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Old 2011-07-11, 04:09 PM   [Ignore Me] #31
ArcticPrism
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Re: Infantry Health


Originally Posted by Bags View Post
Making me dependent on a medic will kill PS2 for me. If I want TF2 I'll play TF2..
I agree with this. While I do enjoy playing support roles, very few people do. Just think of traditional mmorpgs. Healers are always the least popular class to play, yet damage dealers are always the most common. People like to be the ones doing damage and scoring kills, not assisting someone in scoring kills.

While having medics should be a bonus to your team because teamplay should always be superior, you shouldn't be completely helpless without them. You were very capable in Planetside 1 without medics, but having them for reviving and such during drops, or tower raids was a big plus.
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Old 2011-07-11, 04:12 PM   [Ignore Me] #32
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Re: Infantry Health


If there is no way to heal yourself the game will suck, there's plenty of times you lose health before you even get into battle (idiots firing randomly, bad drivers etc)
If it takes longer than 30 seconds to find a medic it's faster to die and respawn, which would seem to make it a zergfest

I'm all for faster med app for medics (and i mean faster for them not slower for others) and rezzing, maybe stam refills too
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Old 2011-07-11, 04:13 PM   [Ignore Me] #33
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Re: Infantry Health


No one wants TF2 medics, I only brought it out as an example of the medic having use outside of healing.
And example that modern FPS games don't tend to leave the medic a non-combatant in the least.

My problem is "Oh god one more shot will do me in, lets hide" medkit, medkit, medkit. "Ah full health again"
That shouldn't happen. It's up there with heavy armour, heavy anti infantry and antitank weapons all on the same character at the same time in terms of teamplay ruining.

That does not mean the medikit shouldn't exist, that you can't heal yourself to some extent.
Stop taking the most extreme case and insisting it's the only way to implement such a thing. It's like arguing with a 3rd grader.
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Last edited by Rbstr; 2011-07-11 at 04:16 PM.
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Old 2011-07-11, 04:13 PM   [Ignore Me] #34
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Re: Infantry Health


Originally Posted by Redshift View Post
If there is no way to heal yourself the game will suck, there's plenty of times you lose health before you even get into battle (idiots firing randomly, bad drivers etc)
If it takes longer than 30 seconds to find a medic it's faster to die and respawn, which would seem to make it a zergfest

I'm all for faster med app for medics (and i mean faster for them not slower for others) and rezzing, maybe stam refills too
Like I said on the last page, if you aren't a medic, you should not receive a MedApp. Those not specialized in Medical can only use medkits.
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Old 2011-07-11, 04:27 PM   [Ignore Me] #35
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Re: Infantry Health


Medikits + hot key ftw. Its been a few years but didnt planetside have a very slow auto heal up to like 15hp or something anyway?

I see nothing wrong with how self-assigned medics operated in the first game. I just think they'll make a whole class out of it to better reward people.
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Old 2011-07-11, 04:33 PM   [Ignore Me] #36
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Re: Infantry Health


Let me have a shitty med app, give medics a bitching medapp.

There, problem solved.
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Old 2011-07-11, 04:34 PM   [Ignore Me] #37
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Re: Infantry Health


The thing I recall officially hearing about the health system is that they aren't looking to make a class intrinsically harder to kill via them having more health.

So no tank spec/class like you would have in TF2 or Global Agenda where you have more health or put skill points into more health/dmg mitigation.

My understanding of what they said contradicts their other guiding philosophy where all aspects of your character can be modified via the skill system.

I think that Brink had a relatively unique way of making medics more useful by having the typical modern day shooter health recharge (up to a certain point) and then the medic extends that basic health meter by an extra amount. When you lost that health "pip" you didn't get it back until a medic expended their energy to replace it. Holding health station command points also added to your overall number of extra health pips.

I recognize and respect the need that some people have to keep Planetside unique and to carry over the core PS1 gameplay mechanics to PS2. I think that SOE will need to carefully weigh how much is borrowed from modern day FPS juggernauts, PS1 and their own new ideas that their bringing to the table.
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Old 2011-07-11, 04:35 PM   [Ignore Me] #38
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Re: Infantry Health


Originally Posted by Bags View Post
Let me have a shitty med app, give medics a bitching medapp.

There, problem solved.
1HP per second is good
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Old 2011-07-11, 04:35 PM   [Ignore Me] #39
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Re: Infantry Health


Almost everything they have announced so far is based on current shooters. Nothing from the original PS besides size and types of vehicles seems to have carried over.

Originally Posted by Zulthus View Post
1HP per second is good
I'll take that over needing a pocket medic.
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Old 2011-07-11, 04:36 PM   [Ignore Me] #40
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Re: Infantry Health


Originally Posted by Bags View Post
Almost everything they have announced so far is based on current shooters. Nothing from the original PS besides size and types of vehicles seems to have carried over.



I'll take that over needing a pocket medic.
Yeah... I don't know about this game anymore.
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Old 2011-07-11, 04:38 PM   [Ignore Me] #41
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Re: Infantry Health


Originally Posted by Zulthus View Post
Like I said on the last page, if you aren't a medic, you should not receive a MedApp. Those not specialized in Medical can only use medkits.
you can open a door and loose 90% of your life instantly, if there's no medic around you have to either go and die or run back to the ams and get some more med kits, that is a game breaking mechanic
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Old 2011-07-11, 04:39 PM   [Ignore Me] #42
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Re: Infantry Health


Originally Posted by Redshift View Post
you can open a door and loose 90% of your life instantly, if there's no medic around you have to either go and die or run back to the ams and get some more med kits, that is a game breaking mechanic
No, it's not, run 10 meters back to the AMS and get more medkits. What do you even mean by losing 90% of your life when you open a door? Did you open it into your face?
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Old 2011-07-11, 04:40 PM   [Ignore Me] #43
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Re: Infantry Health


Originally Posted by Redshift View Post
you can open a door and loose 90% of your life instantly, if there's no medic around you have to either go and die or run back to the ams and get some more med kits, that is a game breaking mechanic
If its as beneficial to the medic to be a medic as it is to the non medic to have a medic, you won't be lacking in medics.

...medic medic medic.
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Old 2011-07-11, 04:41 PM   [Ignore Me] #44
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Re: Infantry Health


Originally Posted by Zulthus View Post
No, it's not, run 10 meters back to the AMS and get more medkits. What do you even mean by losing 90% of your life when you open a door? Did you open it into your face?
I think he's referring to their decreased TTK and headshots.
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Old 2011-07-11, 04:41 PM   [Ignore Me] #45
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Re: Infantry Health


Originally Posted by Soothsayer View Post
If its as beneficial to the medic to be a medic as it is to the non medic to have a medic, you won't be lacking in medics.

...medic medic medic.
QFT... you're acting like out of the thousands of people that will be playing this game, nobody is going to be a medic. Come on.
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