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Old 2011-09-12, 10:43 PM   [Ignore Me] #256
Talek Krell
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Re: PlanetSide 2 Gameplay


Why is this a thread? >_>
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Old 2011-09-12, 11:07 PM   [Ignore Me] #257
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Re: PlanetSide 2 Gameplay


Originally Posted by Talek Krell View Post
Why is this a thread? >_>
that
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And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2011-09-13, 12:12 AM   [Ignore Me] #258
Talek Krell
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Re: Chinese Interview with John Smedley


"Drops" don't have to work like that just because WoW does it. If they are implemented I imagine they'd be given automatically as a reward for success. Example: Capturing an enemy base rewards you with a weapon blueprint that you may add to your inventory options.
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Old 2011-09-13, 09:38 AM   [Ignore Me] #259
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Re: PlanetSide 2 Gameplay


Edit:

Nevermind - merged threads.
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Old 2011-09-13, 03:06 PM   [Ignore Me] #260
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Re: Chinese Interview with John Smedley


Originally Posted by Smed View Post
A good question

In general I'm not a big fan of leasing weapons. I see this done in other games and I don't much like it.
Another good decision Smed.I played combat arms and it seems like every time I log in my guns have expired.
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Old 2011-09-13, 03:26 PM   [Ignore Me] #261
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Re: Chinese Interview with John Smedley


Originally Posted by Kurtz View Post
Another good decision Smed.I played combat arms and it seems like every time I log in my guns have expired.
I hope once you buy/earn/get/whatever a gun/upgrade/whatever its your permanently.

even the option to get it permanently via a lot of resources (aka nothing that is helped by or use's real life cash.) would be acceptable.
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Old 2011-09-20, 03:51 AM   [Ignore Me] #262
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Re: Chinese Interview with John Smedley


I highly doubt they would do something where drops are out of the blue, or enemies dropping weapons they weren't even carrying. The way I look at it, they would do something like weapons and other items hidden inside crates. Crates could be at bases, and only empires that were not controlling the base would be allowed to break them open. It would give more meaning to attacking enemy bases.
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Old 2011-09-20, 12:42 PM   [Ignore Me] #263
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Re: Chinese Interview with John Smedley


Originally Posted by evok View Post
I highly doubt they would do something where drops are out of the blue, or enemies dropping weapons they weren't even carrying. The way I look at it, they would do something like weapons and other items hidden inside crates. Crates could be at bases, and only empires that were not controlling the base would be allowed to break them open. It would give more meaning to attacking enemy bases.
From my lunch interview with Higby, it sounds like there will be "Points Of Interest" scattered around. He gave a "wrecked galaxy" as an example. Maybe it'll have some resources in its hold you could pick up.

But this could be a way to introduce New Weapons. The cargo hold could have some "experimental stuff that was en route from A to B and was shot down".

Heck, the auto mission system could even generate competing missions for all three empires to go get them from some place off in BFE. Preferably near the middle of the map, or a front line. They spawn some galaxy way above the flight ceiling, and it comes in smoking, maybe one of the engines explodes, and down it goes in some contested location.

Or it goes down deep inside the territory controlled by Empire A. Empire B and C get the competing orders. Hilarity Ensues.
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Old 2011-09-20, 07:11 PM   [Ignore Me] #264
Talek Krell
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Re: Chinese Interview with John Smedley


I think I like this idea.
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Old 2011-11-04, 10:52 PM   [Ignore Me] #265
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Re: Chinese Interview with John Smedley


Yes this would be good. Very in favour!
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Old 2011-11-05, 06:13 AM   [Ignore Me] #266
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Re: Chinese Interview with John Smedley


Originally Posted by Kurtz View Post
Another good decision Smed.I played combat arms and it seems like every time I log in my guns have expired.
Imagine being in a close fight , down to your last rounds of ammo, just about to take out the last guy, and your weapon dematerializes in front of your very eyes . 'Insert coin to continue' meh.
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