destruction mod (http://eod.bf42.com/), Forgotten Hope mod (http://fhmod.bfcentral.com/), Eternal Silence (http://esmod.bfcentral.com/, and the BlackHawk Down mod (http://www.bhdmod.com). There are also quite a few more, they are in earlier stages but here is a list: http://www.planetbattlefield.com/bf1942/tweakin/mods/
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Old 2003-02-19, 07:59 AM   [Ignore Me] #17
Hamma
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Must people make a star wars mod for every game
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Old 2003-02-19, 11:55 AM   [Ignore Me] #18
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YES! Hoe could they not?
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Old 2003-02-19, 03:15 PM   [Ignore Me] #19
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Well this one has all the cool vehicles we could never use before!

/drools over that AT-ST
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Old 2003-02-19, 03:22 PM   [Ignore Me] #20
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I'm still not going to play tat mod. I'm going to play the total conversion SW mod if any. It's not forced into the CE vehicles and physics. All they're doing is changing the GFX and sounds and the like. The total conversion better have a workable AT-AT. SWG pissed me off with no vehicles too. Heh, more reason to get PS and use some BF1942 mods to wait it out.
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