Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Planetside: Its like sex but better!
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-07-18, 02:37 PM | [Ignore Me] #61 | ||
Brigadier General
|
I don't want to see PvE in the game proper, but it wouldn't be a bad idea for an event every once in awhile, like once or twice a year for a weekend. Let's face it, after we've been playing the game for while, we'd likely look forward to some special event to keep things fresh.
Like I said in the other thread about this, any time I watch Starship Troopers, I think about something like that happening in Planetside. I think trying a short term even like that would be pretty cool. One of my all time favorite moments in Planetside was the first monolith event back in 2005 I think. It was just for a weekend, but it was the most intense weekend I've ever played in this game. We should be more open minded when it comes to special events. |
||
|
2011-07-18, 02:56 PM | [Ignore Me] #62 | |||
Private
|
It becomes less a matter of "Should we add this to the game?" and more so "What would we have to neglect in order to add this to the game?" This thread isn't filled with as much vitriol as you and Tool seem to imagine. Its filled with players trying to explain that PlanetSide is an open-world, persistent, strategic, teamwork-based PvP game and anything that doesn't directly add to that then must invariably detract from it. |
|||
|
2011-07-18, 03:19 PM | [Ignore Me] #63 | |||
Master Sergeant
|
Where is the difficulty in seeing what this topic is for? I feel like I'm banging my head against a wall having to type something like this every page because few people seem to read my original post. |
|||
|
2011-07-18, 03:32 PM | [Ignore Me] #64 | |||
Brigadier General
|
Now, it doesn't appear that anybody is in favor of PvE questing where you have to collect 10 boar tusks, but we should stay open minded about special event type things. Thats the beauty about a special event. If we don't like it, they don't have to do it ever again. It's real simple. |
|||
|
2011-07-18, 03:33 PM | [Ignore Me] #65 | ||
Major
|
SPACE TURTLES!!
There! Now we can have a discussion. So guys, if there were PvE in PS2, what would your thoughts on Space Turtles be? I was going to say Space Kraken, but that's going to be a killstreak. Ever since I was a child I was fascinated with two things: Reptiles and paintchips. My encounter with paint chips lead me to ponder my thoughts of the possibility of extraterrestrial life in the universe. The idea of Space Turtles was always grand to me and I would love for SOE to include not only a part of my childhood, but a part of my soul to PS2. Space Turtles. Space Turtles. |
||
|
2011-07-18, 03:39 PM | [Ignore Me] #66 | ||||
Private
|
Rather than giving Devs the false impression that PvE is something we think belongs in PS2 by discussing how it could work, the majority of people in this thread are saying, "We don't want it. Don't waste your time working on it." Its unfortunate if that isn't what you wanted your thread to be, but most people here don't even want to entertain the idea of what PvE could be like in PS2. I count myself among them.
Right now, though, my thought (and I think more than a few people in this thread share it) is that SOE should focus exclusively on a quality PvP game, polish it as much as possible, balance it, release it, and balance it more. Then and only then should they start devoting some of their development resources into abstract ideas and alternate focuses. Last edited by DashRev; 2011-07-18 at 03:47 PM. Reason: Reply to Raymac |
||||
|
2011-07-18, 03:42 PM | [Ignore Me] #67 | ||
Master Sergeant
|
This is possibly the most Hard-headed community I have ever seen lol . I mean it almost seems like every major change to the game that has been announced has been heavily opposed by such a vocal minority. I feel bad for anyone who seems to have any positive feelings for this game considering you seem to get crucified for it lol.
The more and more I read these forums the more I hope the Devs listen to none of you and design the game they say they will. The arguments against most of these changes is simple minded and pathetic using games such as COD/BF/WOW as an excuse to write off any possible change. To get back on topic, I play this game to shoot N00b Vanu and Smerfs in the face, I doubt a little immersion or Alien PvE is going to really change that and I for one would love it.
__________________
"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
||
|
2011-07-18, 03:49 PM | [Ignore Me] #68 | |||
Master Sergeant
|
Forgive me for being one of those open minded people in the world who doesn't mind entertaining an idea even though I disagree with it. And if it's the developers intention to add something to a game, since when has it really mattered what the community wanted compared to what they get? There seems to be this strange conception on these forums that ideas posted here have some bearing on development at this time. The PS2 team know what they're making, have a plan for what they want to include and when they want our opinion, they'll probably ask for it. Satan forbid anyone try to shed some light on a subject and perhaps spawn a bit of creativity from others as well. |
|||
|
2011-07-18, 04:27 PM | [Ignore Me] #69 | ||||
Private
|
|
||||
|
2011-07-18, 04:41 PM | [Ignore Me] #70 | ||
Master Sergeant
|
Fair enough, I recognize the counter to what I said. I can't imagine that a large feature like AI or other PvE elements would be something they'd see from the forums and change the game drastically to implement, wouldn't you agree? It would seem silly for one and the people in charge of this project have been in the buisness for a while. Assuming they'd do the above mentioned isn't giving them enough credit I think.
And if people simply didn't post ideas out of fear of reprisal from the community, well, that's just absurd. Just because you don't like something doesn't mean you have to plaster your preferances all over an idea or concept for fear of it making it in the game. When things like that happen, it pretty much stops being a community. |
||
|
2011-07-18, 04:52 PM | [Ignore Me] #71 | ||||
However, this is not a simple game mechanics change if it goes beyond AI things essentially being weather. Especially if it becomes something that gives rewards in terms of resources or what not. That is a major game premise change. It goes from a game where the gameplay and world persistence is wholly centred on player interaction to one where it doesn't have to be.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-18 at 04:54 PM. |
|||||
|
2011-07-18, 04:56 PM | [Ignore Me] #73 | ||
First Sergeant
|
before i continue, for fear of someone from SOE sees this, i do not want pve in any form at any kind in ps, i just dont, there are tons of games devoted to pve, and ill play one of them for that. THAT SAID, in favor of this particular topic here are the things i would suggest if somewhere down the line you make me chose weather or not its worth my sub time.
start it off in small contained area events. ps1 had events that only took place on one cont, announced in advance to get people on or off that cont who wanted or didnt want to particiapate. do it like this, give people a chance to avoid/attend if they wish. add a threat beyond simple death, and make them tough. do not make the events have creatures that a single soldire could easily fend off, make it something that forces entire squads/plattons to hold an area, have them able to disrupt something, weather its the ability to knock out territories or what not. if in the events, have multiple types of life forms that remain a threat land air and sea, if we are going to have an enemy, might as well make that enemy as threating as the enemy empires are. this and the last suggestion also go a long way into your wishes to unite enmpires during this time, if the invasion is powerful enough that large groups have to fight, it becomes the enemy of my enemy is my friend. lesser of two evils. make the rewards worth the time, but in balence. do not offer special gear or adv exp, let the rewards be in enjoyment. by offering rewards that are better or special to that event, you force anyone who wants the same amount of attention to play in a event they do not even want in the game just for an item, this is anti fun and will begin alienation of the playerbase, possibly causeing a schism. a possible way of ending the event would be one of three ways random each time (or perhaps all three each time) an airbased mothership, sea based rig and land based living base. each would need to be infiltrated and "hacked" or defeated in some other manner, doing so removes that group of units respawn, destroying all three would end the event. |
||
|
2011-07-18, 05:12 PM | [Ignore Me] #74 | ||||
Master Sergeant
|
Consider it this way, as much as it's been voiced over the years about not having any PvE in Planetside and SOE was actually considering the communities suggestions here and on the offical forums, why would Smedly even hint at the idea of having PvE in PS2s future plans? Either they haven't been paying attention to the community all these years, which I doubt, or they are just simply making their own game and we could potentially speculate all we wanted without any of it, changing anything. If players really wanted to help shape the game into or away from what they feel as far as features go, it may help if people stopped with the same argument regarding PvE over the past 8 years which consists of "I don't like it." ...... Because according to SOE and Smedly, it obviously hasn't worked. |
||||
|
2011-07-18, 05:13 PM | [Ignore Me] #75 | |||
Master Sergeant
|
__________________
"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|