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Old 2011-02-13, 02:34 AM   [Ignore Me] #106
Rbstr
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Re: What do you hope is REMOVED from PS:N


Going, again, to BC2, you'll find the medic is still quite great to have around. Even in hardcore mode.

The real key in the "weapons are fucking deadly" scenario is that medics can revive people quickly. *Zap* and the dude is up and running. The area of effect medic kit is also important. Having to point at people to heal obviously doesn't work in a couple shots = dead kind of game.

My real concern is that weapons actually feel a bit like real weapons, instead of the random-line-of-ouch generators they felt like in the original PS.

Going to sniper rifles: I am not a fan of the one-hit kill sniper. Essentially the bold-driver did the right amount of damage, but it should be able to fire aimed shots quite a bit more rapidly and while still zoomed. Think Halo sniper, among others.
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Last edited by Rbstr; 2011-02-13 at 02:39 AM.
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Old 2011-02-13, 03:57 AM   [Ignore Me] #107
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Aractain View Post
I think a key problem with Planetsides design in general is focus on kills. Obiovusly the game didn't support anything else and that is the problem. If your big gun didn't kill lots of people nobody would use it.
I always wondered if giving BEP for simple damage dealt would work for the game, with perhaps a bonus for the killshot. It would make area denial weapons that are difficult to get kills with a more valid choice, and things like AA wouldn't have to kill so damned fast to have a chance of getting the kill before the aircraft ducks behind a hill. And on a happy note, it would also piss of those people that loved to swoop in and steal your kill.
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Old 2011-02-13, 02:24 PM   [Ignore Me] #108
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Re: What do you hope is REMOVED from PS:N


Realised I never replied properly to this thread, so here goes.
  • Infantry third person
  • Pilots able to use heavy weapons
  • Mossie nose gun
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Old 2011-02-13, 02:26 PM   [Ignore Me] #109
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Re: What do you hope is REMOVED from PS:N


Originally Posted by DviddLeff View Post
Realised I never replied properly to this thread, so here goes.
  • Mossie nose gun
This. Just leave it as a transport vehicle and we're golden. That or don't let it shoot when facing slightly downard, like how you can't bomb in a lib at an angle.
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Old 2011-02-13, 09:55 PM   [Ignore Me] #110
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Re: What do you hope is REMOVED from PS:N


Originally Posted by DviddLeff View Post
Realised I never replied properly to this thread, so here goes.
  • Infantry third person
  • Pilots able to use heavy weapons
  • Mossie nose gun
I agree; I personally would like to see MAX units go and replaced with cert-able infantry alternatives besides an AI MAX equiv. Such as shoulder mounted AA launcher similar to the Stinger. Also something like the Javelin AT launcher to replace the Anti-Armor MAXes. Say they branch from the Anti-Vehicular tree and have their own cert cost.

Aircraft pads at towers, air-cav had enough merits without the ability to repair so easily.

If base designs stay relatively the same (hopefully not) I'd hope the base designer has the common sense to include a canopy cover for the outer base walls. We aren't fighting in old English/French castles during the 100 year war, at a time when they didn't have to worry about aircraft or long range arty.

Plasma, just get rid of it. Also, grenades in stacks of 3, depending on how the inventory system is setup.

Heavy Assault in its current form. I say this because the killing potential shifting from MA to HA is too much of a jump. Don't get me wrong, I loved my MCG but it made both the Cycler and Sweeper next to useless for me. Other empires worked differently obviously, most noticeably, NC in which the Gauss and JH played their roles well. However, you'd be hard pressed to find someone willing to use a Punisher over a Gauss any day, even with the GL.

In my eyes Heavy Assault should have been more akin to squad level support weapons, high rate of fire, large ammo capacity, and possibly deployable. The MCG is the closest thing but it's COF silly to say the least and nullifies existing empire and common pool weaponry.
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Old 2011-02-14, 06:32 AM   [Ignore Me] #111
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Re: What do you hope is REMOVED from PS:N


Removed:
-Those silly caves
-The ability to cert into Adv med, engineer, heavy weapon, rexo and then some so easy. The grunt spec was too... cookie cutter? :P
- Walking for ages without a fight
- Jackhammer's sound. Make it something cute and friendly. I hated hearing that thing go off near me. I'd go into fetus position and cry like a baby just hearing it come nearer. SHA-BOOM SHA-BOOM SHA-BOOM SHA-BOOM. It's still the object of many of my nightmares
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Old 2011-02-14, 09:29 AM   [Ignore Me] #112
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Aractain View Post
I think a key problem with Planetsides design in general is focus on kills. Obiovusly the game didn't support anything else and that is the problem. If your big gun didn't kill lots of people nobody would use it.

Having such a limited scope for designing gameplay (it must kill and kill fast) is what ruined AA, artillery, BFRs etc etc.

Imagine if kills were seen as an extra for the skilled players and getting score and xp based on actually doing your job as your role you chose would be considered the main point.

Then artillery that was more about applying presure to an enemy position thats currently under attack by other forces would be possible. Right now in Planetside orignal? No one would care.

The problem is do the devs realise this? And if they do how would you calculate 'doing your job'? Maybe just convert damage to XP?
I’ve to agree with this, the only way you earn experience points is by landing the killing blow. Whether people are aware of this or not, there mind set will still be trying to kill the enemy before it is able to kill them or one of your allies. This has resulted to what some might call kill stealing and in my early days of planetside, I’ve been killed by friendly because being accused of steal killing.

When in a squad this isn’t much of an issue, that is, as long as one of your squad mates lands the killing blow.



If damage can be tracked to base experience rewards on, I expect it to be done client side, to track who all caused damage and how experience will be awarded to the damage dealers when you’re finally are slain in combat. (fully healing/repairing your self should reset this tracking record)

I don’t expect server side damage tracking to be done or maybe only in small amounts as an anti cheating verification, for I assume it will be a huge performance hit on the server if it has to keep track of each and every bullet round that hit a target.
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Old 2011-02-14, 09:35 AM   [Ignore Me] #113
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Re: What do you hope is REMOVED from PS:N


Originally Posted by wildcat140679 View Post
I’ve to agree with this, the only way you earn experience points is by landing the killing blow. Whether people are aware of this or not, there mind set will still be trying to kill the enemy before it is able to kill them or one of your allies. This has resulted to what some might call kill stealing and in my early days of planetside, I’ve been killed by friendly because being accused of steal killing.

When in a squad this isn’t much of an issue, that is, as long as one of your squad mates lands the killing blow.



If damage can be tracked to base experience rewards on, I expect it to be done client side, to track who all caused damage and how experience will be awarded to the damage dealers when you’re finally are slain in combat. (fully healing/repairing your self should reset this tracking record)

I don’t expect server side damage tracking to be done or maybe only in small amounts as an anti cheating verification, for I assume it will be a huge performance hit on the server if it has to keep track of each and every bullet round that hit a target.

Anything that is done client side is hugely open to hacking. Doing something like XP based on damage off client side numbers is a guaranteed one-way ticket on the fail train
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Old 2011-02-14, 09:41 AM   [Ignore Me] #114
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Re: What do you hope is REMOVED from PS:N


Heh... If your hacking your client, getting more XP is the least annoying. Id take that over the "scatter max love island" one anyday!

Not to mention you are telling the server what you hit with, and who - not how much XP you get. The server would do the calculations so you can do sanity checks if any damage is involved from the client.

Last edited by Aractain; 2011-02-14 at 09:44 AM.
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Old 2011-02-14, 06:10 PM   [Ignore Me] #115
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Re: What do you hope is REMOVED from PS:N


1. Splash/ spam weaponry or at least a degradation of their effect
2. 3rd person -indirectly and directly synonymous with point 1 above
3. hacking/ netcode tweaking or whatever that can be described as 'cheating'
4. max units in their current form - I see them as a vehicle same as any tank or buggy -a jammer grenade should be all thats needed to take weapons and specials offline , an engineer can remove the 'jam' using a bank . Give them more armor and harder to kill to make up for it .
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Old 2011-02-14, 06:18 PM   [Ignore Me] #116
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Bags View Post
This. Just leave it as a transport vehicle and we're golden. That or don't let it shoot when facing slightly downard, like how you can't bomb in a lib at an angle.
Bombing can't be done at an angle when internal munitions are involved because of the danger of munitions striking the aircraft before clearing the bay doors. Forcing a mode of only shooting when absolutely level is fucking stupid. Sorry. There's no other way to put it.
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Old 2011-02-14, 06:32 PM   [Ignore Me] #117
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Firefly View Post
Bombing can't be done at an angle when internal munitions are involved because of the danger of munitions striking the aircraft before clearing the bay doors. Forcing a mode of only shooting when absolutely level is fucking stupid. Sorry. There's no other way to put it.
Well, it's the only solution that allows people to dogfight while not being able to instagib infantry in the mossie, bar completely nerfing the AI damage. I am well aware why we can't bomb at an angle... it was just an example. On second thought, nerfing the AI damage makes 1000x more sense.

I mean...

WHY CAN'T YOU DISCUSS CONSTRUCTIVELY? You disagree with me, thus you are not being constructive!
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Old 2011-02-15, 05:20 AM   [Ignore Me] #118
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Re: What do you hope is REMOVED from PS:N


I would like the "Bending" to be removed so we can get rid of the interstellar map and fight on one planet again as it should be.
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Old 2011-02-15, 07:02 AM   [Ignore Me] #119
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Re: What do you hope is REMOVED from PS:N


Give the mossie an offset gun, like the 20mm on the reaver. Pretty much would solve every issue right there with being a super infantry farmer, and would reinforce its more suitable role of air superiority fighter.
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Old 2011-02-16, 02:45 PM   [Ignore Me] #120
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Re: What do you hope is REMOVED from PS:N


This may have been mentioned but the one thing I really want to go away and I do not really know what to call it is, the team hit points that pop up on your screen because so jack wagon run infront of you and 20 other people while your are all blasting the hell out of a enemy behind a door or in the open.

Also add a better locking system on air-crafts especially for air-to-air. I know they said piloting will be more intense but still. The current system is primitive at best.

Last edited by Valverde; 2011-02-16 at 02:47 PM.
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