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2011-09-27, 02:07 AM | [Ignore Me] #91 | |||
Contributor PlanetSide 2
Game Designer |
From the PC gamer interview higby also mentions the empire-specific fighters have the same sort of characteristics as the tanks - one-size-fits-all, however they still retain the mosquito and reaver, which seems strange to me. Fundamentally someone trains up a 2-man tank to be a strong team player. It's another support role. They seem to understand that a medic or engineer doesn't train up those things to help themselves - a tank driver, gal pilot, or bomber pilot is no different. A gun is not necessary, but like Planetside 1 there should be options for people who want that one-man army style. But they should also always be significantly weaker than the teamwork vehicles. This is precisely what I see missing in PS2. |
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2011-09-27, 02:22 AM | [Ignore Me] #92 | ||
Major
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Yeah I think that comment about them basically making the BFR mistake over again is dead on. And they don't even realize what they are doing. They just get too carried away with the ideas of all these imaginary subs they will get if they just make this a little easier or that a bit more accessible. An then before you know it the whole thing is broken like it was with BFR's with solo pwn mobiles.
I'm kind of losing the faith already. SOE always does this it seems like. They want more money so they try changing this an that an ruin their games. Every time history just repeats itself. Too early to say for sure of course but its already pointing that way. |
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2011-09-27, 10:53 AM | [Ignore Me] #93 | ||
Captain
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this is because sony is a monolithic , strictly hiearchal company. profit is number 1. where is other companies like valve, making a good game is number 1.
if you make an amazing game, it will sell itself. treat the playerbase like numbers on a histogram never works out well. Last edited by moosepoop; 2011-09-27 at 10:55 AM. |
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