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PSU: The VS are like Bulls. They hate the color red!
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2011-07-08, 11:14 PM | [Ignore Me] #33 | |||
Major
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It's not a must at all. No Battlefield 3 trailer has shown 3rd person vehicles yet. It's really not that hard people have just gotten used to the lazy arcade style of vehicle control. First person though will add a lot more skill to it especially air combat. I'm guessing he means Galaxy dropships will be the only vehicles that retain 3rd person due to their size landing might be tough otherwise. But yeah i'm looking forward to the playing the entire game first person like it should be. Now only Infiltrators get to exploit corners an they actually need it lol. All in all the game is sounding more an more awesome. Funny we were all so pessimistic getting no info. We didn't expect much but we got a truckload these past two days. |
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2011-07-08, 11:17 PM | [Ignore Me] #34 | |||
Kinda the same thing here. You can't really blame anyone for being pessimistic. |
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2011-07-09, 03:20 AM | [Ignore Me] #36 | |||
Colonel
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It gave the drivers a bit better situational awareness directly around the vehicle. Little else. You certainly didn't shoot from that view. Mayhaps we should include e-brakes and manual transmissions and switches on a 3d dashboard so its not too arcady.. Last edited by CutterJohn; 2011-07-09 at 03:21 AM. |
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2011-07-09, 07:56 AM | [Ignore Me] #37 | ||
First Sergeant
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The third-person arguments are shit. Everybody has it, everybody uses it. With it gone, YOU WILL STILL HAVE CORNER CAMPERS. Look no further than COD for example. People do it, because it is smart tactically. It's called "ambushing". If you are having trouble with corners, just tell yourself there is an enemy on every turn, and presto, problem solved. When I die to a corner camper, that is my fault, not theirs. If I know they are there and die, I have failed. If I don't know they are there, I'm just being stupid. The whole point of the open world, is that there's the possibility of an enemy on any corner, including the "safe" ones. Sure, that corner camper might just be looking for easy kills, but the reason they are easy kills is because of you.
This is the same shit with Interlinks. "Oh, the radar gives the defenders a huge advantage!!" Bullshit you fucking loser, you know where they are too. You can see and hear their shots ripping through your buddy who just ran into a corner humper...
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2011-07-09, 08:11 AM | [Ignore Me] #39 | |||
Corporal
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And at the end of the day, if it's not a problem because "everyone has it", then it wont matter when everyone doesn't have it. If you're trying to argue that it being there is ok because it's an equal playing field, then it being gone is also an equal playing field. The only reason to complain about it's removal is because it gave you an advantage. If that advantage could be countered, then yeah, removing it would be the shittiest decision of all time. |
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2011-07-09, 09:15 AM | [Ignore Me] #41 | |||
First Sergeant
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2011-07-09, 11:36 AM | [Ignore Me] #42 | ||
Registered User
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I hope this game supports headtracking. Makes third person for vehicles and air less essential. Also adds to infantry play.
http://www.youtube.com/watch?v=9wXx3vMy_AQ You should be able to use a kinect, trackir5, and even smart phone/tablets for head tracking. |
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2011-07-09, 12:55 PM | [Ignore Me] #43 | |||
First Lieutenant
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I use my radar and i dont blindly run around corners but radar doesn help when you are behind the corner looking around it with third person and not moving. I cant see you visually or on radar but you can see me comin. You should be using your radar and stop tryin to cheat your view. Its better to have to stop and peek around the corner to see whats there, you take the risk peeking around just like you would in real life. You dont get psychic ghost views from a magical camera in the air to let you see around you with no risk. Peek around, see whats there if its clear then move ahead. Or if you see em comin on radar wait til that blip is near you then hop out and fire away. The goal is a better more enjoyable fight and no 3rd person does that. Maybe not for you, but letting you have a gun that fired an OS every second would be more fun for you too but not for the game overall. |
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2011-07-09, 02:07 PM | [Ignore Me] #44 | |||
Corporal
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However, from those comments, it seemed clear to me that you were justifying the tactic of corner camping whilst using 3rd person view. If you weren't, then you can disregard the rest of this post, in addition to my apologies for misinterpreting your post. Now, as I mentioned, 3rd person is only a legitimate issue for small selective situations. The main one being tower capture. Now, break it down to it's foundations. You have the tower defenders and the tower attackers. Those defending have advantages, these advantages range from motion trackers and interlink radar (when within the SOI of a linked facility), in addition you have implants that assist. Now, these advantages need counters, and they all have them. This results in certain player set-ups being ideal at attacking a tower. Namely, infiltrators. Now, here's the problem, the counter for smart tower defense in completely countered by 3rd person, to the point where infiltrators are actually the worse choice for capturing a tower. Alternatively the counter is AI MAXes, but we all know how useless they are in confined spaces (as they should be). This is the train of thought that will always result in my trying to explain why the feature of 3rd person is neither ok or fun on the infantry level of the game. To put it one final way, I always sucked at one on one gunfights, but by using the 3rd person view, I suddenly started winning against players I know would beat me if I didn't use the technique. If something negates player skill that much, how can anyone say that there's nothing wrong with it? Regardless of whether they actually care about it's removal or not? Last edited by Straws; 2011-07-09 at 02:08 PM. |
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2011-07-09, 03:02 PM | [Ignore Me] #45 | |||
PSU Admin
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You can work to capture a river bend, or a forrest for example to gain the resources that are there. In short, PlanetSide 2 won't totally revolve around bases. |
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