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View Poll Results: Why is it a good thing for non-snipers to OSK snipers? | |||
Because it is more realistic | 3 | 27.27% | |
Because it is more balanced | 5 | 45.45% | |
Better gameplay; snipers should learn to use cover | 5 | 45.45% | |
Because this is a MMOFPS, and the S is for shooter, not sniper | 4 | 36.36% | |
Multiple Choice Poll. Voters: 11. You may not vote on this poll |
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2011-10-02, 08:01 PM | [Ignore Me] #1 | ||
Colonel
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Here, let's turn the one-shot kill debate around. Let's say this. Snipers are at the same level of damage as in PS1. No one-shot kills from them.
However, due to the weight and complexity of their sniper rifle, they can only carry let's see, zero armor. Anyone in the game can kill a sniper with one bullet from any weapon, one stab from a knife on regular mode, in fact any contact with any weapon. So, snipers are the same level of power. However, to achieve their ability to strike from such long distances, THEY are the ones, the ONLY ones who can be instagibbed with one shot. Yes, I believe that that balances the whole sniper issue perfectly. Since snipers seem to be in such mad lust with the idea of one-shot kills, then, yes, let them be the ones who are the only ones who can be OSK'd, from any distance, by any weapon. The fact that they could snipe from afar in PS1 was completely unbalanced by the fact that they could wear RExo and have an HA weapon for backup up close. Nay. Unbalanced. Balance is making them as fragile as a cellulose balloon in order to have the vaunted ability to strike from afar. |
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2011-10-02, 08:18 PM | [Ignore Me] #2 | ||
Sergeant Major
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+1 Vote against the poll
It's likely that the devs will put snipers in agile armor without the jumpjet option. The exact circumstances will work out in the Beta. The efficacy of snipers will depend enormously on the amount of cover and concealment and the difficulty of long-range shooting. It's relatively easy to code in "rifle sway" to increase the difficulty of ranged shots. Other tools can counteract sniper efficacy as well. For example, BFBC2 provides smoke grenades to use as cover to approach snipers, so we can probably expect that in PS2 as well. |
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2011-10-02, 08:27 PM | [Ignore Me] #3 | ||
Colonel
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But this isn't a topic about the efficacy of snipers' weapon systems so much as the excellent balance idea of making them the most vulnerable class to balance their range. PS1 already established fairly perfect capabilities of the sniper's weapon. PS2 can redress the glaringly overpowered armor-and-extra-HA weapon problem for a bearer of such a long-distance weapon system.
PS1 sniper rifle was close to perfect. Now it's time to balance the range with extra vulnerability. Last edited by Traak; 2011-10-02 at 08:29 PM. |
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2011-10-02, 09:52 PM | [Ignore Me] #7 | ||
Brigadier General
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Seriously, another threat about game balace? can we just wait for beta and see the stuff they got before we start raging?
Anyway, while we are at it: Its farily easy to read between the lines, and sometimes even the lines itself, to get the nessesary knowlege for sniping in PS2: It wont be easy. With all that physics stuff and whatever coming into play, as well as customization etc, long range shots seems to be quite difficult. A body shot wont kill someone, and a headshot may only do on agile classes with weak shields, and even then maybe only if the sniper gets the right gun modifications, modifications that limit him alot in his accuracy / ability to land long range shots. It certainly wont be like COD hardcore mode, where a single shot kills you even if you get hit in you goddamn foot. And turning that entire text around is also possible. We simply dont know enough about the classes, the possible customization, how the pace of the game will actually feel, etc. There are so many unknowns right now that it makes no sense debating about it, unless you are really bored and just want to spend some time |
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2011-10-02, 10:24 PM | [Ignore Me] #8 | ||
Colonel
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Now, the OSK of snipers by anyone else can be an unlockable ability for the average trooper. Granted the anti-sniper OSK will obviously cause the anti-sniper to sacrifice something else like reload rate, or antiivehicular ammo capacity.
Cloakers who can one-shot stab a sniper to death can also have it an unlockable ability that takes time to earn. This will cause balance. Further, it can be an implant that makes you next stab or bullet a OSK event, then a 45 second cool-down period. Last edited by Traak; 2011-10-02 at 10:26 PM. |
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2011-10-03, 12:11 AM | [Ignore Me] #10 | ||
Colonel
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I have noted that snipers seem to be all for snipers having OSK, but sure get all bent out of shape about it being turned around. Since snipers are a small minority, the gameplay mechanics should not be skewed towards their selfish preferences.
OSK's are OP. That is my point. I don't care if you have to spend two weeks polishing your sniper rifle to get OSK ability, OSK is overpowered, period. You can tell they are overpowered, because when I create a thread stating that we should turn it around and make it so snipers are the only ones who can be OSK'd, they descend into emotional attacks, baby talk and childishness, but cannot provide any rational, teamplay-rooted rebuttal to the idea. OSK's are overpowered. Do not bring them into PS2. |
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2011-10-03, 12:40 AM | [Ignore Me] #12 | ||
Colonel
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I've played BF2 and BC2 a lot. I can count on one hand the number of times I died to a sniper headshot that wasn't the direct result of me being stupid or putting myself in a position where I was going to be headshottable, like in a turret.
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2011-10-03, 12:45 AM | [Ignore Me] #13 | ||
Colonel
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You mean just like the failed poll where someone neglected to mention choices such as "no one-shot kills in game" and "PS1 sniping was balanced, no need for OSK's"?
By making childish posts that have no teamplay-augmenting merit, you make my point for me. Snipers are selfish, and don't care about gameplay, overall game experience for the most players, or anything but themselves. Instagib sniping has no place in Planetside. It is not a game for selfish, solipsistic ghouls who can't interact normally with society, even an online one, and who relish in poisoning an entire environment with an OP ability to deal out instant death. |
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