Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where's the beef?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Which do you prefer?(see post for more description) | |||
Current PS2 | 31 | 22.30% | |
PS1 | 65 | 46.76% | |
BFRish | 11 | 7.91% | |
Option D: | 23 | 16.55% | |
Other: | 9 | 6.47% | |
Voters: 139. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-09-17, 10:07 AM | [Ignore Me] #31 | |||
Contributor Major
|
Instead, just re-seal entry, so nobody uncerted can get in (or back in) until a commander does again. That still accomplishes the goal of preventing certed guys from pulling a tank for uncerted guys to fully crew by themselves. Why not give the commander the option? Why tell the commander that he can drive, but NOBODY gets to gun if he does? Some people like driving (and, to be honest, I suspect that all these commanders who want to gun may not want to gun so bad when they discover how terrible unpracticed drivers make the gunning experience). Permit them to do it! |
|||
|
2011-09-17, 10:33 AM | [Ignore Me] #32 | ||
I prefer PS1, but if we severely limit the use like option D that is doable.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2011-09-17, 10:48 AM | [Ignore Me] #33 | ||
First Lieutenant
|
Wouldn't a cool way of doing it be to allow the driver to gun, but then say he is using an autoloader to keep the gun ready and therefore suffers a reload time that's twice as slow as a properly manned tank.
Therefore if you get a gunner you increase the DPS of your tank by two-fold and a properly manned tank will always defeat a solo-tank and manning it not only provides you a payback for using 2 people (e.g. 2 people = 2x the DPS) but you also gain the advantage of teamwork and having seperate gunner + driver. As a bonus the driver gets to use the special weapons that he paid to put on his tank, then he can't moan that his certs that he earned are being wasted. |
||
|
2011-09-17, 10:52 AM | [Ignore Me] #34 | |||
Contributor Major
|
However, so does 2 tanks. So now, the 2 tanks equal the DPS of the 2-crew tank, and yet have twice the armor. The two solo-tanks still win. This is still a problem we're worried about. |
|||
|
2011-09-17, 12:30 PM | [Ignore Me] #35 | |||
Brigadier General
|
In fact, while the 2 manned tank will roll around, use cover effectivly, shoot stuff, drive around and stuff, the 2 single tanks will bump into each other and have a hard time hitting the enemy. Srsly, if you ever played one of those games where you drive and gun a tank at the same time, you know how absoluty stupid it is. You just CANT drive and gun at the same time without screwing up. You rather snipe from far away (so you dont need to drive), or rush into and die without doing much. |
|||
|
2011-09-17, 01:04 PM | [Ignore Me] #36 | |||
Lieutenant Colonel
|
|
|||
|
2011-09-17, 01:37 PM | [Ignore Me] #37 | |||
Colonel
|
I figure if you make everyone who can gun a tank a driver also, by forcing them into that cert tree, then we will have more armor available. So, that was my objection to that idea, because people will use whining and tantrums to get to gun instead of using cool logic of the cert tree instead. Imagine if the way we got to pilot or have anything was "I wanna gun! I wanna gun! I wanna gun! I wanna gun! I wanna gun! I wanna gun! I wanna gun! I wanna gun! I wanna gun! " while crying and wetting our diapers at the air/ground/equipment terminals. By making it a cert, you remove any attempts at browbeating, whining, or crying to get the gunner's seat yielded to you by the person who actually has the cert. That's why I think it has merit that any tank gunner has to be a tank commander. Last edited by Traak; 2011-09-17 at 01:42 PM. |
|||
|
2011-09-17, 02:19 PM | [Ignore Me] #38 | |||
Sergeant
|
So it makes sense to get rid of the whole "I need a gunner" deal. |
|||
|
2011-09-17, 02:37 PM | [Ignore Me] #39 | ||
First Lieutenant
|
The thing about BF:BC2 is that it did alot of good stuff, it also had a lot of bad ideas. The balancing was some of the worst I've ever seen in a game, look up the kill stats from pre M60 patch and you'll see that about 50% of all the kills were made with that weapon.
I also think the vehicles were balanced poorly, I think they were balanced poorly in BF2. I'm sure someone else has said it but people treat the tanks in BF:BC2 like powerups and hop in them as an afterthought. If they want to have any level of survivability they hang back way out of the fight and just act like a form of indirect fire - in Planetside tanks were a hammer, used to spearhead the assault and soak up damage while infantry actually held the ground. The way tanks worked made them very good at their job, they could take enough damage to allow them to face down a large amount of fire for small amounts of time which allowed a screen for infantry to move up behind. I feel that with only one person effectively having all the power of the tank they will be used as one-man killwhoring devices just like the reaver was. Although it was bearable with a reaver I don't see tanks being as bareable in the 'one man whoring vehicle' category. |
||
|
2011-09-17, 02:55 PM | [Ignore Me] #40 | |||
Colonel
|
In PS, we want well-oiled teams to be dominant, one-man bands to be merely potentially effective. Not the other way around. An aggressive anti-cheating policy will assist this. Last edited by Traak; 2011-09-17 at 02:58 PM. |
|||
|
2011-09-17, 04:36 PM | [Ignore Me] #42 | |||
Colonel
|
One thing that'll be nice is that on open terrain there are going to be a lot of tanks. Imagine like 100 people. Assuming they just need AV that's like 100 tanks. That's going to be fun to bomb those or watch Reavers drop in on them. These battles are going to look bigger now probably.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2011-09-17, 04:50 PM | [Ignore Me] #43 | ||
Major
|
Exactly, my view is that I want huge battles where teamwork is about covering each other with different roles.
Thus having one man tanks is going to mean bigger battles with, I HOPE, dedicated AA vehicles, buggys, aircraft swooping down to drop bombs or strafe lines of tanks. Strong infantry positions and artillery to dislodge those infantry. Not the 3 tanks 4 reavers and 8 hot dropping mossys of PS1. Last edited by Aractain; 2011-09-17 at 07:29 PM. |
||
|
2011-09-17, 08:28 PM | [Ignore Me] #45 | |||
Colonel
|
At any rate it wouldn't be bad. All I personally hoped for was drivers getting to control a turret. My original idea was what if the driver could control the 15mm on the prowler, or get the 2nd gunner. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|