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Old 2011-07-12, 11:27 AM   [Ignore Me] #1
xcel
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Multi-core Utilization?


Not a lot of games have implemented multi-core processing. I am wondering if Planetside 2 will utilize multiple cores. Or rather, the forge light engine.

Did anyone inquire about this in the q and a?
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Old 2011-07-12, 11:31 AM   [Ignore Me] #2
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Re: Multi-core Utilization?


Non info there yet. But im pretty sure it will. Most people have at least 2 Cores these days, not using that to full advantage is just stupid.
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Old 2011-07-12, 11:43 AM   [Ignore Me] #3
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Re: Multi-core Utilization?


Originally Posted by basti View Post
Non info there yet. But im pretty sure it will. Most people have at least 2 Cores these days, not using that to full advantage is just stupid.
most games support 2 cores fine, its however when you get into 4/6/8 that it becomes underutilized.
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Old 2011-07-12, 11:44 AM   [Ignore Me] #4
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Re: Multi-core Utilization?


I once read that PhysX can make use of extra cores if you have no/a less powerful nVidia card to take care of those calculations.

Maybe it got scrapped until now though..
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Old 2011-07-12, 11:47 AM   [Ignore Me] #5
basti
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PhysX does use your CPU if your video card doesnt suppport PhysX. But i dont know if it puts stuff on the CPU if your Video card supports it, but isnt strong enough.
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Old 2011-07-12, 11:53 AM   [Ignore Me] #6
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Re: Multi-core Utilization?


Originally Posted by basti View Post
PhysX does use your CPU if your video card doesnt suppport PhysX. But i dont know if it puts stuff on the CPU if your Video card supports it, but isnt strong enough.
Not to mention with newer designs of processors there is a higher separation of what a CPU and GPU do well for efficiency.
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Old 2011-07-12, 12:03 PM   [Ignore Me] #7
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Re: Multi-core Utilization?


Originally Posted by xcel View Post
Not a lot of games have implemented multi-core processing. I am wondering if Planetside 2 will utilize multiple cores. Or rather, the forge light engine.

Did anyone inquire about this in the q and a?
Because a lot of games are console ports (sadly).

Pretty much all PC exclusive titles have multicore support.
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Old 2011-07-12, 02:09 PM   [Ignore Me] #8
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Re: Multi-core Utilization?


if forgelight supports Directx 11, then it will use all of the cores of the cpu, this is one of the advantages in dx11
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Old 2011-07-12, 07:32 PM   [Ignore Me] #9
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Re: Multi-core Utilization?


We don't have a ton on the engine but I would hope it utilizes multiple cores.
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