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2011-08-08, 09:58 AM | [Ignore Me] #31 | ||
PSU Admin
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This thread:
http://www.planetside-universe.com/f...ad.php?t=36527 Is probably what you are looking for. |
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2011-08-08, 12:44 PM | [Ignore Me] #32 | ||
Colonel
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Well while this thread is bumped, I guess I'll add my own little conspiracy theory.
I believe 0:07 to 0:15 could be a liberator pilot looking through the gunner' camera in the same way they could in Planetside. Here's why... - The red "crosshair" is very similar to the teal crosshair we see for the Magrider later on (they also both have hieroglyphics on their HUD). - Whatever we're looking from is swaying slightly. - There's at least one altimeter among all those numbers. - Imagine the crosshair sliding in at 0:07 and the static that follows is the transition from pilot view to gunner view. He zooms down and sees the explosions from the bombs his gunner dropped just before 0:07. Now I expect some of the effects, such as the NC/TR/VS logos and some of the numbers were added afterwards, but take those away and I think we could well be looking down from a lib. Last edited by Vancha; 2011-08-08 at 12:46 PM. |
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2011-08-08, 12:59 PM | [Ignore Me] #33 | ||
Contributor PlanetSide 2
Game Designer |
It could be bomber-view of a lib.
It could also be a UAV. Or it could be the Instant-action/HART replacement. Perhaps we have the ability to de-construct and teleport every so often and that's the overhead view of where we decide to get drop-podded in. I think it might be the latter because after they transition out of it it shows a TR looking UP, as if he was either controlling the thing or just came from it. Pacing is something they need to increase, so I think we'll see instant-action on steroids with the option to spawn in many places rather than just a tower or base or sanc, just like in BF games today. That could be the UX for choosing where you want to go/spawn. |
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2011-08-10, 07:18 AM | [Ignore Me] #39 | |||
I think the overhead view is teaser fluff. A nonexistent view to provide context to the video.
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And that was that. |
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