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2011-07-14, 01:47 PM | [Ignore Me] #31 | ||
Private
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Ive never played sniper for more than 5 minutes in most fps games
TF2 has a ridiculous crit system - Im sure people wouldnt rather see that The ability to aim for the head consistently is what separates good players from bad People that can aim will never have a problem with this - imagine how much better of a game ps1 would have been with headshots - no adadadada spam I cant wait for them to take out all the noob shit from ps1 and make ps2 a real fps game where aim matters
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http://www.rivalgaming.org/ Last edited by Cartel; 2011-07-14 at 01:49 PM. |
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2011-07-14, 01:50 PM | [Ignore Me] #33 | ||
Private
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to each his own i guess
I always thought it made planetside look like crap
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http://www.rivalgaming.org/ |
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2011-07-14, 01:52 PM | [Ignore Me] #34 | ||
First Sergeant
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I always thought tactics and teamwork is what separates good players from bad ones ...
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-14, 01:52 PM | [Ignore Me] #35 | |||
Brigadier General
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NOW! FOOL! Headshots NEVER EVER added ANYTHING to gameplay. They just made the good players better, while adding TONS of frustration to the targets. Imagine how much FUN it would be to sit inside the base for ages because you know you die instantly to a Ton of snipers sitting around the base, getting ready to let your head explode. And the argument "But other games had it, waaah" is completly invalid in terms of Planetside. In CSS, COD or whatever you just switched servers if you got a guy in the other team just Headshotting you every damn second. In Planetside, that wont be possible. Okay, actually it will, but you would not loose the progress youve made on your character, but also loose every connection to mates. Means you rather just log off. Bang, Frustration, crap game, unsub, gone. Thats what going to happen, nothing else. |
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2011-07-14, 02:00 PM | [Ignore Me] #36 | ||
Lieutenant General
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Yeah, VALVe has come to realize that the reason the sniper is so hated in TF2 is because you can't fight back. Well, you can, but the average player can't.
Blizzard reached the same conclusion about stunlocks; if you can't fight back people get fucking pissed. The two best video game companies have come to the conclusion that people hate not being able to react before dying; SOE should take notice. |
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2011-07-14, 02:20 PM | [Ignore Me] #37 | |||
Major
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I'm sure i'll get snipped in the head, but i guarantee i'll land more on others than i take myself
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2011-07-14, 02:30 PM | [Ignore Me] #38 | ||
Brigadier General
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I'd like to avoid insta-deathes as much as possible, but it happens in PS1 so it will happen in PS2. If you just give me some decent cover, let the snipers have their headshot OSOK. It will be fun dodging a sniper trying to take off my head, and then do some counter-sniping for payback. I love payback.
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2011-07-14, 03:45 PM | [Ignore Me] #39 | |||
PSU Admin
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Regardless of any of this I don't see headshots as a problem. As long as it's balanced well and they listen to the community during testing.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2011-07-14 at 03:47 PM. |
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2011-07-14, 03:52 PM | [Ignore Me] #40 | |||
Second Lieutenant
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2011-07-14, 03:58 PM | [Ignore Me] #41 | |||
Contributor PlanetSide 2
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Apart from some legitimate concerns about pacing a lot of this stuff is pure over-reaction. Whether headshots are good or bad for the game is really only evident when we see them in action in the beta and we can see if their implementation makes sense. Outside of that, adding mechanics into the game that reward skill is generally a good thing and we have no reason to believe it won't be true in PS2. |
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2011-07-14, 04:24 PM | [Ignore Me] #42 | |||
Brigadier General
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And i agree with both of your last points. We will only really know in beta, and can only there make sure stuff is right, and rewarding skill is "generally" a good thing. But rewarding skill by adding frustration to other is something bad. Not for those rewarded, but for those frustrated. Time for the list. |
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2011-07-14, 04:33 PM | [Ignore Me] #43 | ||
If they can tweak a gun to ignore headshots completely (minigun) then they could balance out a nerf to sniper rifles by diminishing their effectiveness on body armor. Can be explained away any way you want to.
I'm on the fence on OHK, I don't enjoy playing sniper, but I do prefer hard hitting semi-auto rifles in most modern shooters. I don't play sniper because I'm more objective based. I often feel like there are too many snipers when I'm standing on the point, all alone... So, I like having the option for a high dmg headshot but I think that the sniper class needs to give something up for a massive damage headshot. |
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2011-07-14, 04:39 PM | [Ignore Me] #44 | ||
Master Sergeant
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Tactics and teamwork > Individual Skill Level BECAUSE if you have tactics and teamwork then you should be able to point your twitch gamers in the direction of the bad guys and get good results.
I've played with Cartel in PS1 and in BF series. He understands games and balance better than 99.9% of gamers. Do you all seriously want client side hit detection again? Head shots are good for the game. |
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