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Old 2011-08-01, 05:39 AM   [Ignore Me] #31
Kran De Loy
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Re: What will being "a good FPS player" mean in PlanetSide 2?


I kinda went into this on another thread, but..

Anyone have dev answers on Cone of Fire mechanics? I am hopeing that CoF is confirmed out of the game. PS1 CoF was irritating.. to put it politely.

I can easily understand the use of randomized trajectories that a CoF system would use if a person was firing from the hip. Although if they are scoped or using the iron sights it would be logical that the person's movement would slow down to a walk, but the bullets should still go where the crosshairs/sights are pointing.

Weapon sway for movement and weapon 'jumping' for recoil are just as skill demanding as a Cone of Fire. What is more important though is that Sway and Recoil are not or at least far less random.

Last edited by Kran De Loy; 2011-08-01 at 05:40 AM.
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Old 2011-08-01, 07:32 AM   [Ignore Me] #32
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Re: What will being "a good FPS player" mean in PlanetSide 2?


i think people...and i hope the devs remember one thing.

THEY'RE MAKING A GAME NOT A SIMULATOR.
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Old 2011-08-01, 07:33 AM   [Ignore Me] #33
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by SKYeXile View Post
i think people...and i hope the devs remember one thing.

THEY'RE MAKING A GAME NOT A SIMULATOR.
Yup. Fun before realism, every time.
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Old 2011-08-01, 09:30 AM   [Ignore Me] #34
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by EASyEightyEight View Post
ADADADADAD will always exist as long as there is no momentum in movement. If SOE incorporated even a quarter of a second slowdown/acceleration into drastically altered movement (and more accurate methods of position/movement prediction,) it would stop ADADADAD cold in it's tracks.

Other than that, PS2 doesn't seem to have too many cheap maneuvers, just as PS1 didn't.
Originally Posted by Bags View Post
The only reason ADADADADADA is a problem is because of PS1's engine. Remove the shitty extrapolation which causes warp and the ADADADAD as is in PS1 is laughably easy to hit.
Originally Posted by Bags View Post
ADADADA is only silly because of extrapolation. You're not a very hard target when you don't warp.
The ability to dodge like we can in Planetside should not have been allowed in the game in the first place, because of the way it could be exploited to dodge and zig 'n zag your way through a bullet storm just by mashing away on the ADADADAD key's.

They could have fixed it by making dodging cost stamina or side movement being slower than normal forward movement. Discourage people from using side way / strafing motion because it comes with a disadvantage would have been the way to reduce it from being exploited.

Dodging in front of countless of itchy trigger fingered allies at your back is yet another good reason to make dodging less popular. The countless amount of times I've seen and shot at my allies as the jumped/dodged in to my/the line of fire.

I can only hope that PS2 will deal correctly with these problems and that they are found and reported during beta.
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Old 2011-08-01, 10:00 AM   [Ignore Me] #35
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by wildcat140679 View Post
The ability to dodge like we can in Planetside should not have been allowed in the game in the first place, because of the way it could be exploited to dodge and zig 'n zag your way through a bullet storm just by mashing away on the ADADADAD key's.

They could have fixed it by making dodging cost stamina or side movement being slower than normal forward movement. Discourage people from using side way / strafing motion because it comes with a disadvantage would have been the way to reduce it from being exploited.

Dodging in front of countless of itchy trigger fingered allies at your back is yet another good reason to make dodging less popular. The countless amount of times I've seen and shot at my allies as the jumped/dodged in to my/the line of fire.

I can only hope that PS2 will deal correctly with these problems and that they are found and reported during beta.
Yes so true..i hope to see lots of combat like this:



.....
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Old 2011-08-01, 10:35 AM   [Ignore Me] #36
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by Effective View Post
Not even close to what I said. But I guess that's expected from someone who wants an entertainer class added to planetside
Except that I explicitly stated that I do not. Talk about a fail argument there man.
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Old 2011-08-01, 11:59 AM   [Ignore Me] #37
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by Vancha View Post
Yup. Fun before realism, every time.
Perhaps in your opinion. I personally really enjoy games like ArmA and Project Reality. Realism when done right is fun
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Old 2011-08-01, 12:21 PM   [Ignore Me] #38
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by SKYeXile View Post
This statement makes no sense, you want to reward aim? but you don't want there to be moving targets?
Moving is one, the a+d statement is another. Hitting someone inside a wall/staircase/box/roof is sort of hard. Currently I feel someone with better mechanics (read: better at warping but with mediocre aim) is rewarded more then someone with a good aim.
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Old 2011-08-01, 12:30 PM   [Ignore Me] #39
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by DreaM View Post
Perhaps in your opinion. I personally really enjoy games like ArmA and Project Reality. Realism when done right is fun
The problem with that statement is there is no two way street when it comes to realism, if the game is truly headset in realism then more times then not it deviates focus from fun factor to hardcore realism..

Not to mention its just a logical fallacy to begin with to even tacitly infer that sci-fi oriented games can somehow have fun realism...

Last edited by Sovereign; 2011-08-01 at 12:31 PM.
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Old 2011-08-01, 12:47 PM   [Ignore Me] #40
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by Sovereign View Post
The problem with that statement is there is no two way street when it comes to realism, if the game is truly headset in realism then more times then not it deviates focus from fun factor to hardcore realism..

Not to mention its just a logical fallacy to begin with to even tacitly infer that sci-fi oriented games can somehow have fun realism...
I was with you until the last point. Simply because a game is sci-fi doesn't mean it cannot be realistic in terms of the game mechanics. All the features of ArmA II could be used in a Science fiction game.
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Old 2011-08-01, 01:42 PM   [Ignore Me] #41
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by Tatwi View Post
Except that I explicitly stated that I do not. Talk about a fail argument there man.
Hey, that's kinda what you did with my post. For someone who likes to butcher a post and twist the words to say what it didn't, you sure don't like it when someone does it to you.

If you have nothing important to say, shut up in the future rather then trying to be clever when you aren't. Just saying.
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Last edited by Effective; 2011-08-01 at 01:46 PM.
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Old 2011-08-01, 01:58 PM   [Ignore Me] #42
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by LostSoul View Post
Moving is one, the a+d statement is another. Hitting someone inside a wall/staircase/box/roof is sort of hard..
Nobody wants warping in Planetside 2 though.
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Old 2011-08-01, 02:01 PM   [Ignore Me] #43
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by Bags View Post
Nobody wants warping in Planetside 2 though.
It is slightly irritating that people are trying to come up with overly creative yet unnecessary solutions to a problem that very likely won't exist in PS2.

If I remember reading correctly, with the hybrid client/server side model, all in-game physics (like movement), will be handled by the server? Can't be 100% sure, but I think that pretty much handles any ridiculous warping issues. People should stop trying to turn this into an ultra realistic shooter that no one will play because it won't be fun.
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Last edited by Effective; 2011-08-01 at 02:04 PM.
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Old 2011-08-01, 02:13 PM   [Ignore Me] #44
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by Effective View Post
Hey, that's kinda what you did with my post. For someone who likes to butcher a post and twist the words to say what it didn't, you sure don't like it when someone does it to you.

If you have nothing important to say, shut up in the future rather then trying to be clever when you aren't. Just saying.
Nah, I don't think I'll shut up. Thanks for the advice though kid.
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Old 2011-08-01, 02:15 PM   [Ignore Me] #45
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Re: What will being "a good FPS player" mean in PlanetSide 2?


Originally Posted by Tatwi View Post
Nah, I don't think I'll shut up. Thanks for the advice though kid.
As expected of someone with such a fragile ego, petty comments do you little good.
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