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View Poll Results: Do you think PS:N should have creatures? | |||
Passive Creatures Only | 29 | 19.08% | |
No Creatures | 60 | 39.47% | |
Not sure | 11 | 7.24% | |
Hostile Creatures Only | 2 | 1.32% | |
Both Hostile and Passive Creatures | 50 | 32.89% | |
Voters: 152. You may not vote on this poll |
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2011-05-02, 03:58 PM | [Ignore Me] #47 | ||
First Sergeant
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HAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAH
obviously an exaggeration of what actually happened, but people type LOL when they just smile, so i figure actually laughing out loud corresponds to a fairly long chain of capitalized HA's. Another interesting mechanic. Got a minefield? Send a cow. |
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2011-05-02, 07:50 PM | [Ignore Me] #48 | ||
Colonel
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Poll was reset. I think now it will correctly gather everyone's opinions. Hopefully. I noticed some people like passive creatures, but are totally against hostile creatures and the new poll allows that option.
Also herding creatures would be an interestingly complex way to set off mines. Speaking of that maybe there could be a creature with an NTU EMP that is emitted a short distance blowing up mines and disabling things like cloaking, implants, and spitfires, and vehicles. That would be a sweet epic creature like a flying creature. Last edited by Sirisian; 2011-05-02 at 07:55 PM. |
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2011-05-03, 09:44 AM | [Ignore Me] #50 | |||
Second Lieutenant
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This is not a good idea, and anything that takes away from constant PvP warfare is going to be detrimental. I don't think either side should benefit from creatures at all(even if you do take the time to herd them toward mines.) People WILL whine about it. Now, that being said. If they are passive creatures, with very little impact on what is going on around them, fine, I'd live with it. Because I'd expect them to be so insignificant that I barely noticed them. I do like the idea of each continent/planet have it's own unique attributes, albeit terrain, weather, whatever..but I feel like they should focus more on great landscapes, continent "events," and other things that could provide entertainment for a static environment. My biggest fear is the addition of these creatures, over time they try to elaborate on them, and we have another BFR fiasco. |
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2011-05-03, 10:19 AM | [Ignore Me] #51 | ||
First Lieutenant
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As funny as herding creatures into mine fields I hope no one takes it seriously.
In fact a new attribute in my passive creatures feature would be thus Influence Area: Creatures do not enter fields of influence created from Bases or towers. They just simply do not like it and will never bother the area. The way I see them interacting with mines is if there has been no fighting giving them time to move back into an area and there just happens to be some left over mines in the fields or whatever. Again Passive Cosmetic Creatures with little interaction seems to be the only acceptable way for the majority of the fan-base. And if they do evolve into other things after people begin to accept them, please, these things would never become quest givers or something. That should never change. But dont let the phrase NPC scare you back into your hole either |
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2011-05-04, 01:18 PM | [Ignore Me] #52 | |||
Second Lieutenant
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I've come a short way from completely not wanting any form of PvE, but if it's something as simple as this, I'm sure I could allow it. After all, I have a ton of say as to what does and does not go in the game....right? |
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2011-05-04, 01:20 PM | [Ignore Me] #53 | ||
First Lieutenant
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Please direct your attention to the next topic. It will be brief, intelligent, and consist of lengthy words. The topic of choice will be of including "METAL BOXES", why they hide in them, and how to remove the foe from them.
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2011-05-04, 07:23 PM | [Ignore Me] #54 | ||
Colonel
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I'm not sure I like the idea of passive creatures naturally avoiding SOIs. In my original post I suggested that base turrets and spitfires should just handle their spread. I guess being scared of gunfire would mean they'd wander away from the battle points on the map though.
What would be cool to see would be a small group of creatures wandering close to a base then the turret motion sensing them and unloading on one of them while the others flee. If you don't like a topic bumping it doesn't help. |
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2011-05-06, 01:43 PM | [Ignore Me] #56 | ||
Private
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Not sure if it's posted around here already, but having Aggressive creatures in the game will make some/most fights extremely unfair.
Imagine you having a lovely shooting battle with two others and you're actually doing pretty good. You kill one and focus on the other one and suddenly, a giant bull-rex comes at you and bites your head off. I can see that this is fun the first few times, but after a while, this gets more frustrating than it is fun. Second example: You make yourself ready for a lovely sniper round, pop your sniper rifle behind a rock and start shooting. Suddenly while zoomed in you die and see a crocodile walking away that just bit your legs off. Nah, that doesn't do it for me. Passive creatures like birds would be fun, creatures that wouldn't get in the way. But I say a big 'NO!' to Aggressive creatures that can spoil your killing fun. ~Orm |
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2011-05-06, 09:57 PM | [Ignore Me] #58 | ||
First Sergeant
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I see your points Ormeon.
Obviously, those type of hostile creatures would be horrible for the game. However, if creatures were confined to an obvious area, say around a certain lake in a certain forest swamp area between two bases; somewhere everyone knew about and there would be no surprises. They would be more of a tactical aspect than a PvE aspect. If you want to fight through the swamp, you gotta deal with the crocodiles. If you don't want to deal with the crocodiles, you gotta go around. |
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2011-05-07, 01:33 AM | [Ignore Me] #59 | |||
Colonel
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Some of the examples you described is why I think they'd be interesting and switch up the monotony of the battles. Also I don't think they should do as much damage as you're imagining. It wouldn't be one hit. Whipping around and firing a sniper round into a creature might stun it and allow the second shot to kill it. Also if you're by yourself I think the vulnerability would help. I know a lot of people on this forum hate solo players already. Also I was thinking that if there are hostile creatures some should be neutral against players, but aggressive against vehicles. Kind of wish people would explain more possible creatures. A crocodile is kind of Earthy and not a galaxy far away. Then again an electric NTU swamp eel would be fun and a bit cool to see jump from a swamp with razor teeth, but that's also Earthy so small changes help in the description. |
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