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2011-07-20, 08:39 PM | [Ignore Me] #17 | ||
Colonel
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Deployable towers.
And whiners thought deployable field turrets and Shadow turrets were bad. Muhahahahaha! LOL! Now, instead of ramming an AMS right up the nose of a tower, I can plant a tower right by their AMS? Ah, the glory! |
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2011-07-20, 08:54 PM | [Ignore Me] #18 | ||
Major
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Whats gonna be the point of making a new charector then at least in the same server?
I mean if you can unlock everything evetually, when you are max battlerank then why make another charector? I thought there was going to be a limit but I guess not... Also I thought the skill tree was gonna require paths, as in you go in 1 path but sacrifice accuracy.....Seems like you can do everything and then choose ur setup. Is cool but now there is no reason to make new charectors other than somebody is playing on ur account like a brother or something. |
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2011-07-20, 08:59 PM | [Ignore Me] #19 | ||
Lieutenant General
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Deployable towers are awesome, but the detail that sticks with me is "You can play for a year, and still not max out something like a vehicle."
So basically, hitting BR 20 won't mean you can swap classes and skill trees and be maximum power in that specialty. I'm gonna have to spend a year advancing Infil, another year on Mossie, and another on Gal. Unless I you made alt characters, then you could basically level multiple skills simultaneously.
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Last edited by Lonehunter; 2011-07-20 at 09:00 PM. |
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2011-07-20, 09:00 PM | [Ignore Me] #20 | |||
Lieutenant General
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2011-07-20, 09:08 PM | [Ignore Me] #22 | |||
Captain
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Honestly, though, this kind of system that allows you to have every single skill (given infinite time) is way better than having to relog when you want to pilot a Gal and relog if you want to go Uni-MAX or something. It also forces people to prioritize. For instance, OsteKake will likely grind Leadership skills from day one and will be unopposed as a faction leader for a while, once he learns enough certs. Others would have to catch up since they first invested in bigger guns and harder armor. The result? Possibly less commander chat spam, since only dedicated leaders will have access to such functionality. |
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2011-07-20, 09:24 PM | [Ignore Me] #24 | |||
Corporal
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Just like in EVE, I imagine single skills will start taking multiple weeks to complete further down the trees. Last edited by Surge72; 2011-07-20 at 09:28 PM. |
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2011-07-20, 09:28 PM | [Ignore Me] #25 | |||
Major
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I really hope PS doesn't take this route. I guess it's a reward/incentive for veterans but it's kind of disheartening to noobs because they know they'll never catch up to the veterans. Also, since you can theoretically unlock all of the skills down the line given enough time and lack of new skills being added to the game, everybody could in fact be a CR5, or a heavily specialized commander down the road. I'm hoping that some of the really cool abilities such as globaling and OS are way down the line in the skill tree so that you really have to commit in order to those abilities. Rather than put a couple of points and then suddenly be a CR5 essentially. Once again, I'm thinking too much into this. Oh well. Last edited by Death2All; 2011-07-20 at 09:30 PM. |
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2011-07-20, 09:36 PM | [Ignore Me] #27 | |||
Corporal
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My personal guess is one character per server since they already confirmed that you won't be able to be in two different empires on server - at least at launch. |
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2011-07-20, 09:39 PM | [Ignore Me] #30 | ||||
Captain
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In EVE, for the first month or so you can't really do too much useful stuff. If you want to play PvP, all you can do is join a fleet pilot a fast el cheapo frigate and tackle (crowd control - slow down enemy ships, prevent them from warping out, disrupt their systems etc) enemy ships. If your friends are flying Tier 2 or Tier 3 ships, it will take you a year to properly catch up (to have a proper ship with a decent fit and reasonable support skills). That's a huge gap that not everyone is prepared to cross, given the necessary time investment. In PlanetSide 2, the gap is pretty small and can be easily jumped with player skill. Simply put, you can always blow someone's head of with a shotgun, even if you only just started and they've been playing since day one. That vet with his 3 year old char may be piloting a high-spec Mossie, but by tomorrow you'll be able to shoot him down with the AV launcher you're just about to unlock. By the time you have a high-spec Mossie of your own, his may have slightly superior maneouverability, radar, whatever. But at the end of the day it will be all about personal skill, with infinite certs giving the vet a 20% statistical advantage at best, if we're to believe what Matt Higby said.
Last edited by FIREk; 2011-07-20 at 09:42 PM. |
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