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2011-07-20, 09:55 AM | [Ignore Me] #92 | ||
Colonel
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Sandbox does however means having the freedom to do what you'd like within the limits of gameplay, whether it be duels in a tower or having ANT races on Oshur. The idea that anything other than participating in the huge battles should be automatically dismissed would make PS2 even more restrictive than the original.
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2011-07-20, 10:07 AM | [Ignore Me] #93 | ||
I think there is a place for such a feature in the game.
You could have Outfit vs Outfit fighting areas for say 1 squad up to a platoon. This would be good for training to settling disputes over who is the better outfit. The area would be perfect for events such as Outfit Wars. I would love to see this done yearly for instance. I wouldn't even mind allowing a single outfit to do this. If you want to do training for certain tactics. Have 1 squad stay your empire then another can morph to another doing the battle. This would of been great even in PS. I know there is people who think it will take away from the game population, but I do not think it will be that major. First there will be plenty of pop going on the real maps as that is what the game is made for. Just allow the players who want to do at certain times allowed to do so. Make sure there is no rewards for instanced fighting as well. That will make sure it does not become a true alternative to playing the game. EDIT: Reading this thread there are many people concerned about this taking away from the real fights going on in game. Well perhaps putting a limiters on doing instanced fighting will help. Only allow outfits to actually do the instanced fighting along with possibly merging squads with allied ones. This keeps randoms from forming a squad to even there being a randomized placers for randoms to do the fighting. Make these instanced fighting limited to only a couple matches a day per player (account)/outfit. This bars outfits from doing this too much or people continually joining other outfits to keep doing instanced matches. There should be a cost attached onto actually during these matches. If Outfit points are still in game and there are other options to spend points on it will make Outfits be more considerate on what they spend points on. This is on top off putting a limiter on how many instanced fights can be going on at one time in order to bar too many players doing it at once. Not sure of what a current hard cap could be, but high enough to accommodate a good amount of outfits though low enough to not take away from the actual game play.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-20 at 10:21 AM. |
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2011-07-20, 11:11 AM | [Ignore Me] #95 | |||
Private
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As for DAoC, I was actually referencing the actual instances, as ToA was just zoned content. As in, the simplistic single-group instances that were used to level and entirely emptied out Darkness Falls of levelers and removed any need for the Finns and Redcaps groups. You would zone in, complete the objective (either kill X number of mobs, kill the named mob, or clear the instance) zone out, reset, and repeat. You never saw another player in PvE again. And finally, just like Zulthus said, "sandbox" does not mean "throw every conceivable feature into the game just because not having them might be considered restrictive." Instances, in any form, just do not fit with what PlanetSide means; it is a massively multiplayer, open-world, persistent battlefield. Every one of those defining characteristics would be diminished by the addition of instanced content. Last edited by DashRev; 2011-07-20 at 11:13 AM. |
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2011-07-20, 11:33 AM | [Ignore Me] #96 | ||||||
Colonel
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When people went to empty continents to mess around with ANT races or tournaments, or when outfits went to practice drills, did you notice their absence (before the game was practically dead)? Would them having an instance to do those in really have been any different? |
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2011-07-20, 12:17 PM | [Ignore Me] #97 | ||
Way too much of a crusade against some type of instance that isn't meant for primary game play. There is NO reason not to have some kind of battle area for outfits on opposing sides wanting to face each other. If people want to do this more often then other modes then oh well. Why should you force them to do only the huge zerg fight if they want something more coordinated every now and then?
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-20 at 12:18 PM. |
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2011-07-20, 12:21 PM | [Ignore Me] #98 | |||
Private
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As for your "sandbox" rationale, where do we draw the line? You're a really ardent supporter of instancing. What happens when we find a really ardent supporter of PvE raiding? Of an in-game auction house? Of space battles? Of submarine warfare? Of Minecraft-style terrain manipulation? Or any other fringe feature? The reality is, game development is not a magical, infinite machine. You don't simply input ideas and output quality gaming. These things take resources, namely money and production time. The more elements you try to squeeze into a game, the more resources it requires to make a quality game. In practice, the best games are made by realistic developers. These developers take a core set of concepts, and spend years hammering them out to make a balanced, polished, and complete game. PlanetSide, and its sequel, have a stated focus. The game exists around a massively multiplayer, open-world, persistent battlefield featuring hundreds if not thousands of players vying for territory control. Any feature first needs to be tested against this statement; will this idea further our goal in delivering these concepts in a quality game. Instancing does not further the stated design goals of the PlanetSide universe. |
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2011-07-20, 12:29 PM | [Ignore Me] #99 | |||
Colonel
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Well, I guess we figured out that its just the name that trips people up. Instance bad, test server good. |
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2011-07-20, 02:06 PM | [Ignore Me] #100 | |||||
Colonel
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Though yes, if SOE implemented instances with zero development of open-world combat (WoW) or gave people a 500% xp bonus (DAoC) I'd fully expect instances to become the most popular place in the game. As far as where instances could fit into PS2, I'll have to get back to you on that one, seeing as I have yet to play the game.
I wouldn't be opposed to PVE, space battles, submarine warfare or map building if they were somehow implemented correctly. In fact, if PvE were implemented, instances are where it could happen.
Last edited by Vancha; 2011-07-20 at 02:08 PM. |
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2011-07-20, 05:27 PM | [Ignore Me] #101 | ||
Major
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No......
Only place where this should be possible is the Virtual training......if it is still in the game then there should be virtual training for squads to test out tactics or whatever, there outfits can get together and compete if they want. |
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2011-07-20, 06:31 PM | [Ignore Me] #102 | ||
Private
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Please please please no instances other than those used for VR training.
The only other way I would want them is for outfit vs outfit fights for example for events which have no effect on the PS2 map or game but its like a mini-game within the game outfits can play against each other for pride and glory. |
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