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2011-07-10, 06:38 PM | [Ignore Me] #121 | |||
Corporal
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Dunno why you decided to quote my post for that but thanks anyways? Anyways that was kinda in a way my point; they lack lethality to be much more then a long distance nuisance in Pside. Didn't say I wanted to make em any different, just stating what I see as the obvious. Last edited by Gwartham; 2011-07-10 at 06:40 PM. |
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2011-07-10, 06:53 PM | [Ignore Me] #123 | |||
Staff Sergeant
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So the various vehicles don't have a similar advantage? Last edited by artifice; 2011-07-10 at 06:55 PM. |
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2011-07-10, 06:59 PM | [Ignore Me] #125 | ||
First Sergeant
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*cry*
From top of my head, Halo maps were mostly small or tiny, where range didn't really matter. Compare it to PS where you can have a bloke 2x as far as your rifle range 1-shotting people - that's the problem.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-10, 07:03 PM | [Ignore Me] #126 | |||
Staff Sergeant
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Here is a good look at a Halo map from the point of view of an extremely good sniper. Last edited by artifice; 2011-07-10 at 07:05 PM. |
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2011-07-10, 07:05 PM | [Ignore Me] #127 | ||
First Sergeant
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And you want that in planetside?
I stand corrected, the map is tiny. The ranges here don't exceed courtyard fighting really.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org Last edited by Volw; 2011-07-10 at 07:06 PM. |
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2011-07-10, 07:09 PM | [Ignore Me] #129 | ||
First Sergeant
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Art you only prove my point. If I ever saw that kind of twitch monkey shit in a game I would uninstall and throw the disk out my window. As the game wouldn't even be worth the time to get up and put it in the trash.
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2011-07-10, 07:13 PM | [Ignore Me] #131 | ||
First Sergeant
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Your point?
What I pointed out is, that in PS, sniper ranges are ~2x as long as rifle range. Meaning that if you add headshotting, there won't be a way to counter it, unless risking a 200m jog to get in range. 2-3 snipers would be effectively able to lock whole bases.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-10, 07:14 PM | [Ignore Me] #132 | ||
Staff Sergeant
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That's goofy. Halo isn't Planetside. Halo has a specific play style and run and gun is what it is. That sniper was good. It is hard to move and snipe. Most people did not use the sniper rifle, and most who did were lousy at it.
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2011-07-10, 07:18 PM | [Ignore Me] #133 | ||
First Sergeant
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May I remind all of you that sniper riffles one-shot in planetside as well? Sure it's only again infils, but hey!
I don't see anything wrong with head-shots being in. I'm not saying those should be 1-shot kills. Those guys have very advanced helmets, that are sure to stop 1 sniper bullet before caving ^^ |
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2011-07-10, 07:21 PM | [Ignore Me] #134 | ||
Major
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We discussed this a good bit earlier this year I remember. My thoughts are the same as they were then.
Headshots are a bad idea cause it favors some weapon types over others. Spray an Pray weaponry gets a huge buff the higher the headshot bonus damage is. That is unless the accuracy cone is greatly toned down in PS2. Then its the opposite you want a heavy hitter so you can instagib folks with easy to aim headshots. It also screws up close range combat. Since spraying for the head will kill as fast as close range weapons most likely. Oh an that Halo vid brings back bad memories. I hate the Halo Sniper Rifle its so crazy imbalanced. If there is only one on map usually team that gets it first wins every time. As for Prone. I would say it depends on the accuracy cone in PS2. If we are more accurate then Prone would be ok. If not then it may slow down the action too much making people too hard to hit. |
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2011-07-10, 07:21 PM | [Ignore Me] #135 | |||
Major
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Things which ruin many peoples fun are removed or nerfed i.e the flail and lunarchild it didn't really matter that you could one shot infils as the cloak was their defense, it was annoying to get hit by a round that was meant for someone else but it didn't really happen that often
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