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Old 2011-02-15, 05:34 PM   [Ignore Me] #16
Hamma
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Re: Enlarged Landing Pads.


Originally Posted by DviddLeff View Post
If you check out Dropship Centres you will see that they have a ramp leading up to the bay where the aircraft spawn; originally it was intended that the aircraft stayed on the pad until you got in to pilot it, and then all the other passengers could load up there as well, along with the vehicles in the back of the gal.
This was a really cool idea that never really made it's way very far sadly

Turned out they needed to add a queuing system because of the vehicle spawn spam it was rough before that queue system was in place.
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Old 2011-02-15, 05:57 PM   [Ignore Me] #17
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Re: Enlarged Landing Pads.


Maybe they could make it so the Galaxy could kind of 'tractor beam' up passengers if it's hovering say 10 - 15 ft off the ground? I think that would solve a lot of issues....
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Old 2011-02-15, 06:01 PM   [Ignore Me] #18
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Re: Enlarged Landing Pads.


I sure don't want to see a lame spin-off of a great old PS:1 Old Forum discussion of gunships. I sure do not want to see the Galaxy Gunship ever again. Lame shit...
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Old 2011-02-15, 06:02 PM   [Ignore Me] #19
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Re: Enlarged Landing Pads.


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Old 2011-02-15, 06:04 PM   [Ignore Me] #20
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Re: Enlarged Landing Pads.


Thats what I thought as well...

Id rather see someone spray paint a white "H" on the ground and do that thing with the glow sticks!
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Old 2012-07-08, 07:39 PM   [Ignore Me] #21
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Re: Enlarged Landing Pads.


Originally Posted by Brokinarrow View Post
Maybe they could make it so the Galaxy could kind of 'tractor beam' up passengers if it's hovering say 10 - 15 ft off the ground? I think that would solve a lot of issues....
I agree.
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Old 2012-07-08, 08:53 PM   [Ignore Me] #22
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Re: Enlarged Landing Pads.


Why not keep it as it is in PS2 where a bad pilot will lose half the health from landing? I didn't see a single one manage to land an aircraft without hurting it even if it wasn't a galaxy. Then actually good pilots will be really attractive
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Old 2012-07-08, 09:03 PM   [Ignore Me] #23
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Re: Enlarged Landing Pads.


Originally Posted by Klockan View Post
Why not keep it as it is in PS2 where a bad pilot will lose half the health from landing? I didn't see a single one manage to land an aircraft without hurting it even if it wasn't a galaxy. Then actually good pilots will be really attractive
In the demos shown there was a bug where vehicles were taking too much damage from terrain collision. It will be gone by release.
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Old 2012-07-08, 09:53 PM   [Ignore Me] #24
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Re: Enlarged Landing Pads.


Originally Posted by Knightwyvern View Post
In the demos shown there was a bug where vehicles were taking too much damage from terrain collision. It will be gone by release.
Even at E3?
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Old 2012-07-08, 10:02 PM   [Ignore Me] #25
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Re: Enlarged Landing Pads.


Originally Posted by Klockan View Post
Even at E3?
Yes, in fact that is where (I think it was Margaret?) answered that particular concern in response to observations made during the E3 demo.
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Old 2012-07-09, 10:25 AM   [Ignore Me] #26
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Re: Enlarged Landing Pads.


I can confirm that when I played it was just about impossible to land an air vehicle.. It would explode almost every time.

Also this is a massive thread necro.
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Old 2012-07-09, 10:34 AM   [Ignore Me] #27
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I think there is a new thread talking about this. Either way landing should require skill but not be impossible.

Cheers,

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Old 2012-07-09, 02:21 PM   [Ignore Me] #28
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Re: Enlarged Landing Pads.


i got no problems landing a phantasm on the landing pads, wich is bigger than a lib

nothing like going in 200, taking a few secs to break and land instantly, no fuzzing about
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