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View Poll Results: Do you like the new fixed turret on the Magrider? | |||
I play as VS and like the new fixed turret | 7 | 17.95% | |
I play as VS and prefer a swivel turret like the NC and TR | 11 | 28.21% | |
I play as VS and prefer a swivel top and a tank that's more similar to the NC and TR | 1 | 2.56% | |
I don't play as the VS and like the new fixed turret | 8 | 20.51% | |
I don't play as the VS and prefer a swivel turret like the NC and TR | 5 | 12.82% | |
I don't play as VS and prefer a swivel top and a tank that's more similar to the NC and TR | 1 | 2.56% | |
Other opinion | 6 | 15.38% | |
Voters: 39. You may not vote on this poll |
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2011-09-20, 12:28 AM | [Ignore Me] #1 | ||
Colonel
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Not much of a discussion unless people really feel strongly, but how do you guys feel about the Magrider having a fixed turret rather than a conventional swivel turret?
Personally I wanted the Magrider to be more like a regular tank. (I'm not a fan of ES tanks really). Just give it an energy shell and put it on par with the other tanks regarding handling. The whole walk over water thing irked me also since it was so different than the other tanks. I'd prefer the hover system work more like the other tanks. Meaning it rotates slower and only has fast acceleration going forward. I think this is a good time to list your support/complaints so the devs see them.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-20 at 04:01 PM. |
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2011-09-20, 12:34 AM | [Ignore Me] #3 | ||
Colonel
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Woah you're fast. Took me a few seconds to make a poll. Also yeah not much a discussion. Just curious.
I wish forum systems allowed you to add polls to already made discussions. It would make things so much easier.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-20, 01:13 AM | [Ignore Me] #5 | ||
Colonel
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Woo Battlezone tanks!
Though they better fix that squirrelyness hover vehicles had in ps1, where it had no dampening and you'd just keep spinning with hands off the controls. Made aiming the ppc a bitch. But its seriously going to be a bitch to balance. Last edited by CutterJohn; 2011-09-20 at 01:15 AM. |
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2011-09-20, 01:50 AM | [Ignore Me] #7 | ||
Colonel
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T-Ray confirmed our suspicions via twitter. The conversation is mostly in that thread. I was just curious what people thought via a poll mostly because I feel rather strongly about this. Magrider doesn't really feel like a tank for me anymore. Feels more like a specialized laser vehicle. I actually wasn't sure until T-Ray made his post. I thought maybe each empire was getting some kind of fixed forward weapon thing.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-20 at 01:54 AM. |
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2011-09-20, 03:33 AM | [Ignore Me] #11 | ||
Contributor PlanetSide 2
Game Designer |
Siri, this is a dumb thread.
The reason the gun is fixed is because they gave the driver the main gun. Just like PS1, only a more powerful gun and probably a better angle. Every other tank has turn only, so the swivel on the turret is natural. Mag has turn & strafe, rendering it not needed. As someone else pointed out they did the same thing for BF2142 because of the same issue - when the can can both turn and strafe (like a player) they have to lock the turret just as a player's gun is locked. They could add another set of turn keys specifically for the magrider but ultimately that would just make it more difficult to drive and aim than the other tanks and you'd end up with sub-par performance overall. Turn + strafe + swivel is 3 degrees of movement. You only need 2 in order to have an effective tank, and more than 2 makes it hard to use. Hover tank worked great in BF2142 like this, and it was exactly the way the driver gun in PS1 operated so no real change here other than that gun is now PEEEEEEW------PEEEEEEEEW------PEEEEEEEEW instead of pew-pew-pew-pew-pew-pew. |
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2011-09-20, 09:28 AM | [Ignore Me] #14 | |||
Sergeant Major
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