The grief system: How can it be fixed? - PlanetSide Universe
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Old 2011-03-06, 05:19 PM   [Ignore Me] #1
Peacemaker
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The grief system: How can it be fixed?


I think the grief system in the game is terrible. I hate getting 50 grief because some idiot ran infront of my tank. Or ran into a corridor I was firing down. Take your pick, the system needs to be improved.

I'd suggest no grief unless you kill a team mate, but that doesn't work. Then jackasses will shoot you down to barely any health with no consequences.

Let's hear some ideas!
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Old 2011-03-06, 05:24 PM   [Ignore Me] #2
DviddLeff
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Re: The grief system: How can it be fixed?


I have no problem with the grief system.

The only time I ever came close to grief lock was when I certed Thumper the first time and was careless.
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Old 2011-03-06, 05:26 PM   [Ignore Me] #3
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Re: The grief system: How can it be fixed?


Peacemaker has shot you in the back X times in the last minute, do you wish to punish him? [F2] Yes, [F3] No

Something like that.

I never found the grief system to be that bad though. You could do a ton of team damage before the consequences showed up.

I got grief locked once...but it was a bug stemming from a hacked AMS in a courtyard I OSed. Counted like 10 Barney kills as being friendlies.
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Last edited by Rbstr; 2011-03-06 at 05:29 PM.
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Old 2011-03-06, 05:39 PM   [Ignore Me] #4
morf
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Re: The grief system: How can it be fixed?


The problem with the current grief system imo is that is disproportionately punishes players with higher play time due to it's universal decay rate. I would like to see it measure the amount of damage you do to friendlies vs. The amount you do to enemies. A certain amount of friendly fire is to be expected. So for example if we determine that 90 percent of the damage you inflict should be against hostiles, then for every 10 damage you do to an enemy, 1 grief point could be eliminated. The idea here being it could measure a players carelessness better than just looking at the amount of friendly fire over time.
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Old 2011-03-06, 06:11 PM   [Ignore Me] #5
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Re: The grief system: How can it be fixed?


Grief system works well. Can't remember going over 150 without trying.
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Old 2011-03-06, 06:33 PM   [Ignore Me] #6
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Re: The grief system: How can it be fixed?


Shit happens, sometimes you kill friendlies in busy assaults, sometimes they just plain jump in front of you, and sometimes you don't see that cloaker before you open up with the main gun.
But has anyone ever got a weapon lock from accidental hits?
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Old 2011-03-06, 06:43 PM   [Ignore Me] #7
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Re: The grief system: How can it be fixed?


Originally Posted by RavenLord View Post
But has anyone ever got a weapon lock from accidental hits?
Having gone on grief streaks before I took a break from the game I doubt it. Obviously the more damage you do in a short amount of time the more grief you get, but even when I was blindly using flails I never got enough to lock my gun.

The OP is making it sound like he gets grief locked everytime he plays. If that's the case then he's probably being really careless. Maybe he just wants a way to hide the grief warning?

Last edited by Sirisian; 2011-03-06 at 06:45 PM.
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Old 2011-03-06, 06:53 PM   [Ignore Me] #8
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Re: The grief system: How can it be fixed?


Planetside had one of the best grief punishment systems I have ever seen.

I couldn't really see it getting much better other than a few tweaks here and there where you racked up absurd amounts of grief for small things.
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Old 2011-03-06, 07:22 PM   [Ignore Me] #9
Rarntogo
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Re: The grief system: How can it be fixed?


I haven't even gotten close to grief lock since the Pounder was an AI max. (good times btw!) The only time I got over 400 since then was if the outfit went on endless Lib runs for a week straight or something. I like the grief system as is.
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Old 2011-03-06, 08:20 PM   [Ignore Me] #10
Miir
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Re: The grief system: How can it be fixed?


I was pretty satisfied with the current grief system in PS.

But if I was to make a suggestion it would be to base it on friendly kills rather than just every time you hit someone friendly. Perhaps you could still get the warning but only if the friendly is killed do you get grief points.

The main reason is it's hard to control where people go inside bases and towers. They are there to play the game to their own style. If that means rushing in ahead of everyone guns blazing. I say go for it. But I mostly get grief when someone like that runs in front of me while I'm shooting.

If it was changed to per death it would likely minimize grief caused by situations I just described.

But as I said... the current system seems to work ok that's the only tweak I'd do if I could.
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Old 2011-03-06, 09:03 PM   [Ignore Me] #11
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Re: The grief system: How can it be fixed?


Thumper would be a lot stronger if you only got grief for kills with it.
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Old 2011-03-06, 09:30 PM   [Ignore Me] #12
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Re: The grief system: How can it be fixed?


I've never gotten weapons lock. I just find the current grief system could use some improvement,

Originally Posted by morf View Post
The problem with the current grief system imo is that is disproportionately punishes players with higher play time due to it's universal decay rate. I would like to see it measure the amount of damage you do to friendlies vs. The amount you do to enemies. A certain amount of friendly fire is to be expected. So for example if we determine that 90 percent of the damage you inflict should be against hostiles, then for every 10 damage you do to an enemy, 1 grief point could be eliminated. The idea here being it could measure a players carelessness better than just looking at the amount of friendly fire over time.
Adding something like this would make it so you could base the grief system on a much smaller scale. Getting as much as 50 grief points at a time is gone, and consequences could be enabled sooner. I did not make it clear but I felt that TKers need to be punished, and the current system doesn't do it right. Putting grief against a ratio of damage you do to hostiles makes a lot more sense.
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Old 2011-03-07, 01:46 AM   [Ignore Me] #13
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Re: The grief system: How can it be fixed?


I farm XP through support. this ratio talk makes me sad, since my output is surrogate
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Old 2011-03-07, 03:32 AM   [Ignore Me] #14
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Re: The grief system: How can it be fixed?


Only change I would recommend is adding a forgive option, and friendly vehicles do not damage friendly CE, infantry, or vehicles if under 50% speed.

It might also be nice if outfits can set each other as grief free.
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Old 2011-03-07, 08:08 AM   [Ignore Me] #15
Grimster
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Re: The grief system: How can it be fixed?


I don't see a problem with the grief system either.

I mean sure sometimes if I by accidence hit someone with the main cannon or maybe in a corridor fight I have rarely to never seen myself get more than 100-150 grief which really isn't that much.

So what is the problem if you get some grief points off an on? It's not like they are a permanent record for you.
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