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2011-07-22, 01:14 AM | [Ignore Me] #1 | ||
Lieutenant General
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I only bring this up because I noticed a very large city on the planet in the background of the Wallpapers with the empire soldiers.
http://www-cdn.planetside2.com/image...200.jpg?v=60.2 You can basically make out large city-like lights on the ground. I don't want to take it too literally, but could this mean there will be large city like areas? I remember Higby once using buildings with streets and allys I think as an urban environment. What do you think about having large scale cities? They don't have to post apocalyptic or ruins, and doesn't have to be all about infantry. It would just mix up the tactics involved with air vs infantry vs vechs. I wouldn't mind seeing one use about 1/4 map space on a Continent even. |
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2011-07-22, 01:49 AM | [Ignore Me] #2 | |||
Sergeant Major
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2011-07-22, 03:11 AM | [Ignore Me] #4 | ||
I think it was John Smedley who mentioned at the fan faires Q&A panel they were going add cities to the game but they'd be pretty much bombed out shells of the original settlements.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-07-22, 10:05 AM | [Ignore Me] #7 | ||
Contributor Old War Horse
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I am wondering how this will work since they obviously can't have destructible buildings. It would be cool as heck to be able to move from one building to another by blowing out walls, but I can't see how this would be sustainable with a persistent world.
So if they have urban centers, how is the indestructible environment going to work? You are looking at the potential for hundreds of spots to nest and camp. In and of itself this isn't a show stopper, but it could create a habit for some to hide there in places where nobody could root them out.
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2011-07-22, 02:21 PM | [Ignore Me] #8 | |||
Brigadier General
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However, I do like Vancha's idea about a former capital that had a higher percentage of urban areas. The setting is what I'm most excited to see. We've had glimpses of what the terrain and buildings will look like, but I freaking can't wait to see more of the landscape. |
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2011-07-22, 04:12 PM | [Ignore Me] #9 | ||
Sergeant
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From what they've said I'm not expecting huge cities, but a bunch of areas like this:
http://www.g33k-e.com/wp-content/upl..._concept_4.jpg |
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2011-07-23, 01:07 PM | [Ignore Me] #14 | ||
Sergeant
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Urban combat in todays world has always created more risks, it creates a 3d environment as the military told it to me in my training. Your head is always on swivel, looking left right behind and up to the rooftops.
Urban combat supports the gorilla fighter more as ambushes are a huge risk. It will pose a different tactic set for commanders. It will make defense of such areas much easier. Im glad they decided to use urban environments. I see alot of camping with snipers and ambushes on either a platoon level or IED type tactics with boomers. Which is exactly how the defense of such areas should be played. Alot of people complain about campers, but that is what defense is digging in and not allowing the enemy to take one inch. 101st airborne did such a thing in bastone and id like to see outfits be in such battles in PS2 surrounded on all sides repelling the enemy until armor is able to roll in. |
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