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View Poll Results: Do you think PS:N should have creatures?
Passive Creatures Only 29 19.08%
No Creatures 60 39.47%
Not sure 11 7.24%
Hostile Creatures Only 2 1.32%
Both Hostile and Passive Creatures 50 32.89%
Voters: 152. You may not vote on this poll

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Old 2011-04-28, 10:41 AM   [Ignore Me] #31
The Desert Fox
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Re: Hostile/Passive Creatures on each Continent


meh...
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Last edited by The Desert Fox; 2011-04-28 at 10:44 AM.
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Old 2011-04-28, 10:50 AM   [Ignore Me] #32
Canaris
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Re: Hostile/Passive Creatures on each Continent


really should redo this poll and have a distinction between - Yes PvE creatures and Yes "Passive" creatures, there's a pretty big difference imo
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Old 2011-04-28, 01:32 PM   [Ignore Me] #33
Bags
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Re: Hostile/Passive Creatures on each Continent


No. if they do add I'm not buying psnext
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Old 2011-04-28, 03:36 PM   [Ignore Me] #34
Logit
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Bags View Post
No. if they do add I'm not buying psnext
This.

The PvE conversation should just die. Will anyone not buy the game because they DON'T add it? Not likely.

But if they do, well, quote says enough.
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Old 2011-04-28, 04:26 PM   [Ignore Me] #35
Raymac
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Re: Hostile/Passive Creatures on each Continent


Part of the reason the PvE conversation won't die is because we already have very limited PvE in the original Planetside. Turrets of all kinds (bases, spitfires, cerebrus, etc) are AI, and I can't ever remember seeing any threads about getting rid of those.

So, as the great pirate Jack Sparrow once said, we've already agreed to it on principle, it's just a question of how much.

So, do we want AI soldiers? (Vast majority of you say no, loud and clear)
Do we want AI godzillas? (Probably not unless maybe it was some special event)
Do we want AI boars that you collect teeth for exp? (I don't think so)
Do we want critters bopping around just adding flavor to the environment? (As long as it doesn't hurt performance)
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Old 2011-04-28, 04:41 PM   [Ignore Me] #36
Logit
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Raymac View Post
Part of the reason the PvE conversation won't die is because we already have very limited PvE in the original Planetside. Turrets of all kinds (bases, spitfires, cerebrus, etc) are AI, and I can't ever remember seeing any threads about getting rid of those.

So, as the great pirate Jack Sparrow once said, we've already agreed to it on principle, it's just a question of how much.

So, do we want AI soldiers? (Vast majority of you say no, loud and clear)
Do we want AI godzillas? (Probably not unless maybe it was some special event)
Do we want AI boars that you collect teeth for exp? (I don't think so)
Do we want critters bopping around just adding flavor to the environment? (As long as it doesn't hurt performance)
So in essence, we could all live without it. Thank you Raymac, for making such a nice list for us.

I wouldn't mind bots to help with training in a virtual situation ONLY. But even so, I could certainly do without them.

Last edited by Logit; 2011-04-28 at 04:42 PM.
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Old 2011-04-28, 06:25 PM   [Ignore Me] #37
Raymac
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Logit View Post
So in essence, we could all live without it. Thank you Raymac, for making such a nice list for us.

I wouldn't mind bots to help with training in a virtual situation ONLY. But even so, I could certainly do without them.
Sure, we could live without it, but it's not like I'm Princess Vespa dragging my massive hair dryer through the desert in Spaceballs because I "can't live without it."

For AI, I just think there is a happy medium somewhere between having thousands of bots running around the battlefield and only having a target move 1 meter to the left as you shoot it in VR training.

If you want it all or nothing, then we need to take out spitfires.
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Old 2011-04-28, 07:02 PM   [Ignore Me] #38
Baneblade
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Re: Hostile/Passive Creatures on each Continent


The devs should play as native creatures.
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Old 2011-04-28, 11:48 PM   [Ignore Me] #39
Sirisian
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Re: Hostile/Passive Creatures on each Continent


I asked for the poll to be changed. It can't be changed by the original poster in this forum software. The current results are Yes - 15, No - 17 and Not sure - 4.

When I made this thread I didn't think people would have such strong feelings about this. Reminds me of the BFRs. I hope some of you are open for a little change. I'd hate to see this game be exactly the same with just upgraded graphics. I get the feeling some people want the exact same game minus BFRs though and I can respect that.

Last edited by Sirisian; 2011-04-29 at 04:38 PM.
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Old 2011-04-29, 04:07 AM   [Ignore Me] #40
TRex
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Re: Hostile/Passive Creatures on each Continent


Really not sure about this .

Even if there were 'passive' creatures in the surrounding countryside , would they have a hit box? Would shooting them or walking near them cause them to move/stampede?

I could imagine the uproar if you shot at someone and some deer running between you interrupted your shot/aim . On one level it would add an extra element of depth to the game , but knowing how some people react to even the slightest odd thing in planetside ,forumside would be full of rants.

In retrospec I think I would vote for no .

I'd much prefer the idea someone posted ( peacemaker I think it was) a while back where vehicle debris would remain in situ around the area for a given time to give added cover and realism .
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Old 2011-04-29, 10:12 AM   [Ignore Me] #41
Logit
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Sirisian View Post
I asked for the poll to be changed. It can't be changed by the original poster in this forum software. The current results are Yes - 14, No - 17 and Not sure - 3.

When I made this thread I didn't think people would have such strong feelings about this. Reminds me of the BFRs. I hope some of you are open for a little change. I'd hate to see this game be exactly the same with just upgraded graphics. I get the feeling some people want the exact same game minus BFRs though and I can respect that.
I think it's pretty safe to say the Core of Planetside is a very good game. We don't all want the same game, but we also don't want them to crap it up with dumb changes.
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Old 2011-04-29, 05:32 PM   [Ignore Me] #42
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Logit View Post
I think it's pretty safe to say the Core of Planetside is a very good game. We don't all want the same game, but we also don't want them to crap it up with dumb changes.
And we also don't want them to hold too hard to nostalgia and keep things in game that are bad, or fail to embrace new things, only because thats the way it was(or wasn't) done in planetside.

For my money, if it can be done without being detrimental to performance, and without insane amounts of dev time, it should be. Remember, wild animals. Can't use warpgates. They can be confined to a continent, and make that place different than the rest. They should all have unique dangers associated with them. Environmental effects, nasty weather, rocks from space, solar flares, etc. PS1 sterile candylands are boring. Oh, sure, have a couple, but make the rest interesting to fight on.
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Old 2011-04-29, 05:38 PM   [Ignore Me] #43
Senyu
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Re: Hostile/Passive Creatures on each Continent


People are very worried that this will change the game they love in a bad way. And some from playing the game at all. Creatures if added that could be acceptable by most I imagine would have the following features

Passive: Creatures will not attack players. They are interactive cosmetic items part of the enivorment

Killable: Creatures are easily killed. And do not impede vehicles running over them

Fleeing: Creatures move away from large battles such as Base capture thus no interfering with the majority of the fights

Pure Fun: No exp is gained from killing them


Creatures added would be purely cosmetic and not interfere with majority of fights. They flee from gunfire. They just there while your passing by or defending and seeing it at a distance. In a large case if implemented, imagine rolling with your tank over a hill into a large field and seeing a herd of 20 creatures grazing start moving away as you pass by. Now for the rest of you imagine shooting them all down. It would add to the game and not destroy it as most are claiming. They are purely interactive cosmetic creatures.
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Old 2011-04-29, 07:47 PM   [Ignore Me] #44
Raymac
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Re: Hostile/Passive Creatures on each Continent


The Planetside world right now is so incredibly static. I mean the world doesn't even have rivers. It would be nice to have just a little something to give it life.
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Old 2011-04-29, 09:13 PM   [Ignore Me] #45
Furret
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Re: Hostile/Passive Creatures on each Continent


So logit, you seem to be fairly strongly against the addition of creatures.

Assuming the creatures are along the lines of what senyu posted earlier, I don't see the problem, and I'd like to see your reasoning.
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