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View Poll Results: Do You Want Head Shots In PlanetSide Next? | |||
Yes, One Shot One Kill (OSOK) | 13 | 9.85% | |
Yes, More Damage - But Not OSOK | 61 | 46.21% | |
Not At All | 58 | 43.94% | |
Voters: 132. You may not vote on this poll |
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2011-02-17, 02:41 PM | [Ignore Me] #77 | ||
Contributor Old War Horse
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By request, another poll. But since it appears I have created a monster by catering to the loving public, all polls need to be created by thread starters and not through the hi-jinks and shenanigans of the Moderators.
Thanks!
__________________
Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2011-02-17, 03:55 PM | [Ignore Me] #79 | ||
Major
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I voted no since there was no maybe option in regards to the increased damage idea. After thinking about it damage simply being higher but not instant kill MIGHT work. However it would just make balance that much harder to achieve since your throwing in this extra element. Either fast firing guns or slow firing guns are likely to come out on top leading to endless bickering between TR an NC. So I guess the safest choice is still no.
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2011-02-17, 05:22 PM | [Ignore Me] #80 | ||
Sergeant Major
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Not at all.
It promotes hacking and use of aimbot, and rewards those who do even more. It kills variety: Everyone will be aiming for the head only. It caters to one type of skill: Those who can keep their crosshair at exactly the right height. It makes weapons harder to balance and pigeon holes them: The gun that's best for getting headshots is the gun that will be the best. There are bullets flying all over the place wizzing round your ears constantly due to the huge scale of planetside battles. More than likely you'll keep getting popped in the head by random bullets not even aimed at your character. It doesn't add anything to gameplay that makes Planetside more fun, besides sniping. |
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2011-02-17, 05:40 PM | [Ignore Me] #81 | |||
Lieutenant Colonel
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2011-02-17, 05:45 PM | [Ignore Me] #82 | ||
Master Sergeant
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The point is, a going for headshot doesn't have to be always a better option. If the damage scale up is reasonable enough but not too high (I don' know what this would be..20-30% more damage?) then you'd be better off going for the body to maximise your hits with most weapons. Sniper rifles however would suit headshots for people standing still and unawares or for just sniping when your hidden and theyre doing whatever.
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2011-02-17, 06:52 PM | [Ignore Me] #83 | |||||||||
Sergeant Major
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Planetside being sci-fi gives it the oppertunity to add a lot more spice to the gun, let them operate differently, do unique things. Like the Spec Ops weapons, the lasher, the maelstrom etc.
If what you suggest would be true the only way the game would be played is everyone camping behind cover all day.
Also headshots are often based on pure luck rather than skill. Look at Black Ops where you have replays of being killed. You see them spraying all over the place and happen to hit you in the head. The MCG in planetside would be the headshot weapon of choice, it's already pray and spray it'll be even more so with headshots. Headshots belong in realistic FPS games like the ones you mentioned, we really don't need Planetside to be just another generic FPS + persistent world if you ask me. But yeah there's two camps and each prefers their own i guess. Last edited by I SandRock; 2011-02-17 at 06:54 PM. |
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2011-02-17, 07:54 PM | [Ignore Me] #84 | ||
Malvision
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Planetside combat in its current form reminds of chopping trees in Minecraft. While using a iron or stone axe will get you the wood a little faster than lets say a wood axe. It still all feels like your wasting time with something that should take a couple hits to do.
Currently I don't see a purpose for 75% of the weapons in PS. Everyone uses the same handful of weapons and armor that work. If there are head shots or different hit boxes there would be a benefit to using some of the other weapons. As it stands right for example the sniper rifle is useless except for maybe someone new to the game that hasn't played enough to realize it doesn't chop wood as well as a jackhammer. |
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2011-02-17, 08:40 PM | [Ignore Me] #86 | |||
Lieutenant General
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Lasher / JH / MCG Pulsar / Gauss / Cycler / Sweeper Lancer / Striker / Phoenix Dragon / that new rocket thingy HSR / Bolt Driver Plasma / Jammers / Frags Thumper / Rocklet Rifle daily. Where's the 75% of unused weapons? also lol @ sniper rifle being useless... fight today on ishundar, half the kill spam was snipers. Or are y ou suggesting that the sniper rifle should be able to hold its own in CQC against the JH...? |
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2011-02-17, 09:05 PM | [Ignore Me] #87 | |||
Malvision
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Two shot kills are not the proper use of a sniper rifle. I'll agree that you can still get kill spam with the two shots. But I don't have to like it :P I would like the sniper rifle to be a viable long range weapon as good as lets say the Jackhammer is at close range. |
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2011-02-17, 09:29 PM | [Ignore Me] #90 | |||
Colonel
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Also like I said before the sniper rifle needs to use an advanced bullet where damage increases based on distance. So it only gains its 100% damage at greater than 100 meters. |
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