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PSU: No combat ready unit has ever passed inspection.
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2011-08-10, 04:34 PM | [Ignore Me] #31 | |||
Colonel
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The vast majority of those kills are not head shots, and BFBC2 sniper rifles have zero cone of fire when zoomed in, regardless of motion. This video would be impossible in a PS2 with head shots. Problem solved. Yes, that would suck, and the devs know that would suck and they very specifically pointed out that weapons would have different multipliers for head shots, and high rof spam weapons would not get those bonuses. Last edited by CutterJohn; 2011-08-10 at 04:44 PM. |
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2011-08-10, 07:22 PM | [Ignore Me] #33 | |||
Private
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As for Snipers, I honestly I don't think there is anything wrong with the way it is in PS1. But as I said before I would love to waltz around with my sniper rifle and OSOK people. I just would like it to be balanced. You don't see a lot of snipers in PS1 nowadays, especially good ones. I consider myself above average, personally. Not great, but better than your average Joe; and I would prefer that they balance sniper rifles out so that the game doesn't turn into a Sniperside. |
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2011-08-10, 07:25 PM | [Ignore Me] #34 | ||
Colonel
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If it does I'll just turn into a tank and mow you over. Or a MAX. Or an aircraft. Or fight in bases. Or in forests.
There is going to be quite enough other things going on that I don't fear everyone taking sniper. Infantry are far from the biggest threat outdoors, and the areas they are a major threat in are areas with a ton of cover. |
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2011-08-11, 05:24 AM | [Ignore Me] #35 | ||||
That being said. I don't care how good someone is or how well weapons X, Y and Z do at zero range, I don't feel that sniper rifles should ever be reliable as close range engagement weapons. Dev needs to, as with all things, pick a niche and mold the tools to the job. If they are surprisingly excellent in an unintended area, hammer that nail back into place.
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And that was that. Last edited by exLupo; 2011-08-11 at 05:29 AM. Reason: reviewed video |
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2011-08-11, 12:28 PM | [Ignore Me] #36 | ||
Colonel
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If snipers could switch to a pistol fairly quickly this might help make the argument.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-11, 04:02 PM | [Ignore Me] #37 | |||
Sergeant Major
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2011-08-12, 12:35 AM | [Ignore Me] #38 | |||
Quick switch weapons or skills/mods (MAG, Brink) help take the sting out of otherwise hampered specialist weapon loadouts. I'd be down.
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And that was that. |
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2011-08-12, 04:16 AM | [Ignore Me] #40 | |||
Could be sniper specific quick-swap skills but I imagine it'd be more of a pistol specific bonus that'd be useful to anyone. Every role will probably have a pistol as backup.
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And that was that. |
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2011-08-12, 10:02 PM | [Ignore Me] #41 | ||
Major
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I got a guy up to ~25 with pretty much just sniping. I don't like using a pistol as I need both slots of heal and rep. It's a lot more risk/reward going against HA and MA at close ranges using boltdrivers. I'd really prefer if they kept the 2 hit kill for close range with the bolt drivers, heck, they could make headshots not count or do a bit less damage at point black by just explaining that the rounds have a triggering distance like m209s and RPGs. That would deter people using them for insta-gibs.
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By hook or by crook, we will. |
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2011-08-13, 03:15 AM | [Ignore Me] #43 | |||
Colonel
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2011-08-13, 04:50 AM | [Ignore Me] #44 | |||
They aren't normally but that doesn't mean they aren't ever. I think steps should be taken to make sure the latter is the case.
Is it common to have someone using a sniper as a CQ shotgun and surviving? No. Can some players pull it off? Yes. Should they be able to? Imo, no. Balance needs to take into account both the most common situations as well as the most extreme. If there's an advantageous design flaw, players will milk it.
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And that was that. |
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2011-08-13, 06:42 AM | [Ignore Me] #45 | |||
Colonel
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Design flaws are only flaws if they are terrible for gameplay. Fix it if its terrible. Prefixing it in case it might be terrible is the wrong way to go about it. |
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