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Old 2011-10-24, 03:44 PM   [Ignore Me] #1
Lonehunter
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Items dropping like loot?


I remembered Smed mentioned this and just spent some time digging through searches so I could quote it. It's in the Chinese Interview with Smedley Thread, page 11

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Originally Posted by Smed
1) Gun X has 100 damage with a 1 second reload time with a range of 200 yards. It is sold for 1000 Station Cash. This is currently in the store only

2) At the same time Gun Y has 80 damage with a .75 second second reload time and a range of 225 yards. This is currently in the game only and is a rare drop (yes you read that part right). It is NOT available in the store.

3) 2 weeks later we switch them up. We are constantly rotating. a month after release we make sure everything ends up in the drop rotation
What I wanted to discuss was the fact that things could drop in PS2. Since "Rare" was added it makes me think there will be common drops as well, like loot in an RPG maybe? I don't think it's just referring to your current gear laying on the ground after death, since Smed was talking about it having certain stats and them even changing the loot tables.

But they've also said they're ditching the inventory system.
Since we know this isn't a RPG, could it be a hybrid like Borderlands?

To me this seems like a big detail, Smed even accentuated it with "Yes you read that part right" but it has certainly been overlooked.

Even if it is as simple as small necessary things being dropped behind a dead player like ammo, nades, equipment, what do y'all think about that?
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Last edited by Lonehunter; 2011-10-24 at 04:57 PM.
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Old 2011-10-24, 04:26 PM   [Ignore Me] #2
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Re: Items dropping like loot?


I assumed they meant "Drop" in the TF2 sense of item drop.
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Old 2011-10-24, 04:36 PM   [Ignore Me] #3
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Re: Items dropping like loot?


I expect common drop to be ammo, medkits etc, since there is no inventory so you cant loot corpse. Maybe even resources.
Rare drop weapons are only excuse to put strong weapons into cash shop, so they can say they dont sell power, since you can get equivalent in drop.
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Old 2011-10-24, 04:43 PM   [Ignore Me] #4
Talek Krell
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Re: Items dropping like loot?


Originally Posted by Lonehunter187 View Post
What I wanted to discuss was the fact that things can drop in PS2.
Then you should start by finding confirmation of it, because what you've linked was a hypothetical for how a cash shop might work.

He was building off of this:
Originally Posted by Smed View Post
Not sure I agree with you. If we have Black guns (this is an example please don't take it literally.. just making a point) and have the exact same gun but it's Gray.... I don't think that's bad at all. There are a lot of ways to make this work fairly.

I suspect we will rotate things in and out of different categories over time too.

Last edited by Talek Krell; 2011-10-24 at 04:48 PM.
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Old 2011-10-24, 04:54 PM   [Ignore Me] #5
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Re: Items dropping like loot?


Originally Posted by Talek Krell View Post
Then you should start by finding confirmation of it, because what you've linked was a hypothetical for how a cash shop might work.
If you want to get technical I think my statement is still correct lol
"What I wanted to discuss was the fact that things can drop in PS2."
The fact I'm stating isn't that things will drop, it's that it's a possibility via the word "can". But I guess I could be more clear and replace it with "could", sorry

The example of the cash shop is in the gun statistics. The drop part seems like a mechanic (or a possibility of one)
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

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Old 2011-10-24, 05:57 PM   [Ignore Me] #6
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Re: Items dropping like loot?


Originally Posted by Bags View Post
I assumed they meant "Drop" in the TF2 sense of item drop.
Thats what i figured
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Old 2011-10-24, 06:44 PM   [Ignore Me] #7
Talek Krell
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Re: Items dropping like loot?


Originally Posted by Lonehunter187 View Post
The example of the cash shop is in the gun statistics. The drop part seems like a mechanic (or a possibility of one)
It would be a mechanic integral to his example though. I think it should be read as "drops are on the table as a way to keep the cash shop balanced" rather than "We have drops. We can use that to keep the cash shop balanced".

I'd add to the discussion proper, but I can't think of anything especially insightful. I suspect it wouldn't be much like borderlands though, with the random stats and such. You'd end up with straight upgrades and they're supposedly avoiding that.

Last edited by Talek Krell; 2011-10-24 at 06:46 PM.
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Old 2011-10-24, 07:12 PM   [Ignore Me] #8
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Re: Items dropping like loot?


Like Bags, I'm thinking that some items will "drop" like in TF2.

Also I'm thinking that, just for example, you might be able to obtain an MCG with a 10% larger clip or faster RoF by killing 20,000 people with a standard MCG, or you can just buy it in the shop. Is this selling power? I think that largely depends on who you ask but I don't really have a problem with it.
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Old 2011-10-24, 07:40 PM   [Ignore Me] #9
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Re: Items dropping like loot?


I kinda hope that they handle it with a fragment of realism if there are "dropped" items.

Items dropping on the ground isn't good, due to the potential spam of crap with players in their 1000's and is open to frustration from ninja-looting, but I feel that the giant fanfare and rotating item in the centre of your screen method breaks imersion.

Keep it subtle
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Old 2011-10-24, 10:12 PM   [Ignore Me] #10
sylphaen
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Re: Items dropping like loot?


What about "drops" when you use an equipment term :
"Would you like this [Improved gun] with your kit instead ?"

This wouldn't sound too disruptive.

The real drop is when you get shot and they run to loot the luger on your still warm body.
:P
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Old 2011-10-24, 10:12 PM   [Ignore Me] #11
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This poses another question. If there are drops, will it be bound to the slayer? Is it tradable? Etc...

I really didn't like the random weapon, buff, ammo from other FPS's

It's gonna be interesting how they pull this off.
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Old 2011-10-25, 10:41 AM   [Ignore Me] #12
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Re: Items dropping like loot?


Yea I am not sure what the whole drop thing means myself, it's a little worrisome to be honest but we will see how it turns out.
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Old 2011-10-25, 01:40 PM   [Ignore Me] #13
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Re: Items dropping like loot?


Maybe it'll drop a random weapon they were carrying for temporary use like in many current FPSes? Only thing is, it sounds like this will allow you permanent access to it? Unless you then have to bring it back to a terminal that deconstructs and saves it or something to be able to use it again.
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Old 2011-10-25, 01:51 PM   [Ignore Me] #14
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Re: Items dropping like loot?


Originally Posted by Raka Maru View Post
This poses another question. If there are drops, will it be bound to the slayer? Is it tradable? Etc...
I always found it hilarious in like Crysis 2 and some other FPS games where you kill someone from far away and it drops a dog tag and you must run over and grab it. This forces snipers for instance to make a kill then run over and collect it. If the same is true for items drops it'll be interesting during a battle watching people run for their items.
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Old 2011-10-25, 01:53 PM   [Ignore Me] #15
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Re: Items dropping like loot?


Ya, would be nice if they gave a remote item-looting device to fix that! :P
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