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PSU: where all bras are off!
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2011-02-04, 05:48 PM | [Ignore Me] #76 | |||
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2011-02-04, 05:55 PM | [Ignore Me] #77 | |||
Lieutenant Colonel
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https://sites.google.com/site/planet...rdpoint-system |
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2011-02-04, 06:10 PM | [Ignore Me] #78 | |||
Major General
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2011-02-04, 06:32 PM | [Ignore Me] #81 | ||
Major
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I was always a Vanu guy so would love to see how they look since their models typically looked more alien like and graphically better. Our armour looked DX9 while everyone else looked more DX7 lol.
Planetside 2 is a chance to fix all the problems of the last game really; - The feel of the guns wasn't what a true FPS fan was after - Lack of character customization - Recapturing the same bases and islands over and over without any meaningful reward became boring very quickly - Lack of indoor fighting because the bases and towers once the enemy was inside became a cluster **** and it was pretty much over from there. Especially bases that had the power or hacking terms on the top. Core combat doesn't count cause it sucked and no one ever went there as it was so out of the way. - The Sanc needed to be more significant like the cities in WAR where you raid them or something. I remember a bug that slipped through where we could visit each others sanc though lol. - Lack of naval warfare - instant action lol - general physics of the game felt off - Water graphics - Third person just being used to look round corners - being able to heal yourself and your armor just led to one build being used all the time etc. I don't expect it all to be there, like I wouldn't mind about Naval Warfare being missing. Though I hope a lot of that has now changed so Planetside has more life. Most of my friends quit the game through boredom because there was no goal, quests or just like an end resolve. That along with the ageing graphics were the two main reasons. Core Combat shattered everyones hopes and I know a lot of people who quit because it wasn't what they wanted and they were bored of the base game. BFRs made the last of my friends quit so I quit too and tried to go back once since but the population is dead. Just make sure Lasher 2.0 makes a return |
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2011-02-04, 06:35 PM | [Ignore Me] #82 | |||
Sergeant
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Such as a Reaver losing its rockets and gaining tank buster bombs for dedicated anti-tank rather than rockets which can be used to bust tanks and inf with an extra cert cost? Or perhaps something such as the Harasser being able to swap out it's 12mm gun for a flak cannon? Granted this would make the sky guard redundant but I'm just brain storming here. |
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2011-02-04, 06:42 PM | [Ignore Me] #83 | |||
Major
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2011-02-04, 06:49 PM | [Ignore Me] #84 | |||
Major
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__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-02-04 at 07:04 PM. |
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2011-02-04, 07:11 PM | [Ignore Me] #85 | ||||
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Hopefully the new flight physic will allow the same amazing dogfights like in planetside. Please, dont remove the hovering capability of aircrafts! |
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2011-02-04, 07:19 PM | [Ignore Me] #87 | |||
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I don't see them removing the hover ability, as it would most likely require an air pad separate from a vehicle pad at every base, and much more room to take off/land. Would also remove some of the futuristic feel |
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2011-02-04, 07:21 PM | [Ignore Me] #88 | |||
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Oh no, we dont need these flight system in ps, it sucks like hell!
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2011-02-04, 07:28 PM | [Ignore Me] #89 | ||
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So at a guess here is the inside joke on the 143 number painted on the new Reaver...
The NATO code word for this plane was "Farmer" apparently: http://ebooklink.net/g/detail/089747...t%20No.%20143/ http://www.downeu.com/ebook/225097-m...ft-no-143.html Really relieved that the new Reaver is a two man vehicle - teamwork/multicrew vehicles are what I like most about PlanetSide. |
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2011-02-04, 07:45 PM | [Ignore Me] #90 | ||
Just wanted to add on the topic of the flight system don't go to over board on the sensitivity of the controls like the BF franchise, The amount of planes and choppers I've seen do a 180 degree barrel roll and explode killing all the occupants actually started to not be funny even when watching it and especially experiencing it.
It does rob a satisfaction part of the game when someone tries their best at flying and being a good support player to discover they can't fly in game due to not having a pilots license in real life. It's what I loved about PS that the design meant pilots of vary skill level could compete and be of use. Last edited by Canaris; 2011-02-04 at 07:49 PM. |
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