Not only are flakfires annoying and not needed when infantry have proper cover, they are also somewhat redundant with the spit. With the current spit, all it would need is more damage vs air, and better tracking. The current spit is unbelievably easy to trick. I can get within spitting distance of one before it will start hitting me. So I assume they will be better next time.
Bunkers in general should cover the need for OMTs, because you are protected, and you can fire whatever you want out of it. However, if they were upgradable with little open seat turrets on them, that'd might be nice.
I should have mentioned the AMS before. It's not really CE, but it kind of overlaps it in my eyes (which is a good thing). I feel that it should basically be a light mobile fort. The only real defense an AMS has right now is not being found. So it could use things like a bubble that soaks up
some of the damage from small arms fire, a limited detection ability, or something that would help defenders actually defend it. It shouldn't have any direct defense abilities like a gun or something though. I'm still thinking on this one, but that's where my thoughts are at the moment.
How I'd have the ammo terminal, is it can't do anything other than give out ammo. If you want to switch weapons, you should have to seek out an AMS or other non portable terminal. A user needs to engage the term, and after a few seconds, it will refill what ammo you are in need of (Like John said, it's construction tool can't be purchased from it, to prevent an endless cycle), or you can grab the ammo manually if you want to change it up. It should not be allowed indoors however, and it would expire after 5 or so minutes. Its role is to fill gaps where an AMS can't, and again help encourage going off the beaten path. This is not really an essential thing though.
The Aegis shield is really just a crappy AMS, that is usually used to hide things that shouldn't be hidden. For example Lodestars are commonly put in them and completely defeat the purpose of the Lodey being so massive.
The reason boomers should be circular rather than triangle, is because triangles area really not a common thing to see. Just look around the room you are in, how many triangles do you see (not counting squares
). Circles blend in much better, and would allow for more crafty placement, like on a terminal or a stair. It's only a model change, so it wouldn't change their power. It would only mean you have to pay more attention for booby traps. Which I think is a fair thing. I like the idea of attacking them to vehicles. Would be fun to see someone attack one to an enemy tank, then wait for that tank to drive into a group of their own, and blow the thing. Also, if you can run up and slap a tank, then you deserve to do extra damage to it.
Wall turrets should be easier to kill, because it actually takes a lot of fire power to take one out. The only reason they aren't overpowered is because they are stationary. With more wall turrets, it would make them even harder to combat them. Making them easier to kill helps. In return for being easier to kill, they should be easier to bring back online also. This should help emphasize taking the walls more for both sides. Get on the walls so they can't get the turrets back online, and get on the walls because the turrets aren't hard to get back online. The way it is now, people hardly ever try to get the turrets back online once down, except when the enemy can't take the walls anyways. On a side note, maybe the backside should be weaker than the front, haven't decided if that would actually be meaningful yet.
It doesn't matter what the sandbags look like, just that there is some deployable to block damage.
Traak, the issue you talk about with droppers, maybe isn't a CE problem but a problem with dropping, no? Not that I agree with it being such a problem to begin with. Honestly, how is CE supposed to differentiate between a dropper and someone who just ran up normally?
The shadow turret is redundant in every way except that it cloaks. Now add on top that my idea of spits that go underground when they aren't shooting and you have a semi hard to see automated turret, that isn't completely lame by being 100% invisible without darklight. You have to ask yourself what the reason is for wanting cloaking, and change the source, not add in a new feature to correct the problem. Not going for the source is why so many lame changes/additions happened in the past.