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2011-10-23, 09:50 AM | [Ignore Me] #16 | |||
Lieutenant Colonel
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Thats what makes the game for me, and I can imagine for alot of people, I know some folks like it simple, but if you want all sides to be the same, then why not just play another game. PS2 should be ads unique as possible so it doesn't fall into the same groups as the rest of the crap out there. And why cant the devs stick to what is true, they go on and on and on and on and on about how good this forge light is, then show us gamers what you can do with it!! VS Tech heads, I love it this TR, Rapid fire, I love this to NC Big and Packing a punch! and I love this! Keep it like that. 1 thing is for sure, looking at the Max pictures is seems to me they will be going for this kind of Star Craft game. Good to them, hope they pull it off! Morto. |
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2011-10-23, 10:23 AM | [Ignore Me] #18 | ||
Brigadier General
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I believe they have already confirmed empire specific modifications. I think that at the time they were specifically saying that you would be able to modify common pool weapons and vehicles with ES mods, but I can only assume the same would apply even more so for ES vehicles and weapons.
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2011-10-23, 10:31 AM | [Ignore Me] #19 | ||
Lieutenant General
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Starcraft is a perfect example of 3 factions having very different characteristics with a good amount of balance.
If Blizzard was making Planetside 2, they could pull it off. But I think the best SOE can do is a few guns/modifications/vehicles with certain empire specific aspects like lazers, higher rate of fire, and big damage single shots. |
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2011-10-23, 10:44 AM | [Ignore Me] #20 | ||
Major General
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Sometimes simple is better. Do you have any good ideas on how to make it more dynamic though? We all know that balancing ES weapons can be sticky. Let's hope SOE can figure that one out pretty quickly this time round.
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2011-10-23, 10:47 AM | [Ignore Me] #21 | |||
Brigadier General
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I'd love to see PS2 have that kind of Starcraft level of diversity. Maybe Blizzard really could pull it off, however as of yet I'm unaware of anyone ever having succeeded in designing that kind of balance in a multi player FPS. It would be awesome to see SOE pull it off for PS2 and it would certainly make the game stand out from the crowd, but I just don't see it happening. If we had a preexisting, smaller scale FPS that proved that three unique sides could be balanced in a shooter, maybe I would be more optimistic I don't want to see the 3 factions ever become identical clones of each other, but for the time being I'd rather that the devs leaned a little more towards balance than diversity. Just so long as they don't completely remove diversity, which I can't see them ever doing. |
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2011-10-23, 04:00 PM | [Ignore Me] #22 | |||
Lieutenant Colonel
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Thats why it is Planetsdie, and that's why they should be making sure its a fooking good game. As there isn't anything out there the same. But as far as games with different weapons.................... Look no further than this, on of my top games of all time! Executed perfectly! I give you AVP2 on the PC, what a game! Not only was it 3/4/5/6 different sides, it was 3 different races, this was StarCraft2 on the ground! And its old, so what could be done now?...... And this on a massive scale would of been amazing! It should be done. AVP was released in 1999, shit the bed I was 19, im 32 now. SO if they can pull that kind of difficult game play off then, what can they do now?, Beta will iron out any major issues, but they could be as diverse as they wanted, tweaking will go on for some time. Last edited by SuperMorto; 2011-10-23 at 04:06 PM. |
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2011-10-23, 05:10 PM | [Ignore Me] #23 | |||
First Lieutenant
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I love variation but you dont do it in a way where its " tr sux with tanks but good with air" or whatever, thats crap, then you get screwed if you play tanks as tr and its no fun, or if you play other empires you get screwed with air etc. Thats terrible gameplay. PS1 did a fairly good job. The tanks were fairly well balanced despite different approaches. (yes teh tr one was screwed up manpower wise but worked ok otherwise) You let em have varying speeds/armor/damage etc but basically they all end up about the same in the end. Gettin too crazy like starcraft and you end up with empires wehre people only want to play certain parts of each empire. I for one would not roll tanks in an empire with weak tanks, same with any role/vehicle. And i dont mind 3 man tanks, when they are done right, the ps1 prowler was not. I wish the Heavy tanks were pilot + 2 gunners, each gun being good not just the main gun like in ps1. Then it would/could be balanced for having high firepower and armor by requiring more manpower than weaker vehicles.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-10-23, 05:36 PM | [Ignore Me] #24 | ||
Major General
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Yea well attempting to go fully like starcraft isn’t going to happen, because yea as boris said, nobody wants to play the zergling against a super soldier with 10x HP, you would have to be stupid to design a game or add something like that.....
If they're going to mix things up it would need to stay an FPS(though melee vanu would be cool) and it needs to be balanced at at least a squad level, preferably individual. I guess Planetside does have some diversity, but i still think we could see some differences in their progression tree's and upgrades/mods, weapon packages, perhaps empire "racials" it would add some more favour. They could even access certs/implant slots at different levels or have different implants available...(offcourse they couldn't be to OP) But all this does have to come down to sony and they don’t have the best rack record at balancing things, and neither did blizzard until their game became popular and an esport...even now they’re still not that good at it, when every season 1 or 2 combos are vastly superior to others. |
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2011-10-25, 05:03 PM | [Ignore Me] #25 | ||
First Sergeant
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The Blizzard reference is quite apt I believe. SOE have a great chance to put ps2 on the map , but I wouldn't be surprised if we see World of Starcraft rear its ugly head aka titan . Blizzard lifted the warhammer franchise wholesale and made it their own baby.
Could happen |
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2011-10-25, 05:20 PM | [Ignore Me] #27 | ||
1) No tech plants. Everything you have unlocked will always be available. You may have to go back to your empire foothold to pull a Galaxy (or any other Vast vehicles that might be in-game), but by and large, if you've got it, you can get it.
2) I think we're going to see a lot more empire specific Stuff this time around. I think we'll have a pretty good idea of what's what after this week with the TR info, plus whatever empire we get next (as a basis for comparison). |
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2011-10-25, 05:37 PM | [Ignore Me] #28 | ||
First Sergeant
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Back on topic with the original question:
I'd like to see major differences in each empire in that as a fresh basic soldier you have recognisable traits as you stated :tr = rate of fire /nc =slower with more damage /vs = versatility. Howether , I think it would be interesting if the customisation / unlocks /cert trees allow you to tweak your own character to the point whereby your tr character could unload slow /more damge per shot weaponry etc , and have these as pre-loadable variaions within a class terminal inventory . Think of the mcg with buckshot type variation , almost mimicking the lasher orb /lash effect . That sort of thing. |
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2011-10-25, 05:42 PM | [Ignore Me] #29 | |||
Brigadier General
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Additionally, each empire should have sidegrade options that further accentuate their own empires philosophy, so that the TR for example would be able to even further increase their rate of fire more than the normal default, while the NC and VS would never be able to reach those sidegraded rates of fire. |
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