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Old 2011-02-04, 05:48 PM   [Ignore Me] #76
Niemand
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Smed View Post
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)

NC ftw!

And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.

And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.

Smed
I wonder, will I be encouraged to buy a joystick for this game? And nothing is better then reaver pancakes. And oh yea NC for life, yo!
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Old 2011-02-04, 05:55 PM   [Ignore Me] #77
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Westy543 View Post
It's occurred to me that nothing besides the Vanguard has been posted with visible weapons, really. What if everything is modular, akin to BFRs? Say you acquire a Reaver with rocket pods and dual 20mm... what if you could switch out the rocket pods for quad 20mm for enhanced dogfighting?

Maybe the galaxy is modular too, and you can switch out passenger bays for a Gunship configuration package?
I may have put *some* thought into this very topic in the past:

https://sites.google.com/site/planet...rdpoint-system
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Old 2011-02-04, 06:10 PM   [Ignore Me] #78
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Smed View Post
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)

NC ftw!

And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.

And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.

Smed
what, you cant leave us at that, we require details, DETAILS! *assumes the fetal position*
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Old 2011-02-04, 06:11 PM   [Ignore Me] #79
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Re: PlanetSide Next Reaver Exclusive


I'm against modular. Best start the sequal without modular vehicles - true to its original game (PS:1) primarily.
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Old 2011-02-04, 06:20 PM   [Ignore Me] #80
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Re: PlanetSide Next Reaver Exclusive


I am now 10x more excited now! Thanks Smed!

What I want to see is the new look for my Thunderer. <3

Last edited by Chaotic Cow; 2011-02-04 at 06:30 PM.
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Old 2011-02-04, 06:32 PM   [Ignore Me] #81
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Re: PlanetSide Next Reaver Exclusive


I was always a Vanu guy so would love to see how they look since their models typically looked more alien like and graphically better. Our armour looked DX9 while everyone else looked more DX7 lol.

Planetside 2 is a chance to fix all the problems of the last game really;

- The feel of the guns wasn't what a true FPS fan was after
- Lack of character customization
- Recapturing the same bases and islands over and over without any meaningful reward became boring very quickly
- Lack of indoor fighting because the bases and towers once the enemy was inside became a cluster **** and it was pretty much over from there. Especially bases that had the power or hacking terms on the top. Core combat doesn't count cause it sucked and no one ever went there as it was so out of the way.
- The Sanc needed to be more significant like the cities in WAR where you raid them or something. I remember a bug that slipped through where we could visit each others sanc though lol.
- Lack of naval warfare
- instant action lol
- general physics of the game felt off
- Water graphics
- Third person just being used to look round corners
- being able to heal yourself and your armor just led to one build being used all the time

etc.

I don't expect it all to be there, like I wouldn't mind about Naval Warfare being missing. Though I hope a lot of that has now changed so Planetside has more life. Most of my friends quit the game through boredom because there was no goal, quests or just like an end resolve. That along with the ageing graphics were the two main reasons. Core Combat shattered everyones hopes and I know a lot of people who quit because it wasn't what they wanted and they were bored of the base game. BFRs made the last of my friends quit so I quit too and tried to go back once since but the population is dead.


Just make sure Lasher 2.0 makes a return
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Old 2011-02-04, 06:35 PM   [Ignore Me] #82
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Tikuto View Post
I'm against modular. Best start the sequal without modular vehicles - true to its original game (PS:1) primarily.
Even if it was balanced and was worked into the game in a way that wouldn't upset the balance we saw in early Planetside?

Such as a Reaver losing its rockets and gaining tank buster bombs for dedicated anti-tank rather than rockets which can be used to bust tanks and inf with an extra cert cost?

Or perhaps something such as the Harasser being able to swap out it's 12mm gun for a flak cannon? Granted this would make the sky guard redundant but I'm just brain storming here.
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Old 2011-02-04, 06:42 PM   [Ignore Me] #83
EVILoHOMER
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by 0Shadow0 View Post
Even if it was balanced and was worked into the game in a way that wouldn't upset the balance we saw in early Planetside?

Such as a Reaver losing its rockets and gaining tank buster bombs for dedicated anti-tank rather than rockets which can be used to bust tanks and inf with an extra cert cost?

Or perhaps something such as the Harasser being able to swap out it's 12mm gun for a flak cannon? Granted this would make the sky guard redundant but I'm just brain storming here.
I like it because it would make vehicles more useful and because as the enemy you wont know if they're set up to kill your or another target until it's too late. There were so many useless vehicles in Planetside that everyone just went to the standard Reaver or Tank. I haven't really played since BFRs took over but I saw lots of changes to the vehicles in the game and they seemed to be lots of variants of the same vehicle. Though Aircraft now are pretty pointless in battle cause it seemed like it only took one AA gun to own the skies lol.
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Old 2011-02-04, 06:49 PM   [Ignore Me] #84
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by EVILoHOMER View Post

- The Sanc needed to be more significant like the cities in WAR where you raid them or something. I remember a bug that slipped through where we could visit each others sanc though lol.
  • Vanu Sovereignty "Sanctuary" - an isolated continent with half-developed city of eerie oddies, quiet, some ruins and seeps of reality (like an untouched meadow).
  • Terran Republic "Dominion" - 100% covered with typical sci-fi super-city concept. Sightings of disused space elevators. Bellied with criminal and vigilance, tall, compact and dark. Demon's pit.
  • New Conglomerate "Smedley's Land" - A polluted land of elves and magics, and an ancient monument saying "EverQuest was here". No where else to go unless they claim the TR Dominion.
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Last edited by Tikuto; 2011-02-04 at 07:04 PM.
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Old 2011-02-04, 07:11 PM   [Ignore Me] #85
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Smed View Post
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
Smed
So the new Reaver is more like the vulture, or why it has to be a two seater? I dont like the new design, the old reaver was a beauty, this one looks like a fat mosquito.

Originally Posted by Smed View Post
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed

Hopefully the new flight physic will allow the same amazing dogfights like in planetside. Please, dont remove the hovering capability of aircrafts!
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Old 2011-02-04, 07:14 PM   [Ignore Me] #86
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Re: PlanetSide Next Reaver Exclusive


New physics? Improved physics?

Sounds like momentum and to me.
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Old 2011-02-04, 07:19 PM   [Ignore Me] #87
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Werwolf View Post
So the new Reaver is more like the vulture, or why it has to be a two seater? I dont like the new design, the old reaver was a beauty, this one looks like a fat mosquito.




Hopefully the new flight physic will allow the same amazing dogfights like in planetside. Please, dont remove the hovering capability of aircrafts!
I like being able to hover, but if we couldn't and were required to land on a fairly decent strip of land/road at a decent speed, that would be pretty cool too.

I don't see them removing the hover ability, as it would most likely require an air pad separate from a vehicle pad at every base, and much more room to take off/land. Would also remove some of the futuristic feel
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Old 2011-02-04, 07:21 PM   [Ignore Me] #88
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Nobel View Post
Anyone else hoping for a Flight style similar to BF2142?
Oh no, we dont need these flight system in ps, it sucks like hell!


I was a big fan of the flight system in original PS, it let you do some very sweet maneuvers, can't wait to hear some further details on what you got in store for us this time round Mr Smed
Me too, lets hope they dont change it and make it similar to the battlefield series!
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Old 2011-02-04, 07:28 PM   [Ignore Me] #89
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Re: PlanetSide Next Reaver Exclusive


So at a guess here is the inside joke on the 143 number painted on the new Reaver...

The NATO code word for this plane was "Farmer" apparently:

http://ebooklink.net/g/detail/089747...t%20No.%20143/

http://www.downeu.com/ebook/225097-m...ft-no-143.html

Really relieved that the new Reaver is a two man vehicle - teamwork/multicrew vehicles are what I like most about PlanetSide.
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Old 2011-02-04, 07:45 PM   [Ignore Me] #90
Canaris
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Re: PlanetSide Next Reaver Exclusive


Just wanted to add on the topic of the flight system don't go to over board on the sensitivity of the controls like the BF franchise, The amount of planes and choppers I've seen do a 180 degree barrel roll and explode killing all the occupants actually started to not be funny even when watching it and especially experiencing it.

It does rob a satisfaction part of the game when someone tries their best at flying and being a good support player to discover they can't fly in game due to not having a pilots license in real life.

It's what I loved about PS that the design meant pilots of vary skill level could compete and be of use.

Last edited by Canaris; 2011-02-04 at 07:49 PM.
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